#include <chrono>#include <functional>#include <memory>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "dungeon_object_editor.h"#include "rom/rom.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/game_data.h"Go to the source code of this file.
Classes | |
| class | yaze::zelda3::DungeonEditorSystem |
| Core dungeon editing system. More... | |
| struct | yaze::zelda3::DungeonEditorSystem::EditorState |
| struct | yaze::zelda3::DungeonEditorSystem::UndoPoint |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| std::unique_ptr< DungeonEditorSystem > | yaze::zelda3::CreateDungeonEditorSystem (Rom *rom, GameData *game_data=nullptr) |
| Factory function to create dungeon editor system. | |