1#ifndef YAZE_APP_GUI_WIDGETS_PALETTE_EDITOR_WIDGET_H
2#define YAZE_APP_GUI_WIDGETS_PALETTE_EDITOR_WIDGET_H
9#include "absl/status/status.h"
12#include "imgui/imgui.h"
32 float min_swatch_size = 14.0f,
33 float item_spacing = 2.0f);
47 const std::string& title =
"Palette Editor");
50 const std::string& title =
"Color Analysis");
64 callback(change.palette_id);
87 std::optional<gfx::SnesColor> color);
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Represents a bitmap image optimized for SNES ROM hacking.
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
DungeonRenderPaletteSource
int ResolveDungeonRenderPaletteColumns(float available_width, float min_swatch_size, float item_spacing)
DungeonRenderPaletteSource source