Functions | |
| absl::Status | SetColorsPalette (Rom &rom, GameData *game_data, int index, gfx::SnesPalette ¤t, gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesPalette hud, gfx::SnesColor bgrcolor, gfx::SnesPalette spr, gfx::SnesPalette spr2) |
| absl::Status yaze::zelda3::palette_internal::SetColorsPalette | ( | Rom & | rom, |
| GameData * | game_data, | ||
| int | index, | ||
| gfx::SnesPalette & | current, | ||
| gfx::SnesPalette | main, | ||
| gfx::SnesPalette | animated, | ||
| gfx::SnesPalette | aux1, | ||
| gfx::SnesPalette | aux2, | ||
| gfx::SnesPalette | hud, | ||
| gfx::SnesColor | bgrcolor, | ||
| gfx::SnesPalette | spr, | ||
| gfx::SnesPalette | spr2 ) |
Definition at line 764 of file overworld_map.cc.
References yaze::gfx::PaletteGroupMap::armors, yaze::gfx::PaletteGroupMap::global_sprites, main(), yaze::zelda3::GameData::palette_groups, yaze::gfx::SnesPalette::set_size(), yaze::gfx::PaletteGroupMap::sprites_aux1, and yaze::gfx::PaletteGroupMap::sprites_aux3.
Referenced by yaze::zelda3::OverworldMap::LoadPalette().
