EditorPanel for displaying room graphics blocks. More...
#include <dungeon_room_graphics_panel.h>


Public Member Functions | |
| DungeonRoomGraphicsPanel () | |
| DungeonRoomGraphicsPanel (int *current_room_id, std::array< zelda3::Room, 0x128 > *rooms, gfx::IRenderer *renderer=nullptr) | |
| void | SetCurrentPaletteGroup (const gfx::PaletteGroup &group) |
| Set the current palette group for graphics rendering. | |
| std::string | GetId () const override |
| Unique identifier for this panel. | |
| std::string | GetDisplayName () const override |
| Human-readable name shown in menus and title bars. | |
| std::string | GetIcon () const override |
| Material Design icon for this panel. | |
| std::string | GetEditorCategory () const override |
| Editor category this panel belongs to. | |
| int | GetPriority () const override |
| Get display priority for menu ordering. | |
| void | Draw (bool *p_open) override |
| Draw the panel content. | |
Public Member Functions inherited from yaze::editor::EditorPanel | |
| virtual | ~EditorPanel ()=default |
| virtual void | OnFirstDraw () |
| Called once before the first Draw() in a session. | |
| virtual bool | RequiresLazyInit () const |
| Whether this panel uses lazy initialization. | |
| void | InvalidateLazyInit () |
| Reset lazy init state so OnFirstDraw() runs again. | |
| virtual void | OnOpen () |
| Called when panel becomes visible. | |
| virtual void | OnClose () |
| Called when panel is hidden. | |
| virtual void | OnFocus () |
| Called when panel receives focus. | |
| virtual PanelCategory | GetPanelCategory () const |
| Get the lifecycle category for this panel. | |
| virtual PanelContextScope | GetContextScope () const |
| Optional context binding for this panel (room/selection/etc) | |
| virtual PanelScope | GetScope () const |
| Get the registration scope for this panel. | |
| virtual bool | IsEnabled () const |
| Check if this panel is currently enabled. | |
| virtual std::string | GetDisabledTooltip () const |
| Get tooltip text when panel is disabled. | |
| virtual std::string | GetShortcutHint () const |
| Get keyboard shortcut hint for display. | |
| virtual float | GetPreferredWidth () const |
| Get preferred width for this panel (optional) | |
| virtual bool | IsVisibleByDefault () const |
| Whether this panel should be visible by default. | |
| virtual std::string | GetParentPanelId () const |
| Get parent panel ID for cascade behavior. | |
| virtual bool | CascadeCloseChildren () const |
| Whether closing this panel should close child panels. | |
| void | DrawWithLazyInit (bool *p_open) |
| Execute lazy initialization if needed, then call Draw() | |
Private Attributes | |
| int * | current_room_id_ = nullptr |
| std::array< zelda3::Room, 0x128 > * | rooms_ = nullptr |
| gfx::IRenderer * | renderer_ = nullptr |
| gui::Canvas | room_gfx_canvas_ |
| gfx::PaletteGroup | current_palette_group_ |
| bool | palette_dirty_ = true |
Additional Inherited Members | |
Protected Member Functions inherited from yaze::editor::EditorPanel | |
| void | InvalidateCache () |
| Invalidate all cached computations. | |
| template<typename T > | |
| T & | GetCached (const std::string &key, std::function< T()> compute) |
| Get or compute a cached value. | |
| bool | IsCacheValid () const |
| Check if cache has been invalidated. | |
| void | ClearCache () |
| Clear all cached values (more aggressive than InvalidateCache) | |
EditorPanel for displaying room graphics blocks.
This panel shows the graphics blocks used by the current room, displaying a 2x8 grid of 128x32 graphics blocks.
Definition at line 29 of file dungeon_room_graphics_panel.h.
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inline |
Definition at line 32 of file dungeon_room_graphics_panel.h.
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inline |
Definition at line 36 of file dungeon_room_graphics_panel.h.
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Set the current palette group for graphics rendering.
| group | The palette group from the current room |
Definition at line 48 of file dungeon_room_graphics_panel.h.
References current_palette_group_, and palette_dirty_.
Referenced by yaze::editor::DungeonEditorV2::OnRoomSelected().
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inlineoverridevirtual |
Unique identifier for this panel.
IDs should be:
Implements yaze::editor::EditorPanel.
Definition at line 57 of file dungeon_room_graphics_panel.h.
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inlineoverridevirtual |
Human-readable name shown in menus and title bars.
Implements yaze::editor::EditorPanel.
Definition at line 58 of file dungeon_room_graphics_panel.h.
Referenced by Draw().
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inlineoverridevirtual |
Material Design icon for this panel.
Implements yaze::editor::EditorPanel.
Definition at line 59 of file dungeon_room_graphics_panel.h.
References ICON_MD_IMAGE.
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inlineoverridevirtual |
Editor category this panel belongs to.
Implements yaze::editor::EditorPanel.
Definition at line 60 of file dungeon_room_graphics_panel.h.
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inlineoverridevirtual |
Get display priority for menu ordering.
Reimplemented from yaze::editor::EditorPanel.
Definition at line 61 of file dungeon_room_graphics_panel.h.
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overridevirtual |
Draw the panel content.
| p_open | Pointer to visibility flag (nullptr if not closable) |
Called by PanelManager when the panel is visible. Do NOT call ImGui::Begin/End - the PanelWindow wrapper handles that. Just draw your content directly.
Implements yaze::editor::EditorPanel.
Definition at line 15 of file dungeon_room_graphics_panel.cc.
References yaze::gui::Canvas::AddImageAt(), yaze::gui::BeginCanvas(), yaze::gui::CanvasFrameOptions::canvas_size, yaze::editor::ContentRegistry::Context::current_editor(), current_room_id_, yaze::gui::CanvasFrameOptions::draw_context_menu, yaze::gui::CanvasFrameOptions::draw_grid, yaze::gui::CanvasFrameOptions::draw_overlay, yaze::gui::EndCanvas(), yaze::gfx::Arena::Get(), GetDisplayName(), yaze::gui::GetOutlineVec4(), yaze::gui::GetTextSecondaryVec4(), yaze::gfx::Arena::gfx_sheets(), yaze::gui::Canvas::global_scale(), yaze::gfx::Arena::ProcessTextureQueue(), yaze::gui::CanvasFrameOptions::render_popups, renderer_, room_gfx_canvas_, rooms_, and yaze::gui::Canvas::zero_point().
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Definition at line 70 of file dungeon_room_graphics_panel.h.
Referenced by Draw().
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Definition at line 71 of file dungeon_room_graphics_panel.h.
Referenced by Draw().
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private |
Definition at line 72 of file dungeon_room_graphics_panel.h.
Referenced by Draw().
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Definition at line 73 of file dungeon_room_graphics_panel.h.
Referenced by Draw().
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Definition at line 76 of file dungeon_room_graphics_panel.h.
Referenced by SetCurrentPaletteGroup().
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Definition at line 77 of file dungeon_room_graphics_panel.h.
Referenced by SetCurrentPaletteGroup().