#include <render_context.h>
Public Attributes | |
| uint32_t | rom_checksum = 0 |
| uint8_t | rom_region = 0 |
| int | room_id = 0 |
| uint8_t | game_module = 0 |
| std::string | description |
| uint32_t | version = 1 |
Definition at line 62 of file render_context.h.
| uint32_t yaze::emu::render::StateMetadata::rom_checksum = 0 |
| uint8_t yaze::emu::render::StateMetadata::rom_region = 0 |
Definition at line 64 of file render_context.h.
Referenced by yaze::emu::render::SaveStateManager::GenerateRoomState(), yaze::emu::render::SaveStateManager::GetStateMetadata(), and yaze::emu::render::SaveStateManager::SaveStateToFile().
| int yaze::emu::render::StateMetadata::room_id = 0 |
Definition at line 65 of file render_context.h.
Referenced by yaze::emu::render::SaveStateManager::GenerateRoomState(), yaze::emu::render::SaveStateManager::GetStateMetadata(), and yaze::emu::render::SaveStateManager::SaveStateToFile().
| uint8_t yaze::emu::render::StateMetadata::game_module = 0 |
Definition at line 66 of file render_context.h.
Referenced by yaze::emu::render::SaveStateManager::GenerateRoomState(), yaze::emu::render::SaveStateManager::GetStateMetadata(), and yaze::emu::render::SaveStateManager::SaveStateToFile().
| std::string yaze::emu::render::StateMetadata::description |
Definition at line 67 of file render_context.h.
Referenced by yaze::emu::render::SaveStateManager::GenerateRoomState(), yaze::emu::render::SaveStateManager::GetStateMetadata(), and yaze::emu::render::SaveStateManager::SaveStateToFile().
| uint32_t yaze::emu::render::StateMetadata::version = 1 |
Definition at line 68 of file render_context.h.
Referenced by yaze::emu::render::SaveStateManager::GetStateMetadata(), and yaze::emu::render::SaveStateManager::SaveStateToFile().