11#include "absl/status/status.h"
12#include "absl/status/statusor.h"
64 absl::StatusOr<uint8_t>
ReadByte(
int offset)
const;
65 absl::StatusOr<uint16_t>
ReadWord(
int offset)
const;
66 absl::StatusOr<uint32_t>
ReadLong(
int offset)
const;
79 template <
typename...
Args>
86 template <
typename T,
typename...
Args>
92 if constexpr (
sizeof...(args) > 0) {
100 std::variant<int, uint8_t, uint16_t, short, std::vector<uint8_t>,
108 template <
typename T>
110 if constexpr (std::is_same_v<T, uint8_t>) {
112 if (!result.ok())
return result.status();
114 }
else if constexpr (std::is_same_v<T, uint16_t>) {
116 if (!result.ok())
return result.status();
118 }
else if constexpr (std::is_same_v<T, std::vector<uint8_t>>) {
120 if (!result.ok())
return result.status();
123 return absl::OkStatus();
128 throw std::out_of_range(
"Rom index out of range");
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
absl::StatusOr< std::vector< uint8_t > > ReadByteVector(uint32_t offset, uint32_t length) const
void PushWriteFence(rom::WriteFence *fence)
project::ResourceLabelManager * resource_label()
absl::Status ReadTransaction(T &var, int address, Args &&... args)
absl::Status LoadFromFile(const std::string &filename, const LoadOptions &options=LoadOptions::Defaults())
absl::StatusOr< gfx::Tile16 > ReadTile16(uint32_t tile16_id, uint32_t tile16_ptr)
absl::Status WriteColor(uint32_t address, const gfx::SnesColor &color)
void PopWriteFence(rom::WriteFence *fence)
absl::Status WriteByte(int addr, uint8_t value)
absl::StatusOr< uint8_t > ReadByte(int offset) const
absl::Status WriteTile16(int tile16_id, uint32_t tile16_ptr, const gfx::Tile16 &tile)
void set_dirty(bool dirty)
const auto & vector() const
absl::Status WriteVector(int addr, std::vector< uint8_t > data)
absl::Status WriteTransaction(Args... args)
absl::Status SaveToFile(const SaveSettings &settings)
absl::StatusOr< uint16_t > ReadWord(int offset) const
std::vector< uint8_t > rom_data_
std::vector< rom::WriteFence * > write_fence_stack_
absl::Status LoadFromData(const std::vector< uint8_t > &data, const LoadOptions &options=LoadOptions::Defaults())
absl::Status ReadHelper(T &var, int address)
absl::Status WriteShort(int addr, uint16_t value)
project::ResourceLabelManager resource_label_manager_
uint8_t & operator[](unsigned long i)
auto set_filename(std::string_view name)
absl::Status WriteWord(int addr, uint16_t value)
virtual absl::Status WriteHelper(const WriteAction &action)
size_t write_fence_depth() const
absl::Status WriteLong(uint32_t addr, uint32_t value)
absl::StatusOr< uint32_t > ReadLong(int offset) const
Tile composition of four 8x8 tiles.
Rom * rom()
Get the current ROM instance.
static LoadOptions Defaults()
bool load_resource_labels
std::variant< int, uint8_t, uint16_t, short, std::vector< uint8_t >, gfx::SnesColor, std::vector< gfx::SnesColor > > ValueType