11#include "absl/status/status.h"
12#include "absl/status/statusor.h"
60 absl::StatusOr<uint8_t>
ReadByte(
int offset);
61 absl::StatusOr<uint16_t>
ReadWord(
int offset);
62 absl::StatusOr<uint32_t>
ReadLong(
int offset);
75 template <
typename...
Args>
82 template <
typename T,
typename...
Args>
88 if constexpr (
sizeof...(args) > 0) {
96 std::variant<int, uint8_t, uint16_t, short, std::vector<uint8_t>,
104 template <
typename T>
106 if constexpr (std::is_same_v<T, uint8_t>) {
108 if (!result.ok())
return result.status();
110 }
else if constexpr (std::is_same_v<T, uint16_t>) {
112 if (!result.ok())
return result.status();
114 }
else if constexpr (std::is_same_v<T, std::vector<uint8_t>>) {
116 if (!result.ok())
return result.status();
119 return absl::OkStatus();
124 throw std::out_of_range(
"Rom index out of range");
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
absl::StatusOr< std::vector< uint8_t > > ReadByteVector(uint32_t offset, uint32_t length) const
project::ResourceLabelManager * resource_label()
absl::Status ReadTransaction(T &var, int address, Args &&... args)
absl::Status LoadFromFile(const std::string &filename, const LoadOptions &options=LoadOptions::Defaults())
absl::StatusOr< gfx::Tile16 > ReadTile16(uint32_t tile16_id, uint32_t tile16_ptr)
absl::Status WriteColor(uint32_t address, const gfx::SnesColor &color)
absl::Status WriteByte(int addr, uint8_t value)
absl::Status WriteTile16(int tile16_id, uint32_t tile16_ptr, const gfx::Tile16 &tile)
void set_dirty(bool dirty)
const auto & vector() const
absl::StatusOr< uint16_t > ReadWord(int offset)
absl::Status WriteVector(int addr, std::vector< uint8_t > data)
absl::Status WriteTransaction(Args... args)
absl::Status SaveToFile(const SaveSettings &settings)
absl::StatusOr< uint32_t > ReadLong(int offset)
std::vector< uint8_t > rom_data_
absl::Status LoadFromData(const std::vector< uint8_t > &data, const LoadOptions &options=LoadOptions::Defaults())
absl::Status ReadHelper(T &var, int address)
absl::StatusOr< uint8_t > ReadByte(int offset)
absl::Status WriteShort(int addr, uint16_t value)
project::ResourceLabelManager resource_label_manager_
uint8_t & operator[](unsigned long i)
auto set_filename(std::string_view name)
absl::Status WriteWord(int addr, uint16_t value)
virtual absl::Status WriteHelper(const WriteAction &action)
absl::Status WriteLong(uint32_t addr, uint32_t value)
Tile composition of four 8x8 tiles.
static LoadOptions Defaults()
bool load_resource_labels
std::variant< int, uint8_t, uint16_t, short, std::vector< uint8_t >, gfx::SnesColor, std::vector< gfx::SnesColor > > ValueType