#include <dungeon_editor_system.h>
Public Attributes | |
| int | current_room_id = 0 |
| bool | is_dirty = false |
| std::chrono::steady_clock::time_point | last_save_time |
Definition at line 35 of file dungeon_editor_system.h.
| int yaze::zelda3::DungeonEditorSystem::EditorState::current_room_id = 0 |
Definition at line 36 of file dungeon_editor_system.h.
Referenced by yaze::zelda3::DungeonEditorSystem::GetCurrentRoom(), yaze::zelda3::DungeonEditorSystem::LoadDungeon(), and yaze::zelda3::DungeonEditorSystem::SetCurrentRoom().
| bool yaze::zelda3::DungeonEditorSystem::EditorState::is_dirty = false |
Definition at line 37 of file dungeon_editor_system.h.
Referenced by yaze::zelda3::DungeonEditorSystem::IsDirty(), yaze::zelda3::DungeonEditorSystem::LoadDungeon(), and yaze::zelda3::DungeonEditorSystem::SaveDungeon().
| std::chrono::steady_clock::time_point yaze::zelda3::DungeonEditorSystem::EditorState::last_save_time |
Definition at line 38 of file dungeon_editor_system.h.
Referenced by yaze::zelda3::DungeonEditorSystem::LoadDungeon(), and yaze::zelda3::DungeonEditorSystem::SaveDungeon().