yaze 0.3.2
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yaze::emu::debug::GameModeState Struct Reference

Semantic representation of the game mode. More...

#include <semantic_introspection.h>

Public Attributes

uint8_t main_mode
 
uint8_t submodule
 
std::string mode_name
 
bool in_game
 
bool in_transition
 

Detailed Description

Semantic representation of the game mode.

Definition at line 93 of file semantic_introspection.h.

Member Data Documentation

◆ main_mode

uint8_t yaze::emu::debug::GameModeState::main_mode

◆ submodule

uint8_t yaze::emu::debug::GameModeState::submodule

◆ mode_name

std::string yaze::emu::debug::GameModeState::mode_name

◆ in_game

bool yaze::emu::debug::GameModeState::in_game

◆ in_transition

bool yaze::emu::debug::GameModeState::in_transition

The documentation for this struct was generated from the following file: