yaze 0.3.2
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yaze::editor::DungeonEntrancesPanel Class Reference

EditorPanel for displaying and editing dungeon entrances. More...

#include <dungeon_entrances_panel.h>

Inheritance diagram for yaze::editor::DungeonEntrancesPanel:
Collaboration diagram for yaze::editor::DungeonEntrancesPanel:

Public Member Functions

 DungeonEntrancesPanel (std::array< zelda3::RoomEntrance, 0x8C > *entrances, int *current_entrance_id, std::function< void(int)> on_entrance_selected)
 
std::string GetId () const override
 Unique identifier for this panel.
 
std::string GetDisplayName () const override
 Human-readable name shown in menus and title bars.
 
std::string GetIcon () const override
 Material Design icon for this panel.
 
std::string GetEditorCategory () const override
 Editor category this panel belongs to.
 
int GetPriority () const override
 Get display priority for menu ordering.
 
void Draw (bool *p_open) override
 Draw the panel content.
 
- Public Member Functions inherited from yaze::editor::EditorPanel
virtual ~EditorPanel ()=default
 
virtual void OnOpen ()
 Called when panel becomes visible.
 
virtual void OnClose ()
 Called when panel is hidden.
 
virtual void OnFocus ()
 Called when panel receives focus.
 
virtual PanelCategory GetPanelCategory () const
 Get the lifecycle category for this panel.
 
virtual bool IsEnabled () const
 Check if this panel is currently enabled.
 
virtual std::string GetDisabledTooltip () const
 Get tooltip text when panel is disabled.
 
virtual std::string GetShortcutHint () const
 Get keyboard shortcut hint for display.
 
virtual float GetPreferredWidth () const
 Get preferred width for this panel (optional)
 
virtual bool IsVisibleByDefault () const
 Whether this panel should be visible by default.
 
virtual std::string GetParentPanelId () const
 Get parent panel ID for cascade behavior.
 
virtual bool CascadeCloseChildren () const
 Whether closing this panel should close child panels.
 

Private Attributes

std::array< zelda3::RoomEntrance, 0x8C > * entrances_ = nullptr
 
int * current_entrance_id_ = nullptr
 
std::function< void(int)> on_entrance_selected_
 

Detailed Description

EditorPanel for displaying and editing dungeon entrances.

This panel provides a list of all dungeon entrances with their properties. Users can select entrances to navigate to their associated rooms.

See also
EditorPanel - Base interface

Definition at line 27 of file dungeon_entrances_panel.h.

Constructor & Destructor Documentation

◆ DungeonEntrancesPanel()

yaze::editor::DungeonEntrancesPanel::DungeonEntrancesPanel ( std::array< zelda3::RoomEntrance, 0x8C > * entrances,
int * current_entrance_id,
std::function< void(int)> on_entrance_selected )
inline

Definition at line 29 of file dungeon_entrances_panel.h.

Member Function Documentation

◆ GetId()

std::string yaze::editor::DungeonEntrancesPanel::GetId ( ) const
inlineoverridevirtual

Unique identifier for this panel.

Returns
Panel ID in format "{category}.{name}" (e.g., "dungeon.room_selector")

IDs should be:

  • Lowercase with underscores
  • Prefixed with editor category
  • Unique across all panels

Implements yaze::editor::EditorPanel.

Definition at line 41 of file dungeon_entrances_panel.h.

◆ GetDisplayName()

std::string yaze::editor::DungeonEntrancesPanel::GetDisplayName ( ) const
inlineoverridevirtual

Human-readable name shown in menus and title bars.

Returns
Display name (e.g., "Room Selector")

Implements yaze::editor::EditorPanel.

Definition at line 42 of file dungeon_entrances_panel.h.

◆ GetIcon()

std::string yaze::editor::DungeonEntrancesPanel::GetIcon ( ) const
inlineoverridevirtual

Material Design icon for this panel.

Returns
Icon constant (e.g., ICON_MD_LIST)

Implements yaze::editor::EditorPanel.

Definition at line 43 of file dungeon_entrances_panel.h.

References ICON_MD_TUNE.

◆ GetEditorCategory()

std::string yaze::editor::DungeonEntrancesPanel::GetEditorCategory ( ) const
inlineoverridevirtual

Editor category this panel belongs to.

Returns
Category name matching EditorType (e.g., "Dungeon", "Overworld")

Implements yaze::editor::EditorPanel.

Definition at line 44 of file dungeon_entrances_panel.h.

◆ GetPriority()

int yaze::editor::DungeonEntrancesPanel::GetPriority ( ) const
inlineoverridevirtual

Get display priority for menu ordering.

Returns
Priority value (lower = higher in list, default 50)

Reimplemented from yaze::editor::EditorPanel.

Definition at line 45 of file dungeon_entrances_panel.h.

◆ Draw()

void yaze::editor::DungeonEntrancesPanel::Draw ( bool * p_open)
inlineoverridevirtual

Draw the panel content.

Parameters
p_openPointer to visibility flag (nullptr if not closable)

Called by PanelManager when the panel is visible. Do NOT call ImGui::Begin/End - the PanelWindow wrapper handles that. Just draw your content directly.

Implements yaze::editor::EditorPanel.

Definition at line 51 of file dungeon_entrances_panel.h.

References current_entrance_id_, entrances_, yaze::zelda3::GetEntranceLabel(), yaze::zelda3::GetRoomLabel(), yaze::gui::InputHexByte(), yaze::gui::InputHexWord(), and on_entrance_selected_.

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Member Data Documentation

◆ entrances_

std::array<zelda3::RoomEntrance, 0x8C>* yaze::editor::DungeonEntrancesPanel::entrances_ = nullptr
private

Definition at line 163 of file dungeon_entrances_panel.h.

Referenced by Draw().

◆ current_entrance_id_

int* yaze::editor::DungeonEntrancesPanel::current_entrance_id_ = nullptr
private

Definition at line 164 of file dungeon_entrances_panel.h.

Referenced by Draw().

◆ on_entrance_selected_

std::function<void(int)> yaze::editor::DungeonEntrancesPanel::on_entrance_selected_
private

Definition at line 165 of file dungeon_entrances_panel.h.

Referenced by Draw().


The documentation for this class was generated from the following file: