yaze 0.3.2
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yaze::editor::DungeonRoomMatrixPanel Class Reference

EditorPanel for displaying a visual 16x19 grid of all dungeon rooms. More...

#include <dungeon_room_matrix_panel.h>

Inheritance diagram for yaze::editor::DungeonRoomMatrixPanel:
Collaboration diagram for yaze::editor::DungeonRoomMatrixPanel:

Public Member Functions

 DungeonRoomMatrixPanel (int *current_room_id, ImVector< int > *active_rooms, std::function< void(int)> on_room_selected, std::function< void(int, int)> on_room_swap=nullptr, std::array< zelda3::Room, 0x128 > *rooms=nullptr)
 Construct a room matrix panel.
 
std::string GetId () const override
 Unique identifier for this panel.
 
std::string GetDisplayName () const override
 Human-readable name shown in menus and title bars.
 
std::string GetIcon () const override
 Material Design icon for this panel.
 
std::string GetEditorCategory () const override
 Editor category this panel belongs to.
 
int GetPriority () const override
 Get display priority for menu ordering.
 
void SetRoomIntentCallback (std::function< void(int, RoomSelectionIntent)> callback)
 
void Draw (bool *p_open) override
 Draw the panel content.
 
void SetRooms (std::array< zelda3::Room, 0x128 > *rooms)
 
- Public Member Functions inherited from yaze::editor::EditorPanel
virtual ~EditorPanel ()=default
 
virtual void OnFirstDraw ()
 Called once before the first Draw() in a session.
 
virtual bool RequiresLazyInit () const
 Whether this panel uses lazy initialization.
 
void InvalidateLazyInit ()
 Reset lazy init state so OnFirstDraw() runs again.
 
virtual void OnOpen ()
 Called when panel becomes visible.
 
virtual void OnClose ()
 Called when panel is hidden.
 
virtual void OnFocus ()
 Called when panel receives focus.
 
virtual PanelCategory GetPanelCategory () const
 Get the lifecycle category for this panel.
 
virtual PanelContextScope GetContextScope () const
 Optional context binding for this panel (room/selection/etc)
 
virtual PanelScope GetScope () const
 Get the registration scope for this panel.
 
virtual bool IsEnabled () const
 Check if this panel is currently enabled.
 
virtual std::string GetDisabledTooltip () const
 Get tooltip text when panel is disabled.
 
virtual std::string GetShortcutHint () const
 Get keyboard shortcut hint for display.
 
virtual float GetPreferredWidth () const
 Get preferred width for this panel (optional)
 
virtual bool IsVisibleByDefault () const
 Whether this panel should be visible by default.
 
virtual std::string GetParentPanelId () const
 Get parent panel ID for cascade behavior.
 
virtual bool CascadeCloseChildren () const
 Whether closing this panel should close child panels.
 
void DrawWithLazyInit (bool *p_open)
 Execute lazy initialization if needed, then call Draw()
 

Private Member Functions

ImU32 GetRoomColor (int room_id, const AgentUITheme &theme)
 Get color for a room from dominant preview color, with fallback.
 

Private Attributes

int * current_room_id_ = nullptr
 
ImVector< int > * active_rooms_ = nullptr
 
std::array< zelda3::Room, 0x128 > * rooms_ = nullptr
 
std::function< void(int)> on_room_selected_
 
std::function< void(int, int)> on_room_swap_
 
std::function< void(int, RoomSelectionIntent)> on_room_intent_
 

Additional Inherited Members

- Protected Member Functions inherited from yaze::editor::EditorPanel
void InvalidateCache ()
 Invalidate all cached computations.
 
template<typename T >
T & GetCached (const std::string &key, std::function< T()> compute)
 Get or compute a cached value.
 
bool IsCacheValid () const
 Check if cache has been invalidated.
 
void ClearCache ()
 Clear all cached values (more aggressive than InvalidateCache)
 

Detailed Description

EditorPanel for displaying a visual 16x19 grid of all dungeon rooms.

This panel provides a compact overview of all 296 dungeon rooms in a matrix layout. Users can click on cells to select and open rooms.

Features:

  • Responsive cell sizing based on panel width
  • Palette-based coloring when room data is available
  • Theme-aware selection highlighting
See also
EditorPanel - Base interface

Definition at line 39 of file dungeon_room_matrix_panel.h.

Constructor & Destructor Documentation

◆ DungeonRoomMatrixPanel()

yaze::editor::DungeonRoomMatrixPanel::DungeonRoomMatrixPanel ( int * current_room_id,
ImVector< int > * active_rooms,
std::function< void(int)> on_room_selected,
std::function< void(int, int)> on_room_swap = nullptr,
std::array< zelda3::Room, 0x128 > * rooms = nullptr )
inline

Construct a room matrix panel.

Parameters
current_room_idPointer to the current room ID (for highlighting)
active_roomsPointer to list of currently open rooms
on_room_selectedCallback when a room is clicked
roomsOptional pointer to room array for palette-based coloring

Definition at line 48 of file dungeon_room_matrix_panel.h.

Member Function Documentation

◆ GetId()

std::string yaze::editor::DungeonRoomMatrixPanel::GetId ( ) const
inlineoverridevirtual

Unique identifier for this panel.

Returns
Panel ID in format "{category}.{name}" (e.g., "dungeon.room_selector")

IDs should be:

  • Lowercase with underscores
  • Prefixed with editor category
  • Unique across all panels

Implements yaze::editor::EditorPanel.

Definition at line 62 of file dungeon_room_matrix_panel.h.

◆ GetDisplayName()

std::string yaze::editor::DungeonRoomMatrixPanel::GetDisplayName ( ) const
inlineoverridevirtual

Human-readable name shown in menus and title bars.

Returns
Display name (e.g., "Room Selector")

Implements yaze::editor::EditorPanel.

Definition at line 63 of file dungeon_room_matrix_panel.h.

◆ GetIcon()

std::string yaze::editor::DungeonRoomMatrixPanel::GetIcon ( ) const
inlineoverridevirtual

Material Design icon for this panel.

Returns
Icon constant (e.g., ICON_MD_LIST)

Implements yaze::editor::EditorPanel.

Definition at line 64 of file dungeon_room_matrix_panel.h.

References ICON_MD_GRID_VIEW.

◆ GetEditorCategory()

std::string yaze::editor::DungeonRoomMatrixPanel::GetEditorCategory ( ) const
inlineoverridevirtual

Editor category this panel belongs to.

Returns
Category name matching EditorType (e.g., "Dungeon", "Overworld")

Implements yaze::editor::EditorPanel.

Definition at line 65 of file dungeon_room_matrix_panel.h.

◆ GetPriority()

int yaze::editor::DungeonRoomMatrixPanel::GetPriority ( ) const
inlineoverridevirtual

Get display priority for menu ordering.

Returns
Priority value (lower = higher in list, default 50)

Reimplemented from yaze::editor::EditorPanel.

Definition at line 66 of file dungeon_room_matrix_panel.h.

◆ SetRoomIntentCallback()

void yaze::editor::DungeonRoomMatrixPanel::SetRoomIntentCallback ( std::function< void(int, RoomSelectionIntent)> callback)
inline

Definition at line 68 of file dungeon_room_matrix_panel.h.

References on_room_intent_.

◆ Draw()

void yaze::editor::DungeonRoomMatrixPanel::Draw ( bool * p_open)
inlineoverridevirtual

Draw the panel content.

Parameters
p_openPointer to visibility flag (nullptr if not closable)

Called by PanelManager when the panel is visible. Do NOT call ImGui::Begin/End - the PanelWindow wrapper handles that. Just draw your content directly.

Implements yaze::editor::EditorPanel.

Definition at line 77 of file dungeon_room_matrix_panel.h.

References active_rooms_, yaze::zelda3::RoomLayerManager::ApplyLayerMerging(), current_room_id_, GetRoomColor(), yaze::zelda3::GetRoomLabel(), yaze::editor::AgentUI::GetTheme(), yaze::editor::kFocusInWorkbench, yaze::editor::kOpenStandalone, on_room_intent_, on_room_selected_, on_room_swap_, and rooms_.

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◆ SetRooms()

void yaze::editor::DungeonRoomMatrixPanel::SetRooms ( std::array< zelda3::Room, 0x128 > * rooms)
inline

Definition at line 275 of file dungeon_room_matrix_panel.h.

References rooms_.

◆ GetRoomColor()

ImU32 yaze::editor::DungeonRoomMatrixPanel::GetRoomColor ( int room_id,
const AgentUITheme & theme )
inlineprivate

Get color for a room from dominant preview color, with fallback.

Definition at line 281 of file dungeon_room_matrix_panel.h.

References yaze::zelda3::RoomLayerManager::ApplyLayerMerging(), yaze::editor::AgentUITheme::panel_bg_color, yaze::editor::AgentUITheme::panel_bg_darker, and rooms_.

Referenced by Draw().

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Member Data Documentation

◆ current_room_id_

int* yaze::editor::DungeonRoomMatrixPanel::current_room_id_ = nullptr
private

Definition at line 371 of file dungeon_room_matrix_panel.h.

Referenced by Draw().

◆ active_rooms_

ImVector<int>* yaze::editor::DungeonRoomMatrixPanel::active_rooms_ = nullptr
private

Definition at line 372 of file dungeon_room_matrix_panel.h.

Referenced by Draw().

◆ rooms_

std::array<zelda3::Room, 0x128>* yaze::editor::DungeonRoomMatrixPanel::rooms_ = nullptr
private

Definition at line 373 of file dungeon_room_matrix_panel.h.

Referenced by Draw(), GetRoomColor(), and SetRooms().

◆ on_room_selected_

std::function<void(int)> yaze::editor::DungeonRoomMatrixPanel::on_room_selected_
private

Definition at line 374 of file dungeon_room_matrix_panel.h.

Referenced by Draw().

◆ on_room_swap_

std::function<void(int, int)> yaze::editor::DungeonRoomMatrixPanel::on_room_swap_
private

Definition at line 375 of file dungeon_room_matrix_panel.h.

Referenced by Draw().

◆ on_room_intent_

std::function<void(int, RoomSelectionIntent)> yaze::editor::DungeonRoomMatrixPanel::on_room_intent_
private

Definition at line 376 of file dungeon_room_matrix_panel.h.

Referenced by Draw(), and SetRoomIntentCallback().


The documentation for this class was generated from the following file: