Public Attributes | |
| bool | graphics = true |
| bool | objects = true |
| bool | layout = true |
| bool | textures = true |
| bool | composite = true |
| bool yaze::zelda3::Room::DirtyState::graphics = true |
Definition at line 1080 of file room.h.
Referenced by yaze::zelda3::Room::MarkGraphicsDirty(), yaze::zelda3::Room::PrepareForRender(), yaze::zelda3::Room::RenderObjectsToBackground(), and yaze::zelda3::Room::RenderRoomGraphics().
| bool yaze::zelda3::Room::DirtyState::objects = true |
Definition at line 1081 of file room.h.
Referenced by yaze::zelda3::Room::MarkObjectsDirty(), yaze::zelda3::Room::PrepareForRender(), yaze::zelda3::Room::RenderObjectsToBackground(), and yaze::zelda3::Room::RenderRoomGraphics().
| bool yaze::zelda3::Room::DirtyState::layout = true |
Definition at line 1082 of file room.h.
Referenced by yaze::zelda3::Room::MarkLayoutDirty(), yaze::zelda3::Room::PrepareForRender(), and yaze::zelda3::Room::RenderRoomGraphics().
| bool yaze::zelda3::Room::DirtyState::textures = true |
Definition at line 1083 of file room.h.
Referenced by yaze::zelda3::Room::MarkGraphicsDirty(), yaze::zelda3::Room::MarkLayoutDirty(), yaze::zelda3::Room::MarkObjectsDirty(), yaze::zelda3::Room::PrepareForRender(), and yaze::zelda3::Room::RenderRoomGraphics().
| bool yaze::zelda3::Room::DirtyState::composite = true |
Definition at line 1084 of file room.h.
Referenced by yaze::zelda3::Room::GetCompositeBitmap(), yaze::zelda3::Room::IsCompositeDirty(), yaze::zelda3::Room::MarkCompositeDirty(), and yaze::zelda3::Room::RenderComposite().