19#include "absl/status/status.h"
20#include "absl/strings/str_format.h"
21#include "absl/types/span.h"
22#include "imgui/imgui.h"
84 constexpr const char* kPrefix =
"dungeon.room_";
85 constexpr size_t kPrefixLength = 13;
86 if (card_id.rfind(kPrefix, 0) != 0 || card_id.size() <= kPrefixLength) {
89 return std::all_of(card_id.begin() + kPrefixLength, card_id.end(),
90 [](
unsigned char ch) { return std::isdigit(ch) != 0; });
96 : rom_(rom), room_loader_(rom), room_selector_(rom), rooms_(rom) {
139 return absl::FailedPreconditionError(
"ROM not loaded");
145 std::array<zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots>
147 std::array<zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints>
148 refreshed_spawn_points;
152 struct RefreshedRoom {
156 std::vector<std::pair<int, bool>> materialized_rooms;
158 [&materialized_rooms](
int room_id,
const zelda3::Room& room) {
159 materialized_rooms.emplace_back(room_id, room.
IsLoaded());
162 std::vector<RefreshedRoom> refreshed_rooms;
163 refreshed_rooms.reserve(materialized_rooms.size());
164 for (
const auto& [room_id, was_loaded] : materialized_rooms) {
172 refreshed_rooms.push_back({room_id, std::move(refreshed_room)});
190 [&prepare_viewer](
int room_id,
191 std::unique_ptr<DungeonCanvasViewer>& viewer) {
192 prepare_viewer(viewer.get(), room_id);
195 const int compare_room_id =
205 (void)object_editor->ClearSelection();
206 object_editor->ClearHistory();
222 for (
auto& refreshed : refreshed_rooms) {
225 *room = std::move(refreshed.room);
251 const int resolved_palette_id = current_room->ResolveDungeonPaletteId();
253 resolved_palette_id >= 0 &&
254 resolved_palette_id <
257 ?
static_cast<uint64_t
>(resolved_palette_id)
286 [&bind_viewer](
int room_id,
287 std::unique_ptr<DungeonCanvasViewer>& viewer) {
288 bind_viewer(viewer.get(), room_id);
320 current_viewer = viewer->get();
322 if (current_viewer) {
326 return absl::OkStatus();
335 bool legacy_imported =
false;
336 std::vector<zelda3::WaterFillZoneEntry> zones;
340 zones = std::move(zones_or.value());
342 LOG_WARN(
"DungeonEditorV2",
"WaterFillTable parse failed: %s",
343 zones_or.status().message().data());
346 absl::StrFormat(
"WaterFill table parse failed: %s",
347 zones_or.status().message()),
353 std::string sym_path;
360 if (legacy_or.ok()) {
361 zones = std::move(legacy_or.value());
362 legacy_imported = !zones.empty();
364 LOG_WARN(
"DungeonEditorV2",
"Legacy water gate import failed: %s",
365 legacy_or.status().message().data());
369 for (
const auto& z : zones) {
370 if (z.room_id < 0 || z.room_id >=
static_cast<int>(
rooms_.
size())) {
373 auto& room =
rooms_[z.room_id];
375 for (uint16_t off : z.fill_offsets) {
376 const int x =
static_cast<int>(off % 64);
377 const int y =
static_cast<int>(off / 64);
381 if (!legacy_imported) {
388 "Imported legacy water gate zones (save to write new table)",
421 window_manager->RegisterPanelAlias(
"dungeon.entrances",
422 "dungeon.entrance_properties");
426 window_manager->RegisterPanel(
427 {.card_id =
"dungeon.workbench",
428 .display_name =
"Dungeon Workbench",
429 .window_title =
" Dungeon Workbench",
431 .category =
"Dungeon",
432 .shortcut_hint =
"Ctrl+Shift+W",
433 .visibility_flag =
nullptr,
436 .disabled_tooltip =
"Load a ROM to edit dungeon rooms"});
438 window_manager->RegisterPanel(
440 .display_name =
"Room List",
441 .window_title =
" Room List",
443 .category =
"Dungeon",
444 .shortcut_hint =
"Ctrl+Shift+R",
445 .visibility_flag =
nullptr,
448 .disabled_tooltip =
"Load a ROM to browse dungeon rooms"});
450 window_manager->RegisterPanel(
452 .display_name =
"Entrance List",
453 .window_title =
" Entrance List",
455 .category =
"Dungeon",
456 .shortcut_hint =
"Ctrl+Shift+E",
457 .visibility_flag =
nullptr,
460 .disabled_tooltip =
"Load a ROM to browse dungeon entrances"});
462 window_manager->RegisterPanel(
463 {.card_id =
"dungeon.entrance_properties",
464 .display_name =
"Entrance Properties",
465 .window_title =
" Entrance Properties",
467 .category =
"Dungeon",
469 .visibility_flag =
nullptr,
472 .disabled_tooltip =
"Load a ROM to edit entrance properties"});
474 window_manager->RegisterPanel(
476 .display_name =
"Room Matrix",
477 .window_title =
" Room Matrix",
479 .category =
"Dungeon",
480 .shortcut_hint =
"Ctrl+Shift+M",
481 .visibility_flag =
nullptr,
484 .disabled_tooltip =
"Load a ROM to view the room matrix"});
486 window_manager->RegisterPanel(
488 .display_name =
"Room Graphics",
489 .window_title =
" Room Graphics",
491 .category =
"Dungeon",
492 .shortcut_hint =
"Ctrl+Shift+G",
493 .visibility_flag =
nullptr,
496 .disabled_tooltip =
"Load a ROM to view room graphics"});
498 window_manager->RegisterPanel(
500 .display_name =
"Object Selector",
501 .window_title =
" Object Selector",
503 .category =
"Dungeon",
505 .visibility_flag =
nullptr,
508 .disabled_tooltip =
"Load a ROM to browse dungeon objects"});
510 window_manager->RegisterPanel(
512 .display_name =
"Door Editor",
513 .window_title =
" Door Editor",
515 .category =
"Dungeon",
517 .visibility_flag =
nullptr,
520 .disabled_tooltip =
"Load a ROM to edit dungeon doors"});
522 window_manager->RegisterPanel(
524 .display_name =
"Palette Editor",
525 .window_title =
" Palette Editor",
527 .category =
"Dungeon",
529 .shortcut_hint =
"Ctrl+Shift+Alt+P",
530 .visibility_flag =
nullptr,
533 .disabled_tooltip =
"Load a ROM to edit dungeon palettes"});
548 window_manager->RegisterWindowContent(std::make_unique<RoomBrowserContent>(
551 window_manager->RegisterWindowContent(
552 std::make_unique<DungeonEntranceListPanel>(
557 auto matrix_panel = std::make_unique<RoomMatrixContent>(
560 [
this](
int old_room,
int new_room) {
564 matrix_panel->SetRoomIntentCallback(
568 window_manager->RegisterWindowContent(std::move(matrix_panel));
572 auto workbench = std::make_unique<DungeonWorkbenchContent>(
578 [
this](
int room_id) {
581 LOG_ERROR(
"DungeonEditorV2",
"Apply Room failed: %s",
582 status.message().data());
585 absl::StrFormat(
"Apply Room failed: %s", status.message()),
597 [
this]() ->
const std::deque<int>& {
return recent_rooms_; },
598 [
this](
int room_id) {
608 [
this]() {
Undo().IgnoreError(); }, [
this]() {
Redo().IgnoreError(); },
622 window_manager->RegisterWindowContent(std::move(workbench));
625 window_manager->RegisterWindowContent(std::make_unique<DungeonEntrancesPanel>(
635 return absl::FailedPreconditionError(
"ROM not loaded");
641 if (!dim_table.IsLoaded()) {
649 return absl::FailedPreconditionError(
"GameData not available");
681 auto graphics_panel = std::make_unique<RoomGraphicsContent>(
685 std::move(graphics_panel));
690 std::move(palette_panel));
698 auto object_selector = std::make_unique<ObjectSelectorContent>(
701 auto object_editor = std::make_unique<ObjectEditorContent>(
708 rooms_[current_room_id_].RenderRoomGraphics();
713 object_selector->SetRooms(&
rooms_);
716 auto open_workbench_selection_inspector = [
this]() {
723 object_selector->SetOpenObjectEditorCallback(
724 open_workbench_selection_inspector);
730 auto jump_to_reciprocal_door = [
this](
int neighbor_room_id,
732 if (neighbor_room_id < 0 ||
733 neighbor_room_id >=
static_cast<int>(
rooms_.
size())) {
738 viewer->object_interaction()
739 .entity_coordinator()
741 .SelectDoor(door_index);
744 object_editor->SetJumpToReciprocalDoorCallback(jump_to_reciprocal_door);
747 auto door_editor = std::make_unique<DoorEditorContent>();
748 door_editor->SetRooms(&
rooms_);
749 door_editor->SetOpenSelectionInspectorCallback(
750 open_workbench_selection_inspector);
751 door_editor->SetJumpToReciprocalDoorCallback(jump_to_reciprocal_door);
768 auto custom_collision_panel =
769 std::make_unique<CustomCollisionPanel>(
nullptr,
nullptr);
772 auto water_fill_panel = std::make_unique<WaterFillPanel>(
nullptr,
nullptr);
775 auto room_tag_panel = std::make_unique<RoomTagEditorPanel>();
777 room_tag_panel->SetRooms(&
rooms_);
781 std::unique_ptr<MinecartTrackEditorPanel> minecart_panel;
783 minecart_panel = std::make_unique<MinecartTrackEditorPanel>();
815 std::move(object_selector));
822 sprite_panel->SetOpenSelectionInspectorCallback(
823 open_workbench_selection_inspector);
826 std::move(sprite_panel));
830 item_panel->SetOpenSelectionInspectorCallback(
831 open_workbench_selection_inspector);
836 std::move(custom_collision_panel));
838 std::move(water_fill_panel));
840 std::move(room_tag_panel));
841 if (minecart_panel) {
843 std::move(minecart_panel));
848 auto tile_editor_panel =
854 tile_editor_panel->SetObjectCreatedCallback(
855 [
this](
int object_id,
const std::string& filename) {
871 std::move(tile_editor_panel));
886 auto overlay_panel = std::make_unique<OverlayManagerPanel>();
889 std::move(overlay_panel));
920 return absl::OkStatus();
929 [
this](
const std::string& group_name,
int palette_index) {
940 if (group_name ==
"hud") {
943 }
else if (group_name ==
"dungeon_main") {
953 std::array<bool, zelda3::kNumberOfRooms> rendered_rooms{};
954 auto render_once = [
this, &rendered_rooms](
int room_id) {
955 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size()) ||
956 room_id >=
static_cast<int>(rendered_rooms.size()) ||
957 rendered_rooms[room_id]) {
960 rooms_[room_id].RenderRoomGraphics();
961 rendered_rooms[room_id] =
true;
972 bool force_shared_palette_refresh) {
979 force_shared_palette_refresh &&
985 const bool force_shared_palette_refresh =
989 static_cast<uint64_t
>(dungeon_main_pal_group.size())) {
1001 [
this, change, &apply_palette, &dungeon_main_pal_group,
1002 &render_once, force_shared_palette_refresh](
1003 int room_id, std::unique_ptr<DungeonCanvasViewer>& viewer) {
1004 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1007 const int palette_id =
rooms_[room_id].ResolveDungeonPaletteId();
1008 if (palette_id < 0 ||
1010 static_cast<int>(dungeon_main_pal_group.size())) {
1019 dungeon_main_pal_group.palette_ref(palette_id));
1020 if (room_palette_group.ok()) {
1021 if (viewer && viewer->object_interaction().IsObjectLoaded()) {
1022 render_once(room_id);
1024 apply_palette(viewer.get(), palette_id,
1025 room_palette_group.value(),
1026 force_shared_palette_refresh);
1060 room.MarkGraphicsDirty();
1083 if (loading_card.
Begin()) {
1084 ImGui::TextColored(theme.text_secondary_gray,
1085 tr(
"Loading dungeon data..."));
1087 tr(
"Independent editor cards will appear once ROM data is loaded."));
1090 return absl::OkStatus();
1097 if (ImGui::IsKeyPressed(ImGuiKey_Delete)) {
1100 viewer->DeleteSelectedObjects();
1105 if (!ImGui::GetIO().WantTextInput) {
1106 if (ImGui::GetIO().KeyCtrl && ImGui::GetIO().KeyShift &&
1107 ImGui::IsKeyPressed(ImGuiKey_W,
false)) {
1112 if (ImGui::IsKeyPressed(ImGuiKey_Tab) && ImGui::GetIO().KeyCtrl) {
1115 int current_idx = -1;
1116 for (
int i = 0; i < static_cast<int>(
recent_rooms_.size()); ++i) {
1122 if (current_idx != -1) {
1124 if (ImGui::GetIO().KeyShift) {
1129 (current_idx - 1 +
static_cast<int>(
recent_rooms_.size())) %
1136 int current_idx = -1;
1144 if (current_idx != -1) {
1146 if (ImGui::GetIO().KeyShift) {
1158 if (ImGui::GetIO().KeyCtrl) {
1160 const int kCols = 16;
1162 if (ImGui::IsKeyPressed(ImGuiKey_UpArrow)) {
1165 }
else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow)) {
1168 }
else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow)) {
1171 }
else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow)) {
1177 if (next_room != -1) {
1191 return absl::OkStatus();
1201 room_opts.
tooltip =
"Click to refocus viewer on this room";
1202 room_opts.
on_click = [
this, room_id]() {
1209 std::move(room_opts));
1217 absl::StrFormat(
"%d rooms loaded of %d total", loaded, total);
1219 absl::StrFormat(
"%d/%d", loaded, total),
1220 std::move(rooms_opts));
1226 "This room has pending editor changes that are not yet applied to the "
1229 std::move(current_room_opts));
1233 mode_opts.
tooltip =
"Click to toggle Workbench / Standalone workflow";
1240 std::move(mode_opts));
1267 return entrance.dirty();
1273 return spawn.dirty();
1286 return room->HasUnsavedChanges();
1303 if (!window_manager) {
1311 window_manager->OpenWindow(session_id,
"dungeon.workbench");
1319 for (
const auto& descriptor :
1320 window_manager->GetWindowsInCategory(session_id,
"Dungeon")) {
1321 const std::string& card_id = descriptor.card_id;
1322 if (card_id ==
"dungeon.workbench") {
1325 if (window_manager->IsWindowPinned(session_id, card_id)) {
1328 const bool is_room_window = IsTransientDungeonRoomWindowId(card_id);
1331 window_manager->CloseWindow(session_id, card_id);
1335 window_manager->CloseWindow(session_id,
"dungeon.workbench");
1345 enabled ?
"Dungeon workflow: Workbench"
1346 :
"Dungeon workflow: Standalone Panels",
1365 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
1366 bool panel_visible =
true;
1371 if (!panel_visible) {
1384 std::string active_category =
1389 if (active_category !=
"Dungeon" && !is_pinned) {
1405 ImGui::SetNextWindowDockID(
room_dock_id_, ImGuiCond_FirstUseEver);
1407 if (room_card->Begin(&open)) {
1408 if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) {
1445 if (room_id < 0 || room_id >= 0x128) {
1446 ImGui::Text(tr(
"Invalid room ID: %d"), room_id);
1450 auto& room =
rooms_[room_id];
1452 if (!room.IsLoaded()) {
1455 ImGui::TextColored(theme.text_error_red, tr(
"Failed to load room: %s"),
1456 status.message().data());
1462 if (!sys_status.ok()) {
1463 LOG_ERROR(
"DungeonEditorV2",
"Failed to load system data: %s",
1464 sys_status.message().data());
1469 if (room.IsLoaded()) {
1470 bool needs_render =
false;
1472 if (room.blocks().empty()) {
1474 room.LoadRoomGraphics();
1475 needs_render =
true;
1478 if (!room.AreObjectsLoaded()) {
1480 needs_render =
true;
1483 auto& bg1_bitmap = room.bg1_buffer().bitmap();
1484 if (needs_render || !bg1_bitmap.is_active() || bg1_bitmap.width() == 0) {
1485 room.RenderRoomGraphics();
1489 if (room.IsLoaded()) {
1490 ImGui::TextColored(theme.text_success_green,
ICON_MD_CHECK " Loaded");
1492 ImGui::TextColored(theme.text_error_red,
ICON_MD_PENDING " Not Loaded");
1495 ImGui::TextDisabled(tr(
"Objects: %zu"), room.GetTileObjects().size());
1500 const std::string return_label = absl::StrFormat(
1502 if (ImGui::SmallButton(return_label.c_str())) {
1505 if (ImGui::IsItemHovered()) {
1507 tr(
"Switch back to the integrated Dungeon Workbench workflow "
1508 "(Ctrl+Shift+W)."));
1516 bool connected = client && client->IsConnected();
1518 ImGui::BeginDisabled();
1520 std::string warp_label =
1522 if (ImGui::SmallButton(warp_label.c_str())) {
1523 auto status = client->WriteWord(0x7E00A0,
static_cast<uint16_t
>(room_id));
1527 absl::StrFormat(
"Warped to room 0x%03X", room_id),
1533 absl::StrFormat(
"Warp failed: %s", status.message()),
1539 ImGui::EndDisabled();
1540 if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
1541 ImGui::SetTooltip(tr(
"Connect to Mesen2 first"));
1544 if (ImGui::IsItemHovered()) {
1545 ImGui::SetTooltip(tr(
"Warp to room 0x%03X in Mesen2"), room_id);
1556 const float status_bar_reserved =
1557 std::max(ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f,
1559 ImGui::GetStyle().ItemSpacing.y;
1560 if (ImGui::BeginChild(
"##StandaloneRoomBody",
1561 ImVec2(0.0f, -status_bar_reserved),
false)) {
1562 viewer->DrawDungeonCanvas(room_id);
1566 bool room_dirty =
false;
1567 if (room_id >= 0 && room_id <
static_cast<int>(
rooms_.
size())) {
1568 room_dirty =
rooms_[room_id].HasUnsavedChanges();
1570 const char* tool_mode =
1571 viewer->object_interaction().mode_manager().GetModeName();
1574 status.workflow_primary =
false;
1578 status.on_undo = [
this]() {
1579 Undo().IgnoreError();
1581 status.on_redo = [
this]() {
1582 Redo().IgnoreError();
1595 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1614 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1615 LOG_WARN(
"DungeonEditorV2",
"Ignoring invalid room selection: %d", room_id);
1643 if (room_id >= 0 && room_id < (
int)
rooms_.
size()) {
1644 auto& room =
rooms_[room_id];
1645 if (!room.IsLoaded()) {
1649 if (room.IsLoaded()) {
1661 auto dungeon_main_pal_group =
1704 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
1707 if (request_focus) {
1719 std::string room_name = absl::StrFormat(
1722 std::string base_card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
1725 {.card_id = base_card_id,
1726 .display_name = room_name,
1729 .category =
"Dungeon",
1730 .shortcut_hint =
"",
1731 .visibility_flag =
nullptr,
1732 .priority = 200 + room_id});
1739 if (entrance_id < 0 || entrance_id >=
static_cast<int>(
entrances_.size())) {
1749 int room_id)
const {
1750 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1758 if (entrance.room_ != room_id) {
1761 return entrance.blockset_;
1765 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1768 auto& room =
rooms_[room_id];
1769 if (!room.IsLoaded()) {
1772 room.SetRenderEntranceBlockset(
1778 if (viewer ==
nullptr) {
1781 const uint8_t entrance_blockset =
1783 if (entrance_blockset == 0xFF) {
1797 it->second->Focus();
1837 LOG_ERROR(
"DungeonEditorV2",
"Cannot place object: Invalid room ID %d",
1839 const std::string message = absl::StrFormat(
1852 "Placing object ID=0x%02X at position (%d,%d) in room %03X", obj.
id_,
1855 room.RenderRoomGraphics();
1857 "Object placed and room re-rendered successfully");
1862 absl::StrFormat(
"Placed 0x%02X in room %03X", obj.
id_,
1870 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1871 LOG_WARN(
"DungeonEditorV2",
"Edit Graphics ignored (invalid room id %d)",
1877 if (!editor_manager) {
1879 "Edit Graphics ignored (editor manager unavailable)");
1883 auto& room =
rooms_[room_id];
1885 room.LoadRoomGraphics();
1887 uint16_t sheet_id = 0;
1888 uint16_t tile_index = 0;
1889 bool resolved_sheet =
false;
1890 if (
auto tiles_or =
object.GetTiles();
1891 tiles_or.ok() && !tiles_or.value().empty()) {
1892 const uint16_t tile_id = tiles_or.value().front().id_;
1893 const size_t block_index =
static_cast<size_t>(tile_id / 64);
1894 const auto blocks = room.blocks();
1895 if (block_index < blocks.size()) {
1896 sheet_id = blocks[block_index];
1897 resolved_sheet =
true;
1901 const int tiles_per_sheet = tiles_per_row * tiles_per_col;
1902 if (tiles_per_sheet > 0) {
1903 tile_index =
static_cast<uint16_t
>(tile_id % tiles_per_sheet);
1908 if (
auto* editor_set = editor_manager->GetCurrentEditorSet()) {
1909 if (
auto* graphics = editor_set->GetGraphicsEditor()) {
1910 if (resolved_sheet) {
1911 graphics->SelectSheet(sheet_id);
1912 graphics->HighlightTile(sheet_id, tile_index,
1913 absl::StrFormat(
"Object 0x%02X",
object.id_));
1926 if (new_room_id < 0 || new_room_id >=
static_cast<int>(
rooms_.
size())) {
1944 int swap_index = -1;
1952 if (swap_index < 0) {
1972 slot_id = it->second;
1989 std::string old_card_id = absl::StrFormat(
"dungeon.room_%d", old_room_id);
1990 const bool old_pinned =
1996 std::string new_room_name = absl::StrFormat(
1999 std::string new_card_id = absl::StrFormat(
"dungeon.room_%d", new_room_id);
2002 {.card_id = new_card_id,
2003 .display_name = new_room_name,
2006 .category =
"Dungeon",
2007 .shortcut_hint =
"",
2008 .visibility_flag =
nullptr,
2009 .priority = 200 + new_room_id});
2120 auto status =
SaveRoom(target_room_id);
2122 LOG_ERROR(
"DungeonEditorV2",
"Apply Room failed: %s",
2123 status.message().data());
2126 absl::StrFormat(
"Apply Room failed: %s", status.message()),
2148 room_viewers_.SetEvictionPredicate([
this](
const int& candidate) {
2158 auto* viewer_ptr = existing->get();
2164 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
2167 viewer_ptr->
SetPinCallback([
this, card_id, room_id](
bool pinned) {
2169 dependencies_.window_manager->SetWindowPinned(card_id, pinned);
2170 if (auto* v = GetViewerForRoom(room_id)) {
2171 v->SetPinned(pinned);
2182 auto viewer = std::make_unique<DungeonCanvasViewer>(rom_);
2183 viewer->SetCompactHeaderMode(
false);
2184 viewer->SetRoomDetailsExpanded(
true);
2187 viewer->SetRenderer(renderer_);
2188 viewer->SetCurrentPaletteGroup(current_palette_group_);
2189 viewer->SetCurrentPaletteId(current_palette_id_);
2190 viewer->SetGameData(game_data_);
2191 ConfigureViewerRenderContext(viewer_ptr, room_id);
2192 ApplyEntranceRenderContext(room_id);
2198 viewer->object_interaction().SetMutationCallback([
this, viewer_ptr]() {
2200 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2204 BeginUndoSnapshot(rid);
2206 BeginCollisionUndoSnapshot(rid);
2208 BeginWaterFillUndoSnapshot(rid);
2213 viewer->object_interaction().SetCacheInvalidationCallback([
this,
2216 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2220 rooms_[rid].MarkObjectsDirty();
2221 rooms_[rid].RenderRoomGraphics();
2227 FinalizeUndoAction(rid);
2237 FinalizeCollisionUndoAction(rid);
2246 FinalizeWaterFillUndoAction(rid);
2251 viewer->object_interaction().SetObjectPlacedCallback(
2252 [
this](
const zelda3::RoomObject& obj) { HandleObjectPlaced(obj); });
2254 if (dungeon_editor_system_) {
2255 viewer->SetEditorSystem(dungeon_editor_system_.get());
2257 viewer->SetRoomNavigationCallback([
this](
int target_room) {
2258 if (target_room >= 0 && target_room <
static_cast<int>(rooms_.size())) {
2259 OnRoomSelected(target_room);
2263 viewer->SetRoomSwapCallback([
this](
int old_room,
int new_room) {
2264 SwapRoomInPanel(old_room, new_room);
2266 WireViewerPanelCallbacks(viewer.get());
2269 if (dependencies_.window_manager) {
2270 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
2271 viewer->SetPinned(dependencies_.window_manager->IsWindowPinned(card_id));
2272 viewer->SetPinCallback([
this, card_id, room_id](
bool pinned) {
2273 if (dependencies_.window_manager) {
2274 dependencies_.window_manager->SetWindowPinned(card_id, pinned);
2276 if (auto* v = GetViewerForRoom(room_id)) {
2277 v->SetPinned(pinned);
2283 auto* stored = room_viewers_.Insert(room_id, std::move(viewer));
2284 return stored->get();
2288void DungeonEditorV2::RefreshWorkbenchViewerRuntimeContext(
2294 if (viewer->
rom() != rom_) {
2297 if (viewer->
rooms() != &rooms_) {
2300 if (viewer->
game_data() != game_data_) {
2306 ConfigureViewerRenderContext(viewer, room_id);
2309 if (viewer->
project() != dependencies_.project) {
2315 if (!workbench_viewer_) {
2316 workbench_viewer_ = std::make_unique<DungeonCanvasViewer>(rom_);
2317 auto* viewer = workbench_viewer_.get();
2318 viewer->SetCompactHeaderMode(
true);
2319 viewer->SetRoomDetailsExpanded(
false);
2320 viewer->SetHeaderVisible(
false);
2321 viewer->SetHeaderHiddenMetadataHudVisible(
false);
2322 viewer->SetRooms(&rooms_);
2323 viewer->SetRenderer(renderer_);
2324 viewer->SetCurrentPaletteGroup(current_palette_group_);
2325 viewer->SetCurrentPaletteId(current_palette_id_);
2326 viewer->SetGameData(game_data_);
2330 viewer->object_interaction().SetMutationCallback([
this, viewer]() {
2331 const int rid = viewer ? viewer->current_room_id() : -1;
2332 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2333 const auto domain = viewer->object_interaction().last_mutation_domain();
2334 if (domain == MutationDomain::kTileObjects) {
2335 BeginUndoSnapshot(rid);
2336 }
else if (domain == MutationDomain::kCustomCollision) {
2337 BeginCollisionUndoSnapshot(rid);
2338 }
else if (domain == MutationDomain::kWaterFill) {
2339 BeginWaterFillUndoSnapshot(rid);
2343 viewer->object_interaction().SetCacheInvalidationCallback([
this, viewer]() {
2344 const int rid = viewer ? viewer->current_room_id() : -1;
2345 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2347 viewer->object_interaction().last_invalidation_domain();
2348 if (domain == MutationDomain::kTileObjects) {
2349 rooms_[rid].MarkObjectsDirty();
2350 rooms_[rid].RenderRoomGraphics();
2352 viewer->object_interaction().mode_manager().GetMode();
2353 if (mode != InteractionMode::DraggingObjects) {
2354 FinalizeUndoAction(rid);
2356 }
else if (domain == MutationDomain::kCustomCollision) {
2358 viewer->object_interaction().mode_manager().GetMode();
2360 viewer->object_interaction().mode_manager().GetModeState();
2361 if (mode == InteractionMode::PaintCollision && st.is_painting) {
2364 FinalizeCollisionUndoAction(rid);
2365 }
else if (domain == MutationDomain::kWaterFill) {
2367 viewer->object_interaction().mode_manager().GetMode();
2369 viewer->object_interaction().mode_manager().GetModeState();
2370 if (mode == InteractionMode::PaintWaterFill && st.is_painting) {
2373 FinalizeWaterFillUndoAction(rid);
2378 viewer->object_interaction().SetObjectPlacedCallback(
2381 if (dungeon_editor_system_) {
2382 viewer->SetEditorSystem(dungeon_editor_system_.get());
2387 viewer->SetRoomSwapCallback([
this](
int ,
int new_room) {
2388 OnRoomSelected(new_room,
false);
2390 viewer->SetRoomNavigationCallback([
this](
int target_room) {
2391 OnRoomSelected(target_room,
false);
2394 WireViewerPanelCallbacks(viewer);
2397 auto* viewer = workbench_viewer_.get();
2398 RefreshWorkbenchViewerRuntimeContext(viewer, current_room_id_);
2403 if (!workbench_compare_viewer_) {
2404 workbench_compare_viewer_ = std::make_unique<DungeonCanvasViewer>(rom_);
2405 auto* viewer = workbench_compare_viewer_.get();
2406 viewer->SetCompactHeaderMode(
true);
2407 viewer->SetRoomDetailsExpanded(
false);
2408 viewer->SetHeaderHiddenMetadataHudVisible(
false);
2409 viewer->SetRooms(&rooms_);
2410 viewer->SetRenderer(renderer_);
2411 viewer->SetCurrentPaletteGroup(current_palette_group_);
2412 viewer->SetCurrentPaletteId(current_palette_id_);
2413 viewer->SetGameData(game_data_);
2417 viewer->SetObjectInteractionEnabled(
false);
2418 viewer->SetHeaderReadOnly(
true);
2419 viewer->SetHeaderVisible(
false);
2421 if (dungeon_editor_system_) {
2424 viewer->SetEditorSystem(dungeon_editor_system_.get());
2427 viewer->SetMinecartTrackPanel(minecart_track_editor_panel_);
2428 viewer->SetProject(dependencies_.project);
2431 auto* viewer = workbench_compare_viewer_.get();
2432 RefreshWorkbenchViewerRuntimeContext(viewer, room_id);
2433 viewer->SetObjectInteractionEnabled(
false);
2434 viewer->SetHeaderReadOnly(
true);
2435 viewer->SetHeaderVisible(
false);
2439void DungeonEditorV2::SyncPanelsToRoom(
int room_id) {
2441 if (object_selector_panel_) {
2442 object_selector_panel_->SetCanvasViewerProvider(
2443 [
this]() {
return GetViewerForRoom(current_room_id_); });
2444 object_selector_panel_->SetCurrentRoom(room_id);
2445 object_selector_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2447 if (object_editor_content_) {
2448 object_editor_content_->SetCanvasViewerProvider(
2449 [
this]() {
return GetViewerForRoom(current_room_id_); });
2450 object_editor_content_->SetCurrentRoom(room_id);
2451 object_editor_content_->SetCanvasViewer(GetViewerForRoom(room_id));
2453 if (door_editor_panel_) {
2454 door_editor_panel_->SetCanvasViewerProvider(
2455 [
this]() {
return GetViewerForRoom(current_room_id_); });
2456 door_editor_panel_->SetCurrentRoom(room_id);
2457 door_editor_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2461 if (sprite_editor_panel_) {
2462 sprite_editor_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2464 if (item_editor_panel_) {
2465 item_editor_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2467 if (custom_collision_panel_) {
2468 auto* viewer = GetViewerForRoom(room_id);
2469 custom_collision_panel_->SetCanvasViewer(viewer);
2471 custom_collision_panel_->SetInteraction(&viewer->object_interaction());
2474 if (water_fill_panel_) {
2475 auto* viewer = GetViewerForRoom(room_id);
2476 water_fill_panel_->SetCanvasViewer(viewer);
2478 water_fill_panel_->SetInteraction(&viewer->object_interaction());
2482 if (object_tile_editor_panel_) {
2483 object_tile_editor_panel_->SetCurrentPaletteGroup(current_palette_group_);
2486 if (room_tag_editor_panel_) {
2487 room_tag_editor_panel_->SetCurrentRoomId(room_id);
2490 if (overlay_manager_panel_) {
2491 auto* viewer = GetViewerForRoom(room_id);
2494 overlay_state.
show_grid = viewer->mutable_show_grid();
2497 viewer->mutable_show_coordinate_overlay();
2499 viewer->mutable_show_room_debug_info();
2503 viewer->mutable_show_minecart_tracks();
2505 viewer->mutable_show_custom_collision_overlay();
2507 viewer->mutable_show_track_collision_overlay();
2509 viewer->mutable_show_camera_quadrant_overlay();
2511 viewer->mutable_show_minecart_sprite_overlay();
2513 viewer->mutable_show_track_collision_legend();
2514 overlay_manager_panel_->SetState(overlay_state);
2519void DungeonEditorV2::ShowRoomPanel(
int room_id) {
2520 if (room_id < 0 || room_id >=
static_cast<int>(rooms_.size())) {
2524 bool already_active =
false;
2525 for (
int i = 0; i < active_rooms_.Size; ++i) {
2526 if (active_rooms_[i] == room_id) {
2527 already_active =
true;
2531 if (!already_active) {
2532 active_rooms_.push_back(room_id);
2533 room_selector_.set_active_rooms(active_rooms_);
2536 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
2538 if (dependencies_.window_manager) {
2539 if (!dependencies_.window_manager->GetWindowDescriptor(
2540 dependencies_.window_manager->GetActiveSessionId(), card_id)) {
2541 std::string room_name = absl::StrFormat(
2543 dependencies_.window_manager->RegisterWindow(
2544 {.card_id = card_id,
2545 .display_name = room_name,
2548 .category =
"Dungeon",
2549 .shortcut_hint =
"",
2550 .visibility_flag =
nullptr,
2551 .priority = 200 + room_id});
2553 dependencies_.window_manager->OpenWindow(card_id);
2557 if (room_cards_.find(room_id) == room_cards_.end()) {
2558 std::string base_name = absl::StrFormat(
2560 const int slot_id = GetOrCreateRoomPanelSlotId(room_id);
2561 std::string card_name_str = absl::StrFormat(
2562 "%s###RoomPanelSlot%d",
MakePanelTitle(base_name).c_str(), slot_id);
2564 auto card = std::make_shared<gui::PanelWindow>(card_name_str.c_str(),
2566 card->SetDefaultSize(620, 700);
2567 room_cards_[room_id] = card;
void Publish(const T &event)
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetInteraction(DungeonObjectInteraction *interaction)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetCurrentPaletteId(uint64_t id)
void SetShowEntranceListCallback(std::function< void()> callback)
void ClearEntranceRenderContext()
DungeonRoomStore * rooms() const
void SetEditorSystem(zelda3::DungeonEditorSystem *system)
void SetMinecartTrackPanel(MinecartTrackEditorPanel *panel)
int current_room_id() const
void SetShowItemPanelCallback(std::function< void()> callback)
void SetPinned(bool pinned)
void SetShowRoomGraphicsCallback(std::function< void()> callback)
void SetProject(const project::YazeProject *project)
void SetRenderer(gfx::IRenderer *renderer)
void SetEditGraphicsCallback(std::function< void(int, const zelda3::RoomObject &)> callback)
zelda3::GameData * game_data() const
void SetShowRoomListCallback(std::function< void()> callback)
void RefreshRomBackedState(Rom *rom, zelda3::GameData *game_data, DungeonRoomStore *rooms, int room_id)
DungeonObjectInteraction & object_interaction()
void SetShowRoomMatrixCallback(std::function< void()> callback)
void SetShowSpritePanelCallback(std::function< void()> callback)
void SetShowObjectPanelCallback(std::function< void()> callback)
void SetEntranceRenderContext(int entrance_id, uint8_t entrance_blockset)
const project::YazeProject * project() const
void SetSaveRoomCallback(std::function< void(int)> callback)
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group, bool force_refresh=false)
void SetShowDungeonSettingsCallback(std::function< void()> callback)
void SetRooms(DungeonRoomStore *rooms)
void SetGameData(zelda3::GameData *game_data)
void SetShowDoorEditorCallback(std::function< void()> callback)
void SetPinCallback(std::function< void(bool)> callback)
class MinecartTrackEditorPanel * minecart_track_editor_panel_
int GetOrCreateRoomPanelSlotId(int room_id)
std::deque< int > recent_rooms_
absl::Status SaveRoom(int room_id)
void SetAgentMode(bool enabled)
std::unique_ptr< CustomCollisionPanel > owned_custom_collision_panel_
class CustomCollisionPanel * custom_collision_panel_
bool HasPendingRoomChanges() const
uint64_t current_palette_group_id_
void ToggleWorkbenchWorkflowMode(bool show_toast=true)
void add_room(int room_id)
void ContributeStatus(StatusBar *status_bar) override
void OpenGraphicsEditorForObject(int room_id, const zelda3::RoomObject &object)
class ItemEditorPanel * item_editor_panel_
PendingUndo pending_undo_
std::unique_ptr< RoomTagEditorPanel > owned_room_tag_editor_panel_
void ShowRoomPanel(int room_id)
int next_room_panel_slot_id_
util::LruCache< int, std::unique_ptr< DungeonCanvasViewer > > room_viewers_
gfx::PaletteGroup current_palette_group_
void OnEntranceSelected(int entrance_id)
static constexpr const char * kEntranceListId
gfx::IRenderer * renderer_
void TouchViewerLru(int room_id)
class SpriteEditorPanel * sprite_editor_panel_
void FocusRoom(int room_id)
void HandleObjectPlaced(const zelda3::RoomObject &obj)
std::unique_ptr< zelda3::DungeonEditorSystem > dungeon_editor_system_
std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > entrances_
void OpenWindow(const std::string &window_id)
void SyncPanelsToRoom(int room_id)
DoorEditorContent * door_editor_panel_
void Initialize() override
std::unordered_map< int, int > room_panel_slot_ids_
class DungeonWorkbenchContent * workbench_panel_
bool IsWorkbenchWorkflowEnabled() const
void OnRoomSelected(int room_id, bool request_focus=true)
~DungeonEditorV2() override
PendingCollisionUndo pending_collision_undo_
ObjectTileEditorPanel * object_tile_editor_panel_
ObjectSelectorContent * object_selector_panel_
OverlayManagerPanel * overlay_manager_panel_
void ProcessDeferredTextures()
uint8_t ResolveSelectedEntranceBlocksetForRoom(int room_id) const
DungeonCanvasViewer * GetWorkbenchCompareViewer(int room_id)
void WireViewerPanelCallbacks(DungeonCanvasViewer *viewer)
gfx::SnesPalette current_palette_
ImVector< int > active_rooms_
std::unique_ptr< DungeonCanvasViewer > workbench_compare_viewer_
PendingWaterFillUndo pending_water_fill_undo_
std::unique_ptr< MinecartTrackEditorPanel > owned_minecart_track_editor_panel_
gui::PaletteEditorWidget palette_editor_
std::unique_ptr< ObjectEditorContent > owned_object_editor_content_
std::unique_ptr< DoorEditorContent > owned_door_editor_panel_
int PendingRoomCount() const
static bool IsValidRoomId(int room_id)
void SwapRoomInPanel(int old_room_id, int new_room_id)
RoomGraphicsContent * room_graphics_panel_
static constexpr size_t kMaxRecentRooms
void RegisterPaletteListener()
void DrawRoomTab(int room_id)
std::array< zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints > spawn_points_
void SetWorkbenchWorkflowMode(bool enabled, bool show_toast=true)
class RoomTagEditorPanel * room_tag_editor_panel_
void ProcessPendingSwap()
std::optional< SaveTransactionSnapshot > save_transaction_snapshot_
std::unique_ptr< ObjectSelectorContent > owned_object_selector_panel_
PendingSwap pending_swap_
static constexpr const char * kDoorEditorId
void ProcessPendingWorkflowMode()
DungeonCanvasViewer * GetViewerForRoom(int room_id)
absl::Status Update() override
class WaterFillPanel * water_fill_panel_
absl::Status Undo() override
int LoadedRoomCount() const
void ReloadWaterFillZones()
ImGuiWindowClass room_window_class_
void SelectObject(int obj_id)
DungeonRoomLoader room_loader_
DungeonCanvasViewer * GetWorkbenchViewer()
std::unordered_map< int, std::shared_ptr< gui::PanelWindow > > room_cards_
absl::Status Redo() override
void ApplyEntranceRenderContext(int room_id)
void RemoveViewerFromLru(int room_id)
static constexpr const char * kObjectSelectorId
void ConfigureViewerRenderContext(DungeonCanvasViewer *viewer, int room_id)
static constexpr const char * kRoomGraphicsId
void QueueWorkbenchWorkflowMode(bool enabled, bool show_toast=true)
ObjectEditorContent * object_editor_content_
static constexpr const char * kRoomMatrixId
void HandleDungeonPaletteChanged(gui::DungeonPaletteChange change)
static constexpr const char * kRoomSelectorId
DungeonRoomSelector room_selector_
zelda3::GameData * game_data_
PaletteEditorContent * palette_editor_panel_
bool HasPendingDungeonChanges() const
std::unique_ptr< DungeonCanvasViewer > workbench_viewer_
bool CurrentRoomHasPendingChanges() const
absl::Status RefreshRomBackedState()
bool undo_restore_triggered_ping_
void ReleaseRoomPanelSlotId(int room_id)
absl::Status Load() override
int current_room_id() const
int TotalRoomCount() const
std::unique_ptr< WaterFillPanel > owned_water_fill_panel_
static constexpr const char * kPaletteEditorId
DungeonEditorV2(Rom *rom=nullptr)
PendingWorkflowMode pending_workflow_mode_
void InvalidateDungeonPaletteUsers(gui::DungeonPaletteChange change)
void HandleArenaPaletteChanged(const std::string &group_name, int palette_index)
uint64_t current_palette_id_
MutationDomain last_mutation_domain() const
InteractionModeManager & mode_manager()
MutationDomain last_invalidation_domain() const
bool IsObjectLoaded() const
void SetCustomObjectsFolder(const std::string &folder)
void SetProject(project::YazeProject *project)
void InvalidatePreviewCache()
void SetTileEditorPanel(ObjectTileEditorPanel *panel)
absl::Status LoadRoom(int room_id, zelda3::Room &room)
absl::Status LoadRoomEntrances(std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > &entrances)
absl::Status LoadDungeonSpawnPoints(std::array< zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints > &spawn_points)
void SetGameData(zelda3::GameData *game_data)
void SetRoomSelectedWithIntentCallback(std::function< void(int, RoomSelectionIntent)> callback)
void SetEntranceSelectedCallback(std::function< void(int)> callback)
void set_current_room_id(uint16_t room_id)
void set_entrances(std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > *entrances)
void set_current_entrance_id(int entrance_id)
void set_rooms(DungeonRoomStore *rooms)
void SetRoomSelectedCallback(std::function< void(int)> callback)
void SetProject(const project::YazeProject *project)
void set_active_rooms(const ImVector< int > &rooms)
zelda3::Room * GetIfMaterialized(int room_id)
void SetGameData(zelda3::GameData *game_data)
void ForEachMaterialized(Fn &&fn)
static void Draw(const DungeonStatusBarState &state)
static DungeonStatusBarState BuildState(const DungeonCanvasViewer &viewer, const char *tool_mode, bool room_dirty)
void FocusEntranceBrowser()
void FocusSelectionInspector()
void SetUndoRedoProvider(std::function< bool()> can_undo, std::function< bool()> can_redo, std::function< void()> on_undo, std::function< void()> on_redo, std::function< std::string()> undo_desc, std::function< std::string()> redo_desc, std::function< int()> undo_depth)
void SetOnInspectorSideChanged(std::function< void(bool)> cb)
void OpenRoomGraphicsTool()
void FocusRoomInspector()
void SetEmbeddedEditorPanels(WindowContent *object_selector, WindowContent *door_editor, WindowContent *sprite_editor, WindowContent *item_editor, WindowContent *room_graphics, WindowContent *palette_editor)
void SetEmbeddedToolPanels(RoomTagEditorPanel *room_tags, CustomCollisionPanel *custom_collision, WaterFillPanel *water_fill, MinecartTrackEditorPanel *minecart_tracks)
void NotifyRoomChanged(int previous_room_id)
Called by the editor when the current room changes.
void OpenObjectSelectorTool()
void ShowConnectedGraph()
void SetInspectorOnLeft(bool on_left)
void SetPitDamageTableProvider(std::function< zelda3::PitDamageTable *()> provider)
The EditorManager controls the main editor window and manages the various editor classes.
UndoManager undo_manager_
zelda3::GameData * game_data() const
EditorDependencies dependencies_
InteractionMode GetMode() const
Get current interaction mode.
ModeState & GetModeState()
Get mutable reference to mode state.
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetProject(project::YazeProject *project)
void SetRooms(DungeonRoomStore *rooms)
void SetRoomNavigationCallback(RoomNavigationCallback callback)
void SetProjectRoot(const std::string &root)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetPlacementError(const std::string &message)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetContext(EditorContext ctx)
void SetCurrentRoom(int room_id)
void SetRooms(DungeonRoomStore *rooms)
void SetGameData(zelda3::GameData *game_data)
DungeonObjectSelector & object_selector()
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
void SelectObject(int obj_id)
void SetAgentOptimizedLayout(bool enabled)
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
Set the current palette group for graphics rendering.
void SetRooms(DungeonRoomStore *rooms)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
A session-aware status bar displayed at the bottom of the application.
void SetCustomSegment(const std::string &key, const std::string &value)
Set a custom segment with key-value pair.
void SetEditorMode(const std::string &mode)
Set the current editor mode or tool.
void Show(const std::string &message, ToastType type=ToastType::kInfo, float ttl_seconds=3.0f)
std::string GetRedoDescription() const
Description of the action that would be redone (for UI)
std::string GetUndoDescription() const
Description of the action that would be undone (for UI)
size_t UndoStackSize() const
std::string GetDungeonInspectorSide() const
void SetDungeonInspectorSide(std::string side)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetInteraction(DungeonObjectInteraction *interaction)
size_t GetActiveSessionId() const
void SetWindowPinned(size_t session_id, const std::string &base_window_id, bool pinned)
std::string GetActiveCategory() const
void RegisterWindowContent(std::unique_ptr< WindowContent > window)
Register a WindowContent instance for central drawing.
void RegisterWindow(size_t session_id, const WindowDescriptor &descriptor)
bool IsWindowOpen(size_t session_id, const std::string &base_window_id) const
bool OpenWindow(size_t session_id, const std::string &base_window_id)
bool IsWindowPinned(size_t session_id, const std::string &base_window_id) const
void ShowAllWindowsInCategory(size_t session_id, const std::string &category)
void UnregisterWindow(size_t session_id, const std::string &base_window_id)
void RegisterPanelAlias(const std::string &legacy_base_id, const std::string &canonical_base_id)
Register a legacy panel ID alias that resolves to a canonical ID.
static std::shared_ptr< MesenSocketClient > & GetClient()
int RegisterPaletteListener(PaletteChangeCallback callback)
Register a callback for palette change notifications.
void ProcessTextureQueue(IRenderer *renderer)
void UnregisterPaletteListener(int listener_id)
Unregister a palette change listener.
void Initialize(zelda3::GameData *game_data)
Initialize the palette manager with GameData.
static PaletteManager & Get()
Get the singleton instance.
Draggable, dockable panel for editor sub-windows.
bool Begin(bool *p_open=nullptr)
void SetDefaultSize(float width, float height)
static CustomObjectManager & Get()
void AddObjectFile(int object_id, const std::string &filename)
void Initialize(const std::string &custom_objects_folder)
static ObjectDimensionTable & Get()
Dungeon Room Entrance or Spawn Point.
void set_water_fill_sram_bit_mask(uint8_t mask)
bool HasUnsavedChanges() const
void ClearWaterFillZone()
void ClearWaterFillDirty()
int ResolveDungeonPaletteId() const
void SetGameData(GameData *data)
void SetWaterFillTile(int x, int y, bool filled)
#define ICON_MD_ROCKET_LAUNCH
#define ICON_MD_GRID_VIEW
#define ICON_MD_DOOR_FRONT
#define ICON_MD_WORKSPACES
#define LOG_DEBUG(category, format,...)
#define LOG_ERROR(category, format,...)
#define LOG_WARN(category, format,...)
#define LOG_INFO(category, format,...)
#define ASSIGN_OR_RETURN(type_variable_name, expression)
const AgentUITheme & GetTheme()
bool IsTransientDungeonRoomWindowId(const std::string &card_id)
constexpr const char * kStandalone
constexpr const char * kWorkbench
Editors are the view controllers for the application.
RoomSelectionIntent
Intent for room selection in the dungeon editor.
absl::StatusOr< PaletteGroup > CreatePaletteGroupFromLargePalette(SnesPalette &palette, int num_colors)
Create a PaletteGroup by dividing a large palette into sub-palettes.
constexpr int kTilesheetHeight
constexpr int kTilesheetWidth
std::string MakePanelTitle(const std::string &title)
Room LoadRoomHeaderFromRom(Rom *rom, int room_id)
std::string GetRoomLabel(int id)
Convenience function to get a room label.
absl::StatusOr< std::vector< WaterFillZoneEntry > > LoadLegacyWaterGateZones(Rom *rom, const std::string &symbol_path)
std::unique_ptr< DungeonEditorSystem > CreateDungeonEditorSystem(Rom *rom, GameData *game_data)
Factory function to create dungeon editor system.
absl::StatusOr< std::vector< WaterFillZoneEntry > > LoadWaterFillTable(Rom *rom)
#define RETURN_IF_ERROR(expr)
bool kEnableCustomObjects
project::YazeProject * project
GlobalEditorContext * global_context
ToastManager * toast_manager
gfx::IRenderer * renderer
UserSettings * user_settings
WorkspaceWindowManager * window_manager
static JumpToRoomRequestEvent Create(int room, size_t session=0)
bool * show_room_debug_info
bool * show_coordinate_overlay
bool * show_camera_quadrants
bool * show_custom_collision
bool * show_minecart_sprites
bool * show_minecart_tracks
bool * show_texture_debug
bool * show_collision_legend
bool * show_track_collision
bool * show_object_bounds
Optional behavior for an interactive status bar segment.
std::function< void()> on_click
PaletteGroup dungeon_main
Represents a group of palettes.
DungeonRenderPaletteSource source
static constexpr float kStatusBarHeight
std::unordered_map< int, std::vector< std::string > > custom_object_files
std::string custom_objects_folder
std::string GetAbsolutePath(const std::string &relative_path) const
std::string symbols_filename
gfx::PaletteGroupMap palette_groups
PitDamageTable pit_damage_table