Semantic representation of the game mode. More...
#include <semantic_introspection.h>
Public Attributes | |
| uint8_t | main_mode |
| uint8_t | submodule |
| std::string | mode_name |
| bool | in_game |
| bool | in_transition |
Semantic representation of the game mode.
Definition at line 93 of file semantic_introspection.h.
| uint8_t yaze::emu::debug::GameModeState::main_mode |
Definition at line 94 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetGameModeState().
| uint8_t yaze::emu::debug::GameModeState::submodule |
Definition at line 95 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetGameModeState().
| std::string yaze::emu::debug::GameModeState::mode_name |
Definition at line 96 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetGameModeState().
| bool yaze::emu::debug::GameModeState::in_game |
Definition at line 97 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetGameModeState().
| bool yaze::emu::debug::GameModeState::in_transition |
Definition at line 98 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetGameModeState().