EditorPanel for displaying and editing dungeon entrances. More...
#include <dungeon_entrances_panel.h>


Public Member Functions | |
| DungeonEntrancesPanel (std::array< zelda3::RoomEntrance, 0x8C > *entrances, int *current_entrance_id, std::function< void(int)> on_entrance_selected) | |
| std::string | GetId () const override |
| Unique identifier for this panel. | |
| std::string | GetDisplayName () const override |
| Human-readable name shown in menus and title bars. | |
| std::string | GetIcon () const override |
| Material Design icon for this panel. | |
| std::string | GetEditorCategory () const override |
| Editor category this panel belongs to. | |
| int | GetPriority () const override |
| Get display priority for menu ordering. | |
| void | Draw (bool *p_open) override |
| Draw the panel content. | |
Public Member Functions inherited from yaze::editor::EditorPanel | |
| virtual | ~EditorPanel ()=default |
| virtual void | OnOpen () |
| Called when panel becomes visible. | |
| virtual void | OnClose () |
| Called when panel is hidden. | |
| virtual void | OnFocus () |
| Called when panel receives focus. | |
| virtual PanelCategory | GetPanelCategory () const |
| Get the lifecycle category for this panel. | |
| virtual bool | IsEnabled () const |
| Check if this panel is currently enabled. | |
| virtual std::string | GetDisabledTooltip () const |
| Get tooltip text when panel is disabled. | |
| virtual std::string | GetShortcutHint () const |
| Get keyboard shortcut hint for display. | |
| virtual float | GetPreferredWidth () const |
| Get preferred width for this panel (optional) | |
| virtual bool | IsVisibleByDefault () const |
| Whether this panel should be visible by default. | |
| virtual std::string | GetParentPanelId () const |
| Get parent panel ID for cascade behavior. | |
| virtual bool | CascadeCloseChildren () const |
| Whether closing this panel should close child panels. | |
Private Attributes | |
| std::array< zelda3::RoomEntrance, 0x8C > * | entrances_ = nullptr |
| int * | current_entrance_id_ = nullptr |
| std::function< void(int)> | on_entrance_selected_ |
EditorPanel for displaying and editing dungeon entrances.
This panel provides a list of all dungeon entrances with their properties. Users can select entrances to navigate to their associated rooms.
Definition at line 27 of file dungeon_entrances_panel.h.
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inline |
Definition at line 29 of file dungeon_entrances_panel.h.
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inlineoverridevirtual |
Unique identifier for this panel.
IDs should be:
Implements yaze::editor::EditorPanel.
Definition at line 41 of file dungeon_entrances_panel.h.
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inlineoverridevirtual |
Human-readable name shown in menus and title bars.
Implements yaze::editor::EditorPanel.
Definition at line 42 of file dungeon_entrances_panel.h.
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inlineoverridevirtual |
Material Design icon for this panel.
Implements yaze::editor::EditorPanel.
Definition at line 43 of file dungeon_entrances_panel.h.
References ICON_MD_TUNE.
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inlineoverridevirtual |
Editor category this panel belongs to.
Implements yaze::editor::EditorPanel.
Definition at line 44 of file dungeon_entrances_panel.h.
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inlineoverridevirtual |
Get display priority for menu ordering.
Reimplemented from yaze::editor::EditorPanel.
Definition at line 45 of file dungeon_entrances_panel.h.
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inlineoverridevirtual |
Draw the panel content.
| p_open | Pointer to visibility flag (nullptr if not closable) |
Called by PanelManager when the panel is visible. Do NOT call ImGui::Begin/End - the PanelWindow wrapper handles that. Just draw your content directly.
Implements yaze::editor::EditorPanel.
Definition at line 51 of file dungeon_entrances_panel.h.
References current_entrance_id_, entrances_, yaze::zelda3::GetEntranceLabel(), yaze::zelda3::GetRoomLabel(), yaze::gui::InputHexByte(), yaze::gui::InputHexWord(), and on_entrance_selected_.

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private |
Definition at line 163 of file dungeon_entrances_panel.h.
Referenced by Draw().
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private |
Definition at line 164 of file dungeon_entrances_panel.h.
Referenced by Draw().
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private |
Definition at line 165 of file dungeon_entrances_panel.h.
Referenced by Draw().