Complete semantic game state. More...
#include <semantic_introspection.h>

Public Attributes | |
| GameModeState | game_mode |
| PlayerState | player |
| LocationContext | location |
| std::vector< SpriteState > | sprites |
| FrameInfo | frame |
Complete semantic game state.
Definition at line 112 of file semantic_introspection.h.
| GameModeState yaze::emu::debug::SemanticGameState::game_mode |
Definition at line 113 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetSemanticState().
| PlayerState yaze::emu::debug::SemanticGameState::player |
Definition at line 114 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetSemanticState().
| LocationContext yaze::emu::debug::SemanticGameState::location |
Definition at line 115 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetSemanticState().
| std::vector<SpriteState> yaze::emu::debug::SemanticGameState::sprites |
Definition at line 116 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetSemanticState().
| FrameInfo yaze::emu::debug::SemanticGameState::frame |
Definition at line 117 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetSemanticState().