yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123456]
 Nanonymous_namespace{cli_main.cc}
 CParsedGlobals
 Nanonymous_namespace{dungeon_object_emulator_preview.cc}
 Nanonymous_namespace{main.cc}
 Nanonymous_namespace{palette_debug.cc}
 Nanonymous_namespace{save_state_manager.cc}
 Nanonymous_namespace{window.cc}
 Nanonymous_namespace{yaze_debug_inspector.cc}
 Nftxui
 Ngrpc
 Nhttplib
 NImGui
 CInputScalarResult
 NPopupIDString constants for all popup identifiers to prevent typos
 NResourcePanelLimitsDefault limits for resource panel counts
 Nyaze
 Nagent
 Nanonymous_namespace{font_loader.cc}
 Nanonymous_namespace{rom.cc}
 Nanonymous_namespace{rom_old.cc}
 Napp
 NcliNamespace for the command line interface
 Ncore
 NeditorEditors are the view controllers for the application
 NemuSNES Emulation and debugging tools
 NgfxContains classes for handling graphical data
 NguiGraphical User Interface (GUI) components for the application
 Nnet
 Nplatform
 Nproject
 Nrom
 Ntest
 Nutil
 Nzelda3Zelda 3 specific classes and functions
 CAppConfigConfiguration options for the application startup
 CApplicationMain application singleton managing lifecycle and global state
 CAssetLoaderCross-platform asset file loading utility
 CControllerMain controller for the application
 CEvent
 CEventBus
 CFontConfig
 CFontState
 CGraphicsLoadDiagnostics
 CJson
 CRomUsed to load, save, and modify Rom data. This is a generic SNES ROM container and does not contain game-specific logic
 CRomLoadOptions
 CSheetDiagnostics
 CTimingManagerProvides accurate timing for animations and frame pacing
 CTransaction