yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::EditorDependencies Struct Reference

Unified dependency container for all editor types. More...

#include <editor.h>

Classes

struct  SharedClipboard
 

Public Member Functions

EditorContext context () const
 
bool HasContext () const
 

Public Attributes

Romrom = nullptr
 
zelda3::GameDatagame_data = nullptr
 
PanelManagerpanel_manager = nullptr
 
ToastManagertoast_manager = nullptr
 
PopupManagerpopup_manager = nullptr
 
ShortcutManagershortcut_manager = nullptr
 
SharedClipboardshared_clipboard = nullptr
 
UserSettingsuser_settings = nullptr
 
project::YazeProjectproject = nullptr
 
core::VersionManagerversion_manager = nullptr
 
size_t session_id = 0
 
gfx::IRendererrenderer = nullptr
 
emu::Emulatoremulator = nullptr
 
void * custom_data = nullptr
 

Detailed Description

Unified dependency container for all editor types.

This struct encapsulates all dependencies that editors might need, providing a clean interface for dependency injection. It supports both standard editors and specialized ones (emulator, dungeon) that need additional dependencies like renderers.

Design Philosophy:

  • Single point of dependency management
  • Type-safe for common dependencies
  • Extensible via custom_data for editor-specific needs
  • Session-aware for multi-session support

Usage:

deps.rom = current_rom;
deps.panel_manager = &panel_manager_;
deps.session_id = session_index;
// Standard editor
OverworldEditor editor(deps);
// Get lightweight context for passing to sub-components
auto ctx = deps.context();
sub_component.Initialize(ctx);
Main UI class for editing overworld maps in A Link to the Past.
Unified dependency container for all editor types.
Definition editor.h:111
zelda3::GameData * game_data
Definition editor.h:127
EditorContext context() const
Definition editor.h:144

Definition at line 111 of file editor.h.

Member Function Documentation

◆ context()

EditorContext yaze::editor::EditorDependencies::context ( ) const
inline

Definition at line 144 of file editor.h.

References game_data, and rom.

Referenced by yaze::editor::Editor::context().

◆ HasContext()

bool yaze::editor::EditorDependencies::HasContext ( ) const
inline

Definition at line 147 of file editor.h.

References game_data, and rom.

Referenced by yaze::editor::Editor::HasContext().

Member Data Documentation

◆ rom

◆ game_data

zelda3::GameData* yaze::editor::EditorDependencies::game_data = nullptr

◆ panel_manager

◆ toast_manager

◆ popup_manager

PopupManager* yaze::editor::EditorDependencies::popup_manager = nullptr

◆ shortcut_manager

ShortcutManager* yaze::editor::EditorDependencies::shortcut_manager = nullptr

◆ shared_clipboard

◆ user_settings

UserSettings* yaze::editor::EditorDependencies::user_settings = nullptr

◆ project

◆ version_manager

core::VersionManager* yaze::editor::EditorDependencies::version_manager = nullptr

◆ session_id

◆ renderer

gfx::IRenderer* yaze::editor::EditorDependencies::renderer = nullptr

◆ emulator

emu::Emulator* yaze::editor::EditorDependencies::emulator = nullptr

◆ custom_data

void* yaze::editor::EditorDependencies::custom_data = nullptr

Definition at line 141 of file editor.h.


The documentation for this struct was generated from the following file: