#include <functional>#include <string>#include <unordered_map>#include <vector>#include "app/editor/dungeon/ui/workbench/dungeon_browser.h"#include <SDL.h>#include "app/editor/system/workspace/editor_panel.h"#include "zelda3/sprite/sprite_oam_tables.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::SpriteEditorPanel |
| WindowContent for placing and managing dungeon sprites. More... | |
| struct | yaze::editor::SpriteEditorPanel::CachedSpritePreview |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |