Semantic representation of the player state. More...
#include <semantic_introspection.h>
Public Attributes | |
| uint16_t | x |
| uint16_t | y |
| uint8_t | state |
| std::string | state_name |
| uint8_t | direction |
| std::string | direction_name |
| uint8_t | layer |
| uint8_t | health |
| uint8_t | max_health |
Semantic representation of the player state.
Definition at line 67 of file semantic_introspection.h.
| uint16_t yaze::emu::debug::PlayerState::x |
Definition at line 68 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| uint16_t yaze::emu::debug::PlayerState::y |
Definition at line 69 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| uint8_t yaze::emu::debug::PlayerState::state |
Definition at line 70 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| std::string yaze::emu::debug::PlayerState::state_name |
Definition at line 71 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| uint8_t yaze::emu::debug::PlayerState::direction |
Definition at line 72 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| std::string yaze::emu::debug::PlayerState::direction_name |
Definition at line 73 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| uint8_t yaze::emu::debug::PlayerState::layer |
Definition at line 74 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| uint8_t yaze::emu::debug::PlayerState::health |
Definition at line 75 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().
| uint8_t yaze::emu::debug::PlayerState::max_health |
Definition at line 76 of file semantic_introspection.h.
Referenced by yaze::emu::debug::SemanticIntrospectionEngine::GetPlayerState().