19#include <initializer_list>
24#include <unordered_set>
29#include <TargetConditionals.h>
33#define IMGUI_DEFINE_MATH_OPERATORS
34#include "absl/status/status.h"
35#include "absl/status/statusor.h"
36#include "absl/strings/ascii.h"
37#include "absl/strings/match.h"
38#include "absl/strings/str_format.h"
39#include "absl/strings/str_join.h"
40#include "absl/strings/str_split.h"
41#include "absl/strings/string_view.h"
42#include "imgui/imgui.h"
100#include "yaze_config.h"
122#ifdef YAZE_ENABLE_TESTING
129#ifdef YAZE_ENABLE_GTEST
137#ifdef YAZE_BUILD_AGENT_UI
153 for (
auto it = editors_.rbegin(); it != editors_.rend(); ++it) {
154 (*it)->RollbackSaveTransaction();
160 if (editor ==
nullptr) {
161 return absl::OkStatus();
164 editors_.push_back(editor);
165 return absl::OkStatus();
169 for (
Editor* editor : editors_) {
170 editor->CommitSaveTransaction();
177 bool committed_ =
false;
181 std::initializer_list<const char*> keys) {
182 for (
const char* key : keys) {
191 constexpr absl::string_view kRoomPanelPrefix =
"dungeon.room_";
192 if (!absl::StartsWith(panel_id, kRoomPanelPrefix) ||
193 panel_id.size() <= kRoomPanelPrefix.size()) {
196 for (
char ch : panel_id.substr(kRoomPanelPrefix.size())) {
197 if (ch <
'0' || ch >
'9') {
205 std::vector<std::string> lines = absl::StrSplit(text,
'\n');
206 for (
auto it = lines.rbegin(); it != lines.rend(); ++it) {
207 std::string line = std::string(*it);
208 absl::StripAsciiWhitespace(&line);
220 if (status_bar !=
nullptr) {
223 if (project_panel !=
nullptr) {
232 if (status_bar !=
nullptr) {
235 if (project_panel !=
nullptr) {
242 const std::string& output_log) {
246 .output_log = output_log,
247 .timestamp = std::chrono::system_clock::now()});
258 std::string* warning) {
259 if (project ==
nullptr) {
270 const auto& defaults =
273 if (defaults.empty()) {
278 if (warning !=
nullptr) {
279 *warning = absl::StrFormat(
280 "Project defines custom_objects_folder but is missing "
281 "custom_object_files[0x%02X]. Seeded default mapping (%d entries).",
289 std::vector<std::string> warnings;
294 const auto rom_size = rom.
size();
295 auto warn = [&](
const std::string& message) {
296 warnings.push_back(message);
299 auto check_range = [&](
const std::string& label, uint32_t addr,
size_t span) {
300 const size_t addr_size =
static_cast<size_t>(addr);
301 if (addr_size >= rom_size || addr_size + span > rom_size) {
302 warn(absl::StrFormat(
"ROM override '%s' out of range: 0x%X (size 0x%X)",
303 label, addr, rom_size));
307 for (
const auto& [key, value] : overrides.
addresses) {
308 check_range(key, value, 1);
315 constexpr uint32_t kExpandedMessageStartDefault = 0x178000;
316 constexpr uint32_t kExpandedMessageEndDefault = 0x17FFFF;
317 const uint32_t start =
319 .value_or(kExpandedMessageStartDefault);
322 .value_or(kExpandedMessageEndDefault);
323 if (start >= rom_size || end >= rom_size) {
324 warn(absl::StrFormat(
325 "Expanded message range out of ROM bounds: 0x%X-0x%X", start, end));
326 }
else if (end < start) {
327 warn(absl::StrFormat(
"Expanded message range invalid: 0x%X-0x%X", start,
335 if (*hook < rom_size) {
337 if (opcode.ok() && opcode.value() != 0x22) {
338 warn(absl::StrFormat(
339 "Expanded music hook at 0x%X is not a JSL opcode (0x%02X)", *hook,
359 const uint32_t marker =
362 const uint32_t magic =
365 check_range(
"overworld_ptr_marker", marker, 1);
366 if (marker < rom_size) {
367 if (rom.
data()[marker] !=
static_cast<uint8_t
>(magic)) {
368 warn(absl::StrFormat(
369 "Overworld expanded pointer marker mismatch at 0x%X: expected "
370 "0x%02X, found 0x%02X",
371 marker,
static_cast<uint8_t
>(magic), rom.
data()[marker]));
381 const uint32_t flag_addr =
385 check_range(
"overworld_entrance_flag_expanded", flag_addr, 1);
386 if (flag_addr < rom_size && rom.
data()[flag_addr] == 0xB8) {
388 absl::StrFormat(
"Overworld entrance flag at 0x%X is still 0xB8 "
389 "(vanilla); expanded entrance tables may be ignored",
398 if (panel_id.size() > 2 && panel_id[0] ==
's' &&
399 absl::ascii_isdigit(panel_id[1])) {
400 const size_t dot = panel_id.find(
'.');
401 if (dot != absl::string_view::npos) {
402 return std::string(panel_id.substr(dot + 1));
405 return std::string(panel_id);
409 namespace fs = std::filesystem;
411 std::vector<fs::path> roots;
412 if (
const char* home = std::getenv(
"HOME");
413 home !=
nullptr && std::strlen(home) > 0) {
414 roots.push_back(fs::path(home) /
"src" /
"hobby" /
"oracle-of-secrets");
417 std::vector<fs::path> candidates;
418 std::unordered_set<std::string> seen;
419 auto add_candidate = [&](
const fs::path& path) {
421 if (!fs::exists(path, ec) || ec) {
424 std::string ext = path.extension().string();
425 absl::AsciiStrToLower(&ext);
426 if (ext !=
".yaze" && ext !=
".yazeproj") {
429 const std::string normalized = fs::weakly_canonical(path, ec).string();
430 const std::string key = normalized.empty() ? path.string() : normalized;
431 if (key.empty() || seen.count(key) > 0) {
435 candidates.push_back(path);
438 for (
const auto& root : roots) {
440 if (!fs::exists(root, ec) || ec) {
445 add_candidate(root /
"Oracle-of-Secrets.yaze");
446 add_candidate(root /
"Oracle of Secrets.yaze");
447 add_candidate(root /
"Oracle-of-Secrets.yazeproj");
448 add_candidate(root /
"Oracle of Secrets.yazeproj");
449 add_candidate(root /
"Roms" /
"Oracle of Secrets.yaze");
452 fs::recursive_directory_iterator it(
453 root, fs::directory_options::skip_permission_denied, ec);
454 fs::recursive_directory_iterator end;
458 for (; it != end; it.increment(ec)) {
463 if (it.depth() > 2) {
464 it.disable_recursion_pending();
467 add_candidate(it->path());
471 if (candidates.empty()) {
477 for (
auto it = candidates.rbegin(); it != candidates.rend(); ++it) {
478 manager.AddFile(it->string());
486 std::string normalized = std::string(name);
487 absl::StripAsciiWhitespace(&normalized);
488 const std::string lower = absl::AsciiStrToLower(normalized);
491 const std::string name_candidate =
493 const std::string category_candidate =
495 if (name_candidate == lower || category_candidate == lower) {
529 current_type, &applied_profile)) {
540 std::max(default_width, 480.0f));
544 absl::StrFormat(
"Layout Profile: %s", applied_profile.
label),
563 clear_after_restore)) {
600 bool remove_after_restore) {
654#ifdef YAZE_BUILD_AGENT_UI
655void EditorManager::ShowAIAgent() {
662 for (
const auto& window_id :
668void EditorManager::ShowChatHistory() {
674 : project_manager_(&toast_manager_), rom_file_manager_(&toast_manager_) {
675 std::stringstream ss;
676 ss << YAZE_VERSION_MAJOR <<
"." << YAZE_VERSION_MINOR <<
"."
677 << YAZE_VERSION_PATCH;
752 [
this](
const std::string& preset_name) {
756 [
this](
const std::string& preset_name) {
767 [
this](
const std::string& prompt) {
768#if defined(YAZE_BUILD_AGENT_UI)
778 chat->SendMessage(prompt);
784#if defined(YAZE_BUILD_AGENT_UI)
804 [
this](
const std::string& filepath,
const std::string& contents) {
808 [
this](
const std::string& filepath,
const std::string& contents) {
812 std::make_unique<workflow::ProjectWorkflowOutputPanel>());
817 if (!rom_path.empty()) {
835 absl::StrFormat(
"Failed to reload ROM: %s", status.message()),
846 absl::StrFormat(
"Failed to save project: %s", status.message()),
852 [
this](
const std::string& type) {
854 if (!folder_path.empty()) {
855 if (type ==
"code") {
860#if !(defined(__APPLE__) && TARGET_OS_IOS == 1)
861 editor_set->OpenAssemblyFolder(folder_path);
865 }
else if (type ==
"assets") {
873 folder_path.c_str()),
935 return dungeon_editor->IsWorkbenchWorkflowEnabled();
940 [
this](
bool enabled) {
944 dungeon_editor->QueueWorkbenchWorkflowMode(enabled);
955 registry.Register({
"command_palette",
960 registry.Register({
"keyboard_shortcuts",
961 "Keyboard Shortcuts",
965 registry.Register({
"open_rom_project",
966 "Open ROM / Project",
970 registry.Register({
"settings",
987 for (
auto& panel : registry_panels) {
996 dashboard_definition.
id =
"dashboard.main";
999 dashboard_definition.
category =
"Dashboard";
1007 {.card_id =
"dashboard.main",
1008 .display_name =
"Dashboard",
1009 .window_title =
" Dashboard",
1011 .category =
"Dashboard",
1012 .shortcut_hint =
"F1",
1048 std::vector<std::function<void()>> actions_to_execute;
1050 const int processed_count =
static_cast<int>(actions_to_execute.size());
1051 for (
auto& action : actions_to_execute) {
1054 if (processed_count > 0) {
1056 processed_count, std::memory_order_relaxed) -
1058 if (remaining < 0) {
1074 if (e.category.empty() ||
1078 if (IsTransientPanelVisibilityId(e.base_panel_id)) {
1128 for (
const auto& [type, labels] : src) {
1129 auto& out = (*dst)[type];
1130 for (
const auto& [key, value] : labels) {
1136 merged_labels.clear();
1137 std::vector<std::string> source_parts;
1143 source_parts.push_back(
"rom");
1153 source_parts.push_back(
"registry");
1160 source_parts.push_back(
"project");
1163 auto* label_source = merged_labels.empty() ? &empty_labels : &merged_labels;
1164 std::string source =
1165 source_parts.empty() ?
"empty" : absl::StrJoin(source_parts,
"+");
1167 provider.SetProjectLabels(label_source);
1173 const bool prefer_hmagic =
1177 provider.SetPreferHMagicNames(prefer_hmagic);
1180 "ResourceLabelProvider refreshed (source=%s, project_open=%s)",
1192 if (!index.has_value()) {
1205 if (session->project_context.has_value()) {
1206 session->project_context->feature_flags = session->feature_flags;
1223 if (!index.has_value()) {
1264 if (!index.has_value()) {
1281 return absl::OkStatus();
1284 if (session ==
nullptr || !session->editors.HasPendingProjectDraftChanges()) {
1285 return absl::OkStatus();
1288 return absl::FailedPreconditionError(
1289 "Project editor drafts require their project context to be active");
1291 return session->editors.PrepareProjectSave();
1305 std::optional<size_t> previous_session_id) {
1310 if (index.has_value()) {
1311 auto* previous_session =
1313 if (previous_session) {
1333 size_t previous_session_count) {
1336 return absl::OkStatus();
1339 if (!provisional_session) {
1340 return absl::InternalError(
1341 "A provisional session was created but is not active");
1344 provisional_session->session_id());
1357 const std::string& filepath,
const std::string& contents) {
1362 if (!targets_current) {
1365 return absl::OkStatus();
1368 return absl::FailedPreconditionError(
1369 "Project settings also have unsaved changes; use raw Save As to "
1370 "preserve this draft, then save the project settings");
1376 if (!session || !session->rom.is_loaded()) {
1377 return absl::FailedPreconditionError(
1378 "No active ROM session for this project file");
1384 return absl::InvalidArgumentError(
1385 "Raw project file must contain a non-empty project name");
1391 parsed_project.
rom_filename, session->rom.filename()))) {
1392 return absl::FailedPreconditionError(
1393 "Raw project file cannot change the ROM backing file of a loaded "
1394 "session; use Project Management > Swap ROM");
1401 const std::string& filepath,
const std::string& contents) {
1405 return absl::OkStatus();
1412 return absl::FailedPreconditionError(
"No active ROM session");
1419 session->project_dirty =
false;
1427 return absl::OkStatus();
1435 if (!session || !session->project_file_editor_state.initialized ||
1436 session->project_file_editor_state.modified) {
1443 LOG_WARN(
"EditorManager",
"Failed to rebase raw project editor: %s",
1457 const bool needs_version_manager =
1464 if (needs_version_manager) {
1487 if (ImGui::GetCurrentContext() !=
nullptr) {
1579absl::StatusOr<const project::YazeProject*>
1582 return absl::FailedPreconditionError(
"No session coordinator");
1585 if (!session || !session->rom.is_loaded()) {
1586 return absl::FailedPreconditionError(
"No active ROM session");
1592 return absl::FailedPreconditionError(
1593 "Active ROM session project context is not restored");
1596 if (!session->project_context.has_value()) {
1597 return absl::FailedPreconditionError(
1598 "Active ROM session has no project/save context");
1600 return &*session->project_context;
1618 "Session %zu has no project context; saves are disabled",
1672 if (session !=
nullptr && !category.empty() &&
1676 const size_t session_id = session ? session->
session_id() : new_index;
1681#ifdef YAZE_ENABLE_TESTING
1689 LOG_DEBUG(
"EditorManager",
"Session switched to %zu via EventBus", new_index);
1710 const size_t session_id = session ? session->
session_id() : index;
1720 LOG_INFO(
"EditorManager",
"Session %zu created via EventBus", index);
1733 auto* closing_session =
1737 if (closing_session !=
nullptr &&
1749 palette_session = active_session;
1750 if (closing_session !=
nullptr && active_session == closing_session &&
1751 session_count > 1) {
1752 const size_t replacement_index = index > 0 ? index - 1 : 1;
1758 palette_session ? &palette_session->
game_data :
nullptr);
1770#ifdef YAZE_ENABLE_TESTING
1775 LOG_INFO(
"EditorManager",
"Session %zu closed via EventBus", index);
1794#ifdef YAZE_ENABLE_TESTING
1800 LOG_INFO(
"EditorManager",
"ROM loaded in session %zu via EventBus", index);
1806 case Action::kShowEmulator:
1812 case Action::kShowSettings:
1822 case Action::kShowPanelBrowser:
1828 case Action::kShowSearch:
1834 case Action::kShowShortcuts:
1839 case Action::kShowCommandPalette:
1845 case Action::kShowHelp:
1856 case Action::kShowAgentChatSidebar:
1865 case Action::kShowAgentProposalsSidebar:
1872 case Action::kOpenRom: {
1876 std::string(
"Open failed: ") + std::string(status.message()),
1881 case Action::kSaveRom:
1884 if (!absl::IsCancelled(status) && !status.ok()) {
1886 std::string(
"Save failed: ") + std::string(status.message()),
1894 auto status = current_editor->
Undo();
1897 std::string(
"Undo failed: ") + std::string(status.message()),
1905 auto status = current_editor->
Redo();
1908 std::string(
"Redo failed: ") + std::string(status.message()),
1914 case Action::kResetLayout:
1923#ifdef YAZE_ENABLE_TESTING
1925 test_manager.RegisterTestSuite(
1926 std::make_unique<test::CoreSystemsTestSuite>());
1927 test_manager.RegisterTestSuite(std::make_unique<test::IntegratedTestSuite>());
1928 test_manager.RegisterTestSuite(
1929 std::make_unique<test::PerformanceTestSuite>());
1930 test_manager.RegisterTestSuite(std::make_unique<test::UITestSuite>());
1931 test_manager.RegisterTestSuite(
1932 std::make_unique<test::RomDependentTestSuite>());
1935 test_manager.RegisterTestSuite(std::make_unique<test::E2ETestSuite>());
1936 test_manager.RegisterTestSuite(
1937 std::make_unique<test::ZSCustomOverworldTestSuite>());
1941#ifdef YAZE_ENABLE_GTEST
1942 test_manager.RegisterTestSuite(std::make_unique<test::UnitTestSuite>());
1946#ifdef YAZE_WITH_GRPC
1951 test_manager.UpdateResourceStats();
1955 const std::string& filename) {
1958 SeedOracleProjectInRecents();
1967 if (!filename.empty()) {
1992 const bool prefer_dashboard_only =
1995 if (!prefer_dashboard_only) {
1998 if (!category.empty()) {
2016#ifdef YAZE_ENABLE_TESTING
2027 const std::vector<WindowDefinition> panel_definitions = {
2028 {.id =
"emulator.cpu_debugger",
2029 .display_name =
"CPU Debugger",
2031 .category =
"Emulator",
2033 {.id =
"emulator.ppu_viewer",
2034 .display_name =
"PPU Viewer",
2036 .category =
"Emulator",
2038 {.id =
"emulator.memory_viewer",
2039 .display_name =
"Memory Viewer",
2041 .category =
"Emulator",
2043 {.id =
"emulator.breakpoints",
2044 .display_name =
"Breakpoints",
2046 .category =
"Emulator",
2048 {.id =
"emulator.performance",
2049 .display_name =
"Performance",
2051 .category =
"Emulator",
2053 {.id =
"emulator.ai_agent",
2054 .display_name =
"AI Agent",
2056 .category =
"Emulator",
2058 {.id =
"emulator.save_states",
2059 .display_name =
"Save States",
2061 .category =
"Emulator",
2063 {.id =
"emulator.keyboard_config",
2064 .display_name =
"Keyboard Config",
2066 .category =
"Emulator",
2068 {.id =
"emulator.virtual_controller",
2069 .display_name =
"Virtual Controller",
2071 .category =
"Emulator",
2073 {.id =
"emulator.apu_debugger",
2074 .display_name =
"APU Debugger",
2076 .category =
"Emulator",
2078 {.id =
"emulator.audio_mixer",
2079 .display_name =
"Audio Mixer",
2081 .category =
"Emulator",
2083 {.id =
"memory.hex_editor",
2084 .display_name =
"Hex Editor",
2086 .category =
"Memory",
2089 .legacy_ids = {
"Memory Editor"}},
2097 for (
const auto& definition : panel_definitions) {
2099 descriptor.
card_id = definition.id;
2102 descriptor.
icon = definition.icon;
2103 descriptor.
category = definition.category;
2105 descriptor.
priority = definition.priority;
2106 descriptor.
scope = definition.scope;
2110 descriptor.
on_show = definition.on_show;
2111 descriptor.
on_hide = definition.on_hide;
2113 for (
const auto& legacy_id : definition.legacy_ids) {
2118 if (definition.visible_by_default) {
2139 LOG_WARN(
"EditorManager",
"Failed to load user settings: %s",
2149 [
this](
const std::string& theme_name) {
2155 [
this](
const std::string& locale) {
2169 prefs.switch_motion_profile = std::clamp(prefs.switch_motion_profile, 0, 2);
2171 prefs.reduced_motion,
2204 if (ImGui::GetCurrentContext() !=
nullptr) {
2208 "ImGui context not available; skipping FontGlobalScale update");
2215 if (!last_theme.empty() && last_theme !=
"Custom Accent") {
2220#ifdef __EMSCRIPTEN__
2223 LOG_INFO(
"EditorManager",
"WASM Control and Session APIs initialized");
2240 flags.overworld.kSaveOverworldEntrances =
2250 session->feature_flags = flags;
2274 LOG_INFO(
"EditorManager",
"ROM load options applied: preset=%s",
2287 [
this](
const std::string& template_name) {
2300#ifdef YAZE_BUILD_AGENT_UI
2330 absl::StrFormat(
"Failed to open project: %s",
status_.message()),
2357 [
this](
bool visible,
bool expanded) {
2369 [
this](
float width) {
2376 const std::string& category) {
2377 if (category.empty() ||
2386 if (it != prefs.panel_visibility_state.end()) {
2396 bool any_visible =
false;
2397 for (
const auto& desc :
2399 if (desc.visibility_flag && *desc.visibility_flag) {
2419 [
this](
const std::string& category) ->
Editor* {
2426 [
this](
const std::string& category) {
2434 [
this](
const std::string& category) {
2439 if (category ==
"Agent") {
2440#ifdef YAZE_BUILD_AGENT_UI
2455 [
this](
const std::string& category,
const std::string& path) {
2456 if (category ==
"Assembly") {
2458 editor_set->ChangeActiveAssemblyFile(path);
2486 const std::string& editor_name,
const std::string& panels_str) {
2487 const bool has_editor = !editor_name.empty();
2488 const bool has_panels = !panels_str.empty();
2490 if (!has_editor && !has_panels) {
2495 "Processing startup flags: editor='%s', panels='%s'",
2496 editor_name.c_str(), panels_str.c_str());
2498 std::optional<EditorType> editor_type_to_open =
2500 if (has_editor && !editor_type_to_open.has_value()) {
2501 LOG_WARN(
"EditorManager",
"Unknown editor specified via flag: %s",
2502 editor_name.c_str());
2503 }
else if (editor_type_to_open.has_value()) {
2515 bool applied_category_from_panel =
false;
2517 for (absl::string_view token :
2518 absl::StrSplit(panels_str,
',', absl::SkipWhitespace())) {
2519 if (token.empty()) {
2522 std::string panel_name = std::string(absl::StripAsciiWhitespace(token));
2523 LOG_DEBUG(
"EditorManager",
"Attempting to open panel: '%s'",
2524 panel_name.c_str());
2526 const std::string lower_name = absl::AsciiStrToLower(panel_name);
2527 if (lower_name ==
"welcome" || lower_name ==
"welcome_screen") {
2533 if (lower_name ==
"dashboard" || lower_name ==
"dashboard.main" ||
2534 lower_name ==
"editor_selection") {
2548 if (absl::StartsWith(panel_name,
"Room ")) {
2551 int room_id = std::stoi(panel_name.substr(5));
2554 }
catch (
const std::exception& e) {
2555 LOG_WARN(
"EditorManager",
"Invalid room ID format: %s",
2556 panel_name.c_str());
2562 std::optional<std::string> resolved_panel;
2564 resolved_panel = panel_name;
2566 for (
const auto& [prefixed_id, descriptor] :
2568 const std::string base_id = StripSessionPrefix(prefixed_id);
2569 const std::string card_lower = absl::AsciiStrToLower(base_id);
2570 const std::string display_lower =
2571 absl::AsciiStrToLower(descriptor.display_name);
2573 if (card_lower == lower_name || display_lower == lower_name) {
2574 resolved_panel = base_id;
2580 if (!resolved_panel.has_value()) {
2582 "Unknown panel '%s' from --open_panels (known count: %zu)",
2589 const auto* descriptor =
2591 if (descriptor !=
nullptr) {
2595 if (!ensure_status.ok()) {
2596 LOG_WARN(
"EditorManager",
"Failed to load assets for panel '%s': %s",
2597 resolved_panel->c_str(), ensure_status.message().data());
2600 if (descriptor && !applied_category_from_panel &&
2603 applied_category_from_panel =
true;
2604 }
else if (!applied_category_from_panel && descriptor &&
2605 descriptor->category.empty() && !last_known_category.empty()) {
2609 LOG_WARN(
"EditorManager",
"Failed to show panel '%s'",
2610 resolved_panel->c_str());
2631 constexpr int kTargetRevision =
2642 "Applied panel layout defaults migration revision %d",
2647 const std::string& saved_category,
2648 const std::vector<std::string>& available_categories)
const {
2650 if (!saved_category.empty() && saved_category !=
"Emulator") {
2652 if (available_categories.empty()) {
2653 return saved_category;
2655 for (
const auto& cat : available_categories) {
2656 if (cat == saved_category)
2657 return saved_category;
2661 for (
const auto& cat : available_categories) {
2662 if (cat !=
"Emulator")
2679 const bool sidebar_visible =
2706 std::string panels_str;
2707 for (
size_t i = 0; i < config.
open_panels.size(); ++i) {
2725 "Ignoring invalid startup overworld map target %d",
2760 if (index < session->editor_initialized.size()) {
2770 if (index < session->editor_assets_loaded.size()) {
2796 std::unordered_set<EditorType> types;
2811 auto add_category = [&](
const std::string& category) {
2812 if (category.empty() ||
2820 bool used_startup_hints =
false;
2824 add_type(*startup_type);
2825 used_startup_hints =
true;
2830 if (panel_name.empty()) {
2834 if (
const auto* descriptor =
2836 add_category(descriptor->category);
2837 used_startup_hints =
true;
2841 const std::string lower_name = absl::AsciiStrToLower(panel_name);
2842 for (
const auto& [prefixed_id, descriptor] :
2844 const std::string base_id = StripSessionPrefix(prefixed_id);
2845 const std::string card_lower = absl::AsciiStrToLower(base_id);
2846 const std::string display_lower =
2847 absl::AsciiStrToLower(descriptor.display_name);
2848 if (card_lower == lower_name || display_lower == lower_name) {
2849 add_category(descriptor.category);
2850 used_startup_hints =
true;
2856 if (used_startup_hints) {
2857 return std::vector<EditorType>(types.begin(), types.end());
2866 if (editor !=
nullptr && *editor->active()) {
2867 add_type(editor->type());
2878 for (
const auto& window_id :
2880 if (
const auto* descriptor =
2882 add_category(descriptor->category);
2886 return std::vector<EditorType>(types.begin(), types.end());
2891 return editor_set ? editor_set->
GetEditor(type) :
nullptr;
2895 if (category.empty() ||
2908#ifdef YAZE_BUILD_AGENT_UI
2925 }
else if (!category.empty() &&
2927 LOG_DEBUG(
"EditorManager",
"No editor context available for category '%s'",
2936 return absl::FailedPreconditionError(
"No editor set available");
2941 return absl::OkStatus();
2943 editor->Initialize();
2944 return absl::OkStatus();
2952 return absl::FailedPreconditionError(
"No active session");
2954 if (session->game_data_loaded) {
2955 return absl::OkStatus();
2957 if (!session->rom.is_loaded()) {
2958 return absl::FailedPreconditionError(
"ROM not loaded");
2964 auto* game_data = &session->game_data;
2965 auto* editor_set = &session->editors;
2966 editor_set->SetGameData(game_data);
2970 session->game_data_loaded =
true;
2972 return absl::OkStatus();
2977 return absl::OkStatus();
2984 return absl::OkStatus();
2987 if (!session->rom.is_loaded()) {
2989 return absl::OkStatus();
2992 if (index >= session->editor_initialized.size()) {
2993 return absl::InvalidArgumentError(
"Invalid editor type");
2996 return absl::OkStatus();
2998 if (!session->editor_initialized[index]) {
3003 return absl::OkStatus();
3007 if (index >= session->editor_initialized.size()) {
3008 return absl::InvalidArgumentError(
"Invalid editor type");
3015 if (!session->editor_initialized[index]) {
3025 if (!session->editor_assets_loaded[index]) {
3033 return absl::OkStatus();
3084 bool is_emulator_visible =
3095 if (!save_status.ok()) {
3096 LOG_WARN(
"EditorManager",
"Failed to save user settings: %s",
3097 save_status.ToString().c_str());
3107 static Rom* last_test_rom =
nullptr;
3109 if (last_test_rom != current_rom) {
3112 "EditorManager::Update - ROM changed, updating TestManager: %p -> %p",
3113 (
void*)last_test_rom, (
void*)current_rom);
3115 last_test_rom = current_rom;
3122 const bool current_session_has_unsaved_work =
3124 const auto* current_session =
3127 const bool backup_restore_requires_explicit_save =
3128 current_session !=
nullptr && current_session->backup_restore_pending;
3130 current_session_has_unsaved_work &&
3131 !backup_restore_requires_explicit_save) {
3138 }
else if (absl::IsCancelled(st)) {
3143 absl::StrFormat(
"Autosave failed: %s", st.message()),
3152 if (current_rom && current_rom->is_loaded()) {
3160 &editor_set->GetAssemblySymbols());
3176 UpdateBuildWorkflowStatus(
3181 : (snapshot.status.ok() ?
"Build succeeded" :
"Build failed"),
3182 snapshot.output_tail.empty()
3185 "Running the configured project build command")
3186 : std::string(snapshot.status.message()))
3187 : snapshot.output_tail,
3192 snapshot.output_tail, snapshot.running));
3203 if (!snapshot.status.ok()) {
3204 AppendWorkflowHistoryEntry(
3206 MakeBuildStatus(
"Build failed", std::string(snapshot.status.message()),
3211 absl::StrFormat(
"Build failed: %s", snapshot.status.message()),
3212 snapshot.status.code() == absl::StatusCode::kCancelled
3218 AppendWorkflowHistoryEntry(
3222 snapshot.output_tail.empty() ? std::string(
"Project build completed")
3223 : snapshot.output_tail,
3227 ?
"Project build completed"
3228 : absl::StrFormat(
"Project build completed: %s",
3229 snapshot.output_tail),
3285 std::unordered_set<std::string> active_editor_categories;
3289 for (
size_t session_idx = 0;
3294 if (!session || !session->rom.is_loaded()) {
3298 for (
auto* editor : session->editors.active_editors_) {
3300 std::string category =
3302 active_editor_categories.insert(category);
3308 active_editor_categories.insert(
"Emulator");
3313 const bool prefer_dashboard_only =
3317 if (!prefer_dashboard_only && sidebar_category.empty() &&
3318 !all_categories.empty()) {
3320 if (!sidebar_category.empty()) {
3332 auto has_rom_callback = [
this]() ->
bool {
3338 auto is_rom_dirty_callback = [
this]() ->
bool {
3342 auto pending_dungeon_rooms_callback = [
this]() ->
int {
3346 return dungeon_editor->PendingRoomCount();
3352 all_categories, active_editor_categories,
3353 has_rom_callback, is_rom_dirty_callback,
3354 pending_dungeon_rooms_callback);
3371 bool has_agent_info =
false;
3372#if defined(YAZE_BUILD_AGENT_UI)
3374 auto* chat = agent_editor->GetAgentChat();
3378 bool active = chat && *chat->active();
3380 has_agent_info =
true;
3384 if (!has_agent_info) {
3400 if (
auto* dungeon_editor = current_editor_set->GetEditorAs<
DungeonEditorV2>(
3402 const int pending_rooms = dungeon_editor->PendingRoomCount();
3403 if (pending_rooms > 0) {
3405 pending_opts.
tooltip = absl::StrFormat(
3406 "%d dungeon room%s still ha%s pending editor changes. Apply them "
3407 "to the ROM buffer before File > Save ROM if needed.",
3408 pending_rooms, pending_rooms == 1 ?
"" :
"s",
3409 pending_rooms == 1 ?
"s" :
"ve");
3411 "Dungeon", absl::StrFormat(
"%d pending", pending_rooms),
3412 std::move(pending_opts));
3444 if (ImGui::BeginMenuBar()) {
3449 {{ImGuiCol_Button, ImVec4(0, 0, 0, 0)},
3456 if (ImGui::SmallButton(icon)) {
3461 if (ImGui::IsItemHovered()) {
3463 ?
"Hide Activity Bar (Ctrl+B)"
3464 :
"Show Activity Bar (Ctrl+B)";
3465 ImGui::SetTooltip(
"%s", tooltip);
3478 ImGui::EndMenuBar();
3487 bool visible =
true;
3488 ImGui::ShowDemoWindow(&visible);
3494 bool visible =
true;
3495 ImGui::ShowMetricsWindow(&visible);
3503 bool* hex_visibility =
3505 if (hex_visibility) {
3509 editor->set_active(*hex_visibility);
3511 *hex_visibility = *editor->active();
3517 editor->set_active(
true);
3519 if (!*editor->active()) {
3539#ifdef YAZE_ENABLE_TESTING
3540 if (show_test_dashboard_) {
3557 bool visible =
true;
3628 return absl::OkStatus();
3635 auto load_from_path = [
this](
const std::string& file_name) -> absl::Status {
3636 if (file_name.empty()) {
3637 return absl::OkStatus();
3641 if (absl::EndsWith(file_name,
".yaze") ||
3642 absl::EndsWith(file_name,
".zsproj") ||
3643 absl::EndsWith(file_name,
".yazeproj")) {
3649 if (!path_status.ok()) {
3659 const std::optional<size_t> previous_session_id =
3661 const size_t previous_session_count =
3664 std::move(temp_rom), file_name);
3665 if (!session_or.ok()) {
3666 return session_or.status();
3682#ifdef YAZE_ENABLE_TESTING
3687 const auto& recent_files = manager.GetRecentFiles();
3688 const bool is_first_time_rom_path =
3689 std::find(recent_files.begin(), recent_files.end(), file_name) ==
3692 if (!asset_status.ok()) {
3693 auto rollback_status =
3696 if (!rollback_status.ok()) {
3697 return absl::InternalError(
3698 absl::StrFormat(
"%s; session rollback failed: %s",
3699 asset_status.message(), rollback_status.message()));
3701 return asset_status;
3704 manager.AddFile(file_name);
3715 return absl::OkStatus();
3718#if defined(__APPLE__) && TARGET_OS_IOS == 1
3725 return absl::OkStatus();
3729 return load_from_path(file_name);
3736 if (!current_rom || !current_editor_set) {
3737 return absl::FailedPreconditionError(
"No ROM or editor set loaded");
3741 if (!current_session) {
3742 return absl::FailedPreconditionError(
"No active ROM session");
3746 auto start_time = std::chrono::steady_clock::now();
3748#ifdef __EMSCRIPTEN__
3750 auto loading_handle =
3752 ?
static_cast<app::platform::WasmLoadingManager::LoadingHandle
>(
3754 : app::platform::WasmLoadingManager::BeginLoading(
3755 "Loading Editor Assets");
3758 constexpr float kStartProgress = 0.10f;
3759 constexpr float kEndProgress = 1.0f;
3760 constexpr int kTotalSteps = 11;
3761 int current_step = 0;
3762 auto update_progress = [&](
const std::string& message) {
3765 kStartProgress + (kEndProgress - kStartProgress) *
3766 (
static_cast<float>(current_step) / kTotalSteps);
3767 app::platform::WasmLoadingManager::UpdateProgress(loading_handle, progress);
3768 app::platform::WasmLoadingManager::UpdateMessage(loading_handle, message);
3771 auto cleanup_loading = [&]() {
3772 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3774 struct LoadingGuard {
3775 std::function<void()> cleanup;
3776 bool dismissed =
false;
3781 void dismiss() { dismissed =
true; }
3782 } loading_guard{cleanup_loading};
3784 (void)passed_handle;
3793 const std::unordered_set<EditorType> preload_types(
3794 preload_editor_list.begin(), preload_editor_list.end());
3802 const InitStep init_steps[] = {
3809 for (
const auto& step : init_steps) {
3810 if (!preload_types.contains(step.type)) {
3813 if (
auto* editor = current_editor_set->GetEditor(step.type)) {
3814 editor->Initialize();
3816 if (step.mark_loaded) {
3822#ifdef __EMSCRIPTEN__
3823 update_progress(
"Loading graphics sheets...");
3829 current_session->game_data_loaded =
true;
3833 current_session->game_data.gfx_bitmaps;
3837 auto* game_data = ¤t_session->game_data;
3838 current_editor_set->SetGameData(game_data);
3843 const char* progress_message;
3845 const LoadStep load_steps[] = {
3855 for (
const auto& step : load_steps) {
3856 if (!preload_types.contains(step.type)) {
3859#ifdef __EMSCRIPTEN__
3860 update_progress(step.progress_message);
3862 if (
auto* editor = current_editor_set->GetEditor(step.type)) {
3868#ifdef __EMSCRIPTEN__
3869 update_progress(
"Finishing up...");
3874 auto* settings = current_editor_set->GetSettingsPanel();
3883#ifdef __EMSCRIPTEN__
3885 loading_guard.dismiss();
3886 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3889 auto end_time = std::chrono::steady_clock::now();
3890 auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
3891 end_time - start_time);
3892 LOG_DEBUG(
"EditorManager",
"ROM assets loaded in %lld ms", duration.count());
3894 return absl::OkStatus();
3900 if (!current_rom || !current_editor_set) {
3901 return absl::FailedPreconditionError(
"No ROM or editor set loaded");
3905 if (!current_session) {
3906 return absl::FailedPreconditionError(
"No active ROM session");
3910#ifdef __EMSCRIPTEN__
3912 auto loading_handle =
3914 ?
static_cast<app::platform::WasmLoadingManager::LoadingHandle
>(
3916 : app::platform::WasmLoadingManager::BeginLoading(
3917 "Loading ROM (lazy assets)");
3918 auto cleanup_loading = [&]() {
3919 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3921 struct LoadingGuard {
3922 std::function<void()> cleanup;
3923 bool dismissed =
false;
3929 void dismiss() { dismissed =
true; }
3930 } loading_guard{cleanup_loading};
3932 (void)passed_handle;
3942 auto* settings = current_editor_set->GetSettingsPanel();
3949#ifdef __EMSCRIPTEN__
3950 loading_guard.dismiss();
3951 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3954 LOG_INFO(
"EditorManager",
"Lazy asset mode: editor assets deferred");
3955 return absl::OkStatus();
3974 const std::optional<std::string>& target_filename) {
4004 for (
const char* popup :
4014 const std::optional<std::string>& save_as_filename) {
4018 return absl::FailedPreconditionError(
"No active ROM session");
4024 return absl::OkStatus();
4031 if (status.ok() || !absl::IsCancelled(status) ||
4041 const bool unresolved_confirmation =
4046 if (unresolved_confirmation) {
4047 return absl::CancelledError(
"Save pending confirmation");
4061 const std::optional<std::string>& save_as_filename) {
4064 if (!current_rom || !current_editor_set) {
4065 return absl::FailedPreconditionError(
"No ROM or editor set loaded");
4067 if (save_as_filename.has_value() && save_as_filename->empty()) {
4068 return absl::InvalidArgumentError(
"No filename provided for save as");
4070 if (save_as_filename.has_value()) {
4080 struct LifecycleProjectContextGuard {
4083 ~LifecycleProjectContextGuard() {
4095 if (current_editor_set->HasPendingGraphicsChanges()) {
4096 return absl::FailedPreconditionError(absl::StrFormat(
4097 "Save blocked: graphics sheet edits are pending, but graphics ROM "
4098 "persistence is not safely available (Save Graphics Sheets is %s). "
4099 "Discard the graphics sheet edits before saving the ROM.",
4107 if (current_editor_set->HasPendingScreenChanges()) {
4108 return absl::FailedPreconditionError(absl::StrFormat(
4109 "Save blocked: Screen Editor edits are pending, but they cannot all "
4110 "participate safely in the coordinated ROM save (Save Dungeon Maps is "
4111 "%s). Title-screen and pause-map ROM writes remain disabled until "
4112 "write/reopen/readback verification exists; discard the pending Screen "
4113 "Editor edits before saving the ROM.",
4119 return absl::CancelledError(
"Save pending confirmation");
4125 return absl::CancelledError(
"Save pending confirmation");
4128 const bool pot_items_enabled =
4132 const int loaded_rooms = current_editor_set->LoadedDungeonRoomCount();
4133 const int total_rooms = current_editor_set->TotalDungeonRoomCount();
4134 if (loaded_rooms < total_rooms) {
4142 "Save paused: pot items enabled with %d unloaded rooms",
4145 return absl::CancelledError(
"Pot item save confirmation required");
4153 struct PotItemFlagGuard {
4154 bool restore =
false;
4155 bool previous =
false;
4156 ~PotItemFlagGuard() {
4158 core::FeatureFlags::get().dungeon.kSavePotItems = previous;
4163 if (suppress_pot_items) {
4165 pot_item_guard.restore =
true;
4167 }
else if (bypass_confirm) {
4192 const auto predicted_dungeon_write_ranges =
4193 current_editor_set->CollectDungeonWriteRanges();
4196 ScopedEditorSaveTransactions editor_transactions;
4198 auto save_editor = [&editor_transactions](
Editor* editor) -> absl::Status {
4199 if (editor ==
nullptr) {
4200 return absl::OkStatus();
4203 return editor->Save();
4211 if (screen_editor !=
nullptr && (screen_editor->IsRomBackedStateValid() ||
4212 screen_editor->HasPendingScreenChanges())) {
4235 std::vector<std::pair<uint32_t, uint32_t>> write_ranges;
4236 bool diff_computed =
false;
4238 if (!current_rom->filename().empty()) {
4239 std::ifstream file(current_rom->filename(), std::ios::binary);
4240 if (file.is_open()) {
4241 file.seekg(0, std::ios::end);
4242 const std::streampos end = file.tellg();
4244 std::vector<uint8_t> disk_data(
static_cast<size_t>(end));
4245 file.seekg(0, std::ios::beg);
4246 file.read(
reinterpret_cast<char*
>(disk_data.data()),
4247 static_cast<std::streamsize
>(disk_data.size()));
4249 diff_computed =
true;
4251 current_rom->vector());
4252 if (!diff.ranges.empty()) {
4254 "ROM save diff: %zu bytes changed in %zu range(s)",
4255 diff.total_bytes_changed, diff.ranges.size());
4256 write_ranges = std::move(diff.ranges);
4263 if (write_ranges.empty() && !diff_computed) {
4264 write_ranges = predicted_dungeon_write_ranges;
4267 if (!write_ranges.empty()) {
4270 if (!conflicts.empty()) {
4277 "Save paused: %zu write conflict(s) with ASM hooks",
4280 return absl::CancelledError(
"Write conflict confirmation required");
4292 save_as_filename.has_value()
4295 if (save_status.ok()) {
4296 editor_transactions.Commit();
4297 rom_transaction.
Commit();
4301 session->backup_restore_pending =
false;
4307 if (save_as_filename.has_value()) {
4310 session->filepath = *save_as_filename;
4315 manager.AddFile(*save_as_filename);
4326 if (filename.empty()) {
4327 return absl::InvalidArgumentError(
"No filename provided for save as");
4330 return absl::CancelledError(
"Save pending confirmation");
4341 return absl::FailedPreconditionError(
"No pending ROM save to resume");
4345 return absl::FailedPreconditionError(
4346 "Pending ROM save belongs to a different session");
4359 return absl::OkStatus();
4366 const std::string& filename) {
4367 LOG_INFO(
"EditorManager",
"OpenRomOrProject called with: '%s'",
4369 if (filename.empty()) {
4370 LOG_INFO(
"EditorManager",
"Empty filename provided, skipping load.");
4371 return absl::OkStatus();
4374#ifdef __EMSCRIPTEN__
4376 auto loading_handle =
4377 app::platform::WasmLoadingManager::BeginLoading(
"Loading ROM");
4378 app::platform::WasmLoadingManager::UpdateMessage(loading_handle,
4379 "Reading ROM file...");
4381 struct LoadingGuard {
4382 app::platform::WasmLoadingManager::LoadingHandle handle;
4383 bool dismissed =
false;
4386 app::platform::WasmLoadingManager::EndLoading(handle);
4388 void dismiss() { dismissed =
true; }
4389 } loading_guard{loading_handle};
4392 if (absl::EndsWith(filename,
".yaze") ||
4393 absl::EndsWith(filename,
".zsproj") ||
4394 absl::EndsWith(filename,
".yazeproj")) {
4403 const std::optional<size_t> previous_session_id =
4414 if (!project_status.ok()) {
4417 return project_status;
4419#ifdef __EMSCRIPTEN__
4420 app::platform::WasmLoadingManager::UpdateProgress(loading_handle, 0.05f);
4421 app::platform::WasmLoadingManager::UpdateMessage(loading_handle,
4422 "Loading ROM data...");
4429 const std::optional<size_t> previous_session_id =
4431 const size_t previous_session_count =
4434 std::move(temp_rom), filename);
4435 if (!session_or.ok()) {
4436 return session_or.status();
4455#ifdef YAZE_ENABLE_TESTING
4456 LOG_DEBUG(
"EditorManager",
"Setting ROM in TestManager - %p ('%s')",
4464 const std::string absolute_code_folder =
4469#if !(defined(__APPLE__) && TARGET_OS_IOS == 1)
4470 editor_set->OpenAssemblyFolder(absolute_code_folder);
4476#ifdef __EMSCRIPTEN__
4477 app::platform::WasmLoadingManager::UpdateProgress(loading_handle, 0.10f);
4478 app::platform::WasmLoadingManager::UpdateMessage(loading_handle,
4479 "Initializing editors...");
4482 loading_guard.dismiss();
4487 if (!asset_status.ok()) {
4488 auto rollback_status =
4491 if (!rollback_status.ok()) {
4492 return absl::InternalError(
4493 absl::StrFormat(
"%s; session rollback failed: %s",
4494 asset_status.message(), rollback_status.message()));
4496 return asset_status;
4509 return absl::OkStatus();
4514 return absl::FailedPreconditionError(
4515 "Save or discard pending session work before creating a project");
4519 return absl::FailedPreconditionError(
4520 "Project creation dialog is not available");
4523 template_name.empty() ?
"Vanilla ROM Hack" : template_name);
4524 return absl::OkStatus();
4528 const std::string& template_name,
const std::string& rom_path,
4529 const std::string& project_name,
const std::string& project_path) {
4530 if (rom_path.empty() || project_name.empty()) {
4531 return absl::InvalidArgumentError(
"ROM path and project name are required");
4533 if (absl::EndsWith(rom_path,
".yaze") ||
4534 absl::EndsWith(rom_path,
".yazeproj") ||
4535 absl::EndsWith(rom_path,
".zsproj")) {
4536 return absl::InvalidArgumentError(
4537 "New projects require a ROM file, not a project descriptor");
4540 return absl::FailedPreconditionError(
4541 "Save or discard pending session work before creating a project");
4547 const bool reuse_active_raw_session =
4548 reusable_session && reusable_session->rom.is_loaded() &&
4550 rom_path, reusable_session->rom.filename()) &&
4553 const std::optional<size_t> previous_session_id =
4555 const size_t previous_session_count =
4559 if (!rom_status.ok()) {
4564 project_name, project_path);
4565 if (!target_status.ok()) {
4567 return target_status;
4570 if (reuse_active_raw_session) {
4579 if (!open_status.ok()) {
4586 if (!finalize_status.ok()) {
4587 auto rollback_status =
4590 if (!rollback_status.ok()) {
4591 return absl::InternalError(absl::StrFormat(
4592 "%s; session rollback failed: %s", finalize_status.message(),
4593 rollback_status.message()));
4596 return finalize_status;
4600 const std::string& project_name,
const std::string& project_path) {
4602 return absl::FailedPreconditionError(
"No session coordinator");
4605 if (!session || !session->rom.is_loaded()) {
4606 return absl::FailedPreconditionError(
4607 "Load a ROM before finalizing the project");
4614 if (created_project_shell) {
4618 auto project_rom_status =
4620 if (!project_rom_status.ok()) {
4622 return project_rom_status;
4625 if (created_project_shell) {
4631 pending_project.workspace_settings.font_global_scale =
4633 pending_project.workspace_settings.autosave_enabled =
4635 pending_project.workspace_settings.autosave_interval_secs =
4637 pending_project.workspace_settings.backup_on_save =
4640 auto finalize_status =
4642 if (!finalize_status.ok()) {
4644 return finalize_status;
4649 session->project_dirty =
false;
4661 return absl::OkStatus();
4668 return absl::OkStatus();
4675 auto open_project_from_path =
4676 [
this](
const std::string& file_path) -> absl::Status {
4677 if (file_path.empty()) {
4678 return absl::OkStatus();
4690 auto validation_status = new_project.
Validate();
4691 if (!validation_status.ok()) {
4693 validation_status.message()),
4700 const std::optional<size_t> previous_session_id =
4709 if (!project_status.ok()) {
4712 return project_status;
4715#if defined(__APPLE__) && TARGET_OS_IOS == 1
4719 return absl::OkStatus();
4722 return open_project_from_path(file_path);
4727 const std::string& rom_path) {
4736 .candidate_path = rom_path,
4738 return absl::OkStatus();
4744 std::string project_rom_path = pending_selection.has_value()
4745 ? pending_selection->candidate_path
4747 const std::string previous_project_rom_path =
4748 pending_selection.has_value() ? pending_selection->previous_path
4750 bool persist_selected_rom = pending_selection.has_value();
4751 auto abandon_selected_rom = [&]() {
4752 if (!persist_selected_rom) {
4760 if (project_rom_path.empty()) {
4763 "Project has no ROM file configured. Please select a ROM.",
4765#if defined(__APPLE__) && TARGET_OS_IOS == 1
4773 auto bundle_parent =
4775 if (bundle_parent.extension() ==
".yazeproj") {
4777 "ROM is downloading from iCloud. Reopen the project in a few "
4780 return absl::UnavailableError(
4781 "Project ROM is not available from iCloud yet");
4785 const std::optional<size_t> target_session_id =
4790 [
this, target_project_filepath, target_session_id,
4791 selection_generation](
const std::string& rom_path) {
4795 toast_manager_.Show(
4796 "ROM selection ignored because the active project changed",
4797 ToastType::kWarning);
4800 const bool restore_pending_transition =
4802 const std::optional<size_t> previous_session_id =
4804 auto restore_after_failure = [&]() {
4805 if (restore_pending_transition) {
4809 if (rom_path.empty()) {
4810 restore_after_failure();
4815 if (!path_status.ok()) {
4818 restore_after_failure();
4822 if (!selection_status.ok()) {
4824 absl::StrFormat(
"Failed to update project ROM: %s",
4825 selection_status.message()),
4827 restore_after_failure();
4833 absl::StrFormat(
"Failed to load project ROM: %s",
4836 restore_after_failure();
4839 return absl::OkStatus();
4843 if (rom_path.empty()) {
4844 return absl::CancelledError(
"Project ROM selection cancelled");
4847 project_rom_path = rom_path;
4848 persist_selected_rom =
true;
4852 auto backing_status =
4854 if (!backing_status.ok()) {
4855 abandon_selected_rom();
4856 return backing_status;
4862 if (!load_status.ok()) {
4865 absl::StrFormat(
"Could not load ROM '%s': %s. Please select a new ROM.",
4866 project_rom_path, load_status.message()),
4868#if defined(__APPLE__) && TARGET_OS_IOS == 1
4869 abandon_selected_rom();
4875 auto rom_parent = std::filesystem::path(project_rom_path).parent_path();
4876 if (rom_parent.extension() ==
".yazeproj") {
4878 "ROM is still downloading from iCloud. Try reopening the project "
4881 return absl::UnavailableError(
4882 "Project ROM is still downloading from iCloud");
4886 const std::optional<size_t> target_session_id =
4891 [
this, target_project_filepath, target_session_id,
4892 selection_generation](
const std::string& rom_path) {
4896 toast_manager_.Show(
4897 "ROM selection ignored because the active project changed",
4898 ToastType::kWarning);
4901 const bool restore_pending_transition =
4903 const std::optional<size_t> previous_session_id =
4905 auto restore_after_failure = [&]() {
4906 if (restore_pending_transition) {
4910 if (rom_path.empty()) {
4911 restore_after_failure();
4916 if (!path_status.ok()) {
4919 restore_after_failure();
4923 if (!selection_status.ok()) {
4925 absl::StrFormat(
"Failed to update project ROM: %s",
4926 selection_status.message()),
4928 restore_after_failure();
4934 absl::StrFormat(
"Failed to load project ROM: %s",
4937 restore_after_failure();
4940 return absl::OkStatus();
4944 if (rom_path.empty()) {
4945 return absl::CancelledError(
"Project ROM selection cancelled");
4948 project_rom_path = rom_path;
4949 persist_selected_rom =
true;
4955 if (!policy_status.ok()) {
4956 abandon_selected_rom();
4957 return policy_status;
4960 if (persist_selected_rom) {
4964 const size_t previous_session_count =
4967 std::move(temp_rom), project_rom_path);
4968 if (!session_or.ok()) {
4969 abandon_selected_rom();
4970 return session_or.status();
4984 "Project has custom object data but 'enable_custom_objects' was "
4985 "disabled. Enabling at runtime.");
4989 std::string legacy_mapping_warning;
4991 &legacy_mapping_warning)) {
4992 LOG_WARN(
"EditorManager",
"%s", legacy_mapping_warning.c_str());
4994 "Seeded default custom object mapping for object 0x31 (save project "
5006 "Feature flags applied: kEnableCustomObjects=%s, "
5007 "custom_objects_folder='%s', custom_object_files=%zu entries",
5025 "Project ROM hash mismatch detected. Check ROM Identity settings.",
5028 auto warnings = ValidateRomAddressOverrides(
5030 if (!warnings.empty()) {
5031 for (
const auto& warning : warnings) {
5032 LOG_WARN(
"EditorManager",
"%s", warning.c_str());
5042#ifdef YAZE_ENABLE_TESTING
5043 LOG_DEBUG(
"EditorManager",
"Setting ROM in TestManager - %p ('%s')",
5051 const std::string absolute_code_folder =
5054#if !(defined(__APPLE__) && TARGET_OS_IOS == 1)
5055 editor_set->OpenAssemblyFolder(absolute_code_folder);
5066 if (!asset_status.ok()) {
5067 abandon_selected_rom();
5068 auto rollback_status =
5070 if (!rollback_status.ok()) {
5071 return absl::InternalError(
5072 absl::StrFormat(
"%s; session rollback failed: %s",
5073 asset_status.message(), rollback_status.message()));
5075 return asset_status;
5078 if (persist_selected_rom) {
5080 if (!save_status.ok()) {
5081 abandon_selected_rom();
5082 auto rollback_status =
5084 if (!rollback_status.ok()) {
5085 return absl::InternalError(
5086 absl::StrFormat(
"%s; session rollback failed: %s",
5087 save_status.message(), rollback_status.message()));
5152 return absl::OkStatus();
5156 Rom&& rom,
const std::string& filepath) {
5158 return absl::FailedPreconditionError(
"No session coordinator");
5162 return absl::FailedPreconditionError(
"No active ROM session");
5165 Rom previous_rom = session->rom;
5166 const std::string previous_filepath = session->filepath;
5167 const bool game_data_was_loaded = session->game_data_loaded;
5171 const bool dungeon_was_initialized =
5172 session->editor_initialized[dungeon_index];
5173 const bool dungeon_assets_were_loaded =
5174 session->editor_assets_loaded[dungeon_index];
5178 const bool screen_was_initialized = session->editor_initialized[screen_index];
5179 const bool screen_assets_were_loaded =
5180 session->editor_assets_loaded[screen_index];
5181 auto restore_dungeon_asset_state = [&]() {
5182 if (dungeon_editor) {
5183 session->editor_initialized[dungeon_index] =
5184 session->editor_initialized[dungeon_index] || dungeon_was_initialized;
5185 session->editor_assets_loaded[dungeon_index] =
5186 session->editor_assets_loaded[dungeon_index] ||
5187 dungeon_assets_were_loaded;
5190 auto restore_screen_asset_state = [&]() {
5191 if (screen_editor) {
5192 session->editor_initialized[screen_index] =
5193 session->editor_initialized[screen_index] || screen_was_initialized;
5194 session->editor_assets_loaded[screen_index] =
5195 session->editor_assets_loaded[screen_index] ||
5196 screen_assets_were_loaded;
5200 session->editors.InvalidateScreenRomBackedState();
5202 session->rom = std::move(rom);
5203 session->filepath = filepath;
5204 session->game_data.Clear();
5205 session->game_data.set_rom(&session->rom);
5206 session->editors.SetGameData(&session->game_data);
5213 if (load_status.ok() && game_data_was_loaded && !session->game_data_loaded) {
5216 if (load_status.ok() && screen_editor && screen_assets_were_loaded) {
5217 load_status = screen_editor->RefreshRomBackedState();
5219 if (load_status.ok()) {
5220 restore_screen_asset_state();
5222 if (load_status.ok() && dungeon_editor) {
5223 load_status = dungeon_editor->RefreshRomBackedState();
5224 if (load_status.ok()) {
5225 restore_dungeon_asset_state();
5228 if (!load_status.ok()) {
5231 session->editors.InvalidateScreenRomBackedState();
5233 session->rom = std::move(previous_rom);
5234 session->filepath = previous_filepath;
5235 session->game_data.Clear();
5236 session->game_data.set_rom(&session->rom);
5237 session->editors.SetGameData(&session->game_data);
5244 if (game_data_was_loaded && !session->game_data_loaded) {
5246 if (rollback_status.ok()) {
5247 rollback_status = game_data_status;
5250 if (screen_editor && screen_assets_were_loaded) {
5251 auto screen_status = screen_editor->RefreshRomBackedState();
5252 if (screen_status.ok()) {
5253 restore_screen_asset_state();
5255 if (rollback_status.ok()) {
5256 rollback_status = screen_status;
5259 restore_screen_asset_state();
5261 if (dungeon_editor) {
5262 auto dungeon_status = dungeon_editor->RefreshRomBackedState();
5263 if (dungeon_status.ok()) {
5264 restore_dungeon_asset_state();
5266 if (rollback_status.ok()) {
5267 rollback_status = dungeon_status;
5271 if (!rollback_status.ok()) {
5272 return absl::InternalError(absl::StrFormat(
5273 "ROM reload failed (%s) and restoring prior assets failed (%s)",
5274 load_status.message(), rollback_status.message()));
5279 return absl::OkStatus();
5283 if (rom_path.empty()) {
5284 return absl::InvalidArgumentError(
"ROM path cannot be empty");
5287 return absl::FailedPreconditionError(
"No session coordinator");
5290 if (!session || !session->rom.is_loaded() ||
5292 return absl::FailedPreconditionError(
"No active project ROM session");
5295 return absl::FailedPreconditionError(
5296 "Save or discard ROM edits before swapping the project ROM");
5299 if (session->project_file_editor_state.initialized &&
5300 session->project_file_editor_state.modified &&
5302 return absl::FailedPreconditionError(
5303 "Preserve the raw project-file draft before swapping ROMs");
5307 rom_path, session->session_id()));
5308 Rom replacement_rom;
5315 if (!save_status.ok()) {
5321 auto replace_status =
5323 if (!replace_status.ok()) {
5328 if (!rollback_status.ok()) {
5329 return absl::InternalError(absl::StrFormat(
5330 "ROM swap failed (%s) and restoring the project descriptor failed "
5332 replace_status.message(), rollback_status.message()));
5334 return replace_status;
5336 session->project_dirty =
false;
5342 return absl::OkStatus();
5347 return absl::FailedPreconditionError(
"No session coordinator");
5350 if (!session || !session->rom.is_loaded() ||
5353 return absl::FailedPreconditionError(
"No active project ROM to reload");
5356 return absl::FailedPreconditionError(
5357 "Save or discard ROM edits before reloading from disk");
5362 Rom replacement_rom;
5374 session && session->project_file_editor_state.initialized &&
5375 session->project_file_editor_state.modified &&
5377 return absl::FailedPreconditionError(
5378 "Raw project file also has unsaved changes; use raw Save As to "
5379 "preserve that draft before saving project settings");
5409 for (
const auto& file : manager.GetRecentFiles()) {
5421 session->project_dirty =
false;
5436 session->project_dirty =
true;
5447 return session !=
nullptr &&
5448 (session->project_dirty ||
5449 session->editors.HasPendingProjectDraftChanges());
5454 return absl::FailedPreconditionError(
"No session coordinator");
5458 return absl::FailedPreconditionError(
"No active ROM session");
5462 const bool project_dirty = session->project_dirty ||
5463 session->editors.HasPendingProjectDraftChanges();
5464 const bool project_file_dirty =
5465 session->project_file_editor_state.initialized &&
5466 session->project_file_editor_state.modified;
5468 if (project_dirty && project_file_dirty &&
5470 return absl::FailedPreconditionError(
5471 "Project settings and raw project file both have unsaved changes; "
5472 "use raw Save As to preserve the draft, then save project settings");
5475 if (project_dirty) {
5478 return absl::FailedPreconditionError(
5479 "Project settings have no project file to save");
5484 if (project_file_dirty) {
5486 return absl::FailedPreconditionError(
5487 "Project file draft has no destination; use Save As first");
5493 return absl::OkStatus();
5498 return absl::FailedPreconditionError(
"No session coordinator");
5503 if (session !=
nullptr && session->backup_restore_pending) {
5504 return absl::CancelledError(
5505 "Staged backup restore requires an explicit Save ROM");
5511 return absl::FailedPreconditionError(
5512 "Autosave left unsaved project or ROM work");
5514 return absl::OkStatus();
5520 auto lifecycle_decision =
5522 static_cast<int>(decision));
5532 if (!absl::IsCancelled(status) && !status.ok()) {
5534 absl::StrFormat(
"Failed to save ROM: %s", status.message()),
5543 :
"untitled_project";
5547 if (file_path.empty()) {
5548 return absl::OkStatus();
5555 if (filepath.empty()) {
5556 return absl::InvalidArgumentError(
"Project file path cannot be empty");
5559 std::string file_path = filepath;
5562 if (!(absl::EndsWith(file_path,
".yaze") ||
5563 absl::EndsWith(file_path,
".yazeproj"))) {
5564 file_path +=
".yaze";
5569 session && session->project_file_editor_state.initialized &&
5570 session->project_file_editor_state.modified &&
5572 session->project_file_editor_state.filepath, file_path)) {
5573 return absl::FailedPreconditionError(
5574 "Raw project draft targets the selected file; preserve it with "
5575 "raw Save As before overwriting that destination");
5587 if (save_status.ok()) {
5593 session->project_dirty =
false;
5601 manager.AddFile(file_path);
5610 absl::StrFormat(
"Failed to save project: %s", save_status.message()),
5621 return absl::FailedPreconditionError(
"No project open");
5628 if (command.empty()) {
5629 return absl::NotFoundError(
"Project does not define a build command");
5636 return absl::FailedPreconditionError(
"No project open");
5643 if (target.empty()) {
5646 if (target.empty()) {
5647 return absl::NotFoundError(
"Project does not define a run target ROM");
5653 const std::string& summary,
const std::string& detail,
5655 bool can_cancel)
const {
5657 .can_cancel = can_cancel,
5661 .output_tail = output_tail,
5666 const std::string& summary,
const std::string& detail,
5677 if (!command_or.ok()) {
5678 return command_or.status();
5681 const std::string command = *command_or;
5682 const std::filesystem::path project_root =
5685 auto start_status = task.
Start(command, project_root.string());
5686 if (!start_status.ok()) {
5687 return start_status;
5689 auto wait_status = task.
Wait();
5691 if (!wait_status.ok()) {
5694 const std::string summary = LastNonEmptyLine(snapshot.output);
5695 return summary.empty() ? command : summary;
5699 const std::string running_detail =
5700 "Running the configured project build command";
5701 UpdateBuildWorkflowStatus(
5707 if (!result_or.ok()) {
5708 UpdateBuildWorkflowStatus(
5711 std::string(result_or.status().message()),
5714 absl::StrFormat(
"Build unavailable: %s", result_or.status().message()),
5716 return result_or.status();
5719 const std::string summary = *result_or;
5724 summary.empty() ?
"Project build completed"
5725 : absl::StrFormat(
"Project build completed: %s", summary),
5727 LOG_INFO(
"EditorManager",
"Project build completed: %s", summary.c_str());
5728 return absl::OkStatus();
5734 if (snapshot.running) {
5742 if (!command_or.ok()) {
5743 UpdateBuildWorkflowStatus(
5746 std::string(command_or.status().message()),
5749 absl::StrFormat(
"Build unavailable: %s", command_or.status().message()),
5754 const std::filesystem::path project_root =
5759 if (!start_status.ok()) {
5760 UpdateBuildWorkflowStatus(
5763 std::string(start_status.message()),
5766 absl::StrFormat(
"Build unavailable: %s", start_status.message()),
5773 UpdateBuildWorkflowStatus(
5776 "Running the configured project build command",
5790 if (!snapshot.running) {
5795 UpdateBuildWorkflowStatus(
5797 MakeBuildStatus(
"Cancelling build",
"Stopping the active project build",
5803 UpdateRunWorkflowStatus(
5806 "Preparing the project output for emulator reload",
5810 if (!run_target_or.ok()) {
5811 UpdateRunWorkflowStatus(
5814 std::string(run_target_or.status().message()),
5817 run_target_or.status().message()),
5819 return run_target_or.status();
5821 const std::string run_target = *run_target_or;
5822 if (!std::filesystem::exists(run_target)) {
5828 return absl::NotFoundError(
"Run target ROM not found");
5831#ifdef YAZE_WITH_GRPC
5833 auto load_status = emulator_backend->LoadRom(run_target);
5834 if (load_status.ok()) {
5835 AppendWorkflowHistoryEntry(
5847 absl::StrFormat(
"Reloaded project output in emulator backend: %s",
5850 return absl::OkStatus();
5857 if (!load_rom_status.ok()) {
5858 UpdateRunWorkflowStatus(
5860 MakeRunStatus(
"Run load failed", std::string(load_rom_status.message()),
5863 load_rom_status.message()),
5865 return load_rom_status;
5869 if (!reload_status.ok()) {
5870 UpdateRunWorkflowStatus(
5872 MakeRunStatus(
"Reload failed", std::string(reload_status.message()),
5875 reload_status.message()),
5877 return reload_status;
5883 AppendWorkflowHistoryEntry(
"Run",
5891 absl::StrFormat(
"Reloaded project output in emulator: %s", run_target),
5893 return absl::OkStatus();
5910 return absl::OkStatus();
5915 return absl::FailedPreconditionError(
"No project is currently open");
5923 return absl::OkStatus();
5928 return editor_set->GetOverworldData();
5935 return absl::InvalidArgumentError(
"Invalid ROM pointer");
5944 if (session && &session->rom == rom) {
5950 return absl::OkStatus();
5956 return absl::NotFoundError(
"ROM not found in existing sessions");
5980 return session !=
nullptr && session->backup_restore_pending;
5986 return absl::FailedPreconditionError(
"No ROM loaded");
5989 return absl::FailedPreconditionError(
5990 "Save or discard ROM edits before restoring a backup");
5993 const std::string original_filename = rom->
filename();
5997 const bool is_managed_backup =
5998 std::any_of(backups.begin(), backups.end(), [&](
const auto& backup) {
5999 return SessionCoordinator::PathsReferToSameBackingFile(backup.path,
6002 if (!is_managed_backup) {
6003 return absl::InvalidArgumentError(
6004 "Selected file is not a managed backup for the active ROM");
6014 if (!original_filename.empty()) {
6028 if (!restored_session) {
6029 return absl::InternalError(
6030 "ROM backup restored without an active session to stage it");
6032 restored_session->backup_restore_pending =
true;
6033 return absl::OkStatus();
6038 return absl::FailedPreconditionError(
"No session coordinator");
6041 if (!session || !session->rom.is_loaded()) {
6042 return absl::FailedPreconditionError(
"No ROM loaded");
6044 if (!session->backup_restore_pending) {
6045 return absl::FailedPreconditionError(
"No restored backup is staged");
6049 if (session->editors.HasPendingGraphicsChanges() ||
6050 session->editors.HasPendingScreenChanges() ||
6053 return absl::FailedPreconditionError(
6054 "Resolve pending graphics, screen, dungeon, or palette edits before "
6055 "discarding the restored backup");
6058 const std::string backing_path = session->rom.filename();
6059 if (backing_path.empty()) {
6060 return absl::FailedPreconditionError(
"ROM has no backing file to reload");
6067 *session->rom.resource_label();
6074 session->backup_restore_pending =
false;
6075 session->rom.ClearDirty();
6076 return absl::OkStatus();
6127 current_session_id})) {
6158 if (index == current_index ||
6167 current_session_id, target_session_id})) {
6188 size_t session_id)
const {
6190 return std::nullopt;
6199 return std::nullopt;
6209 return absl::StrFormat(
"%s\n\nQuitting now will discard them.",
6214 const std::string session_name =
6215 source_index.has_value()
6218 const std::string work = source_index.has_value()
6222 switch (action.type) {
6225 return absl::StrFormat(
6226 "Session '%s' has %s. Opening another ROM or project will not save "
6227 "them automatically.",
6228 session_name, work);
6230 return absl::StrFormat(
6231 "Session '%s' has %s. Opening another project will not save them "
6233 session_name, work);
6235 return absl::StrFormat(
6236 "Session '%s' has %s. Switching sessions will leave them behind in "
6238 session_name, work);
6240 return absl::StrFormat(
6241 "Session '%s' has %s. Closing it now will discard them.",
6242 session_name, work);
6258 return "Save Work & Open";
6260 return "Save Work & Open Project";
6262 return "Save Work & Switch";
6264 return "Save Work & Close";
6267 :
"Save Modified Work & Quit";
6281 return "Open Without Saving";
6283 return "Open Project Without Saving";
6285 return "Switch Without Saving";
6287 return "Close Without Saving";
6289 return "Quit Without Saving";
6308 auto save_modified_session = [
this](
size_t session_id) -> absl::Status {
6310 if (!session_index.has_value()) {
6311 return absl::FailedPreconditionError(
6312 "The ROM session is no longer available");
6315 return absl::OkStatus();
6329 return absl::FailedPreconditionError(
6330 absl::StrFormat(
"Save completed, but session still has %s",
6333 return absl::OkStatus();
6336 absl::Status save_status = absl::OkStatus();
6339 std::vector<size_t> session_ids;
6345 for (
const size_t session_id : session_ids) {
6346 save_status = save_modified_session(session_id);
6347 if (!save_status.ok()) {
6353 save_status = save_modified_session(action.source_session_id);
6356 if (!save_status.ok()) {
6357 const bool resumable_confirmation = absl::IsCancelled(save_status) &&
6360 const auto original_session_index =
6362 if (!resumable_confirmation && original_session_index.has_value()) {
6366 if (absl::IsCancelled(save_status)) {
6371 absl::StrFormat(
"Failed to save before continuing: %s",
6372 save_status.message()),
6382 original_session_id != action.target_session_id) {
6383 const auto original_session_index =
6385 if (original_session_index.has_value()) {
6417 const bool has_pending_work =
6420 : source_index.has_value() &&
6422 if (!has_pending_work) {
6435 switch (action.
type) {
6440 absl::StrFormat(
"Failed to load ROM: %s", status.message()),
6458 absl::StrFormat(
"Failed to open project: %s", status.message()),
6465 const auto target_index =
6467 if (target_index.has_value()) {
6474 const auto target_index =
6476 if (target_index.has_value()) {
6496 return session !=
nullptr &&
6498 session->editors.HasPendingProjectDraftChanges() ||
6499 (session->project_file_editor_state.initialized &&
6500 session->project_file_editor_state.modified));
6511 return session !=
nullptr &&
6512 ((session->rom.is_loaded() && session->rom.dirty()) ||
6513 session->editors.HasPendingGraphicsChanges() ||
6514 session->editors.HasPendingScreenChanges() ||
6524 size_t session_index)
const {
6536 if (
auto* dungeon_editor =
6538 return dungeon_editor->HasPendingDungeonChanges();
6544 size_t session_index)
const {
6556 if (
auto* dungeon_editor =
6558 return dungeon_editor->PendingRoomCount();
6564 size_t session_index)
const {
6573 &session->game_data)
6592 size_t session_index)
const {
6595 return "unsaved work";
6600 const bool rom_dirty =
6601 session !=
nullptr && session->
rom.
is_loaded() && session->rom.dirty();
6602 const bool pending_dungeon_changes =
6604 const bool pending_graphics_changes =
6605 session !=
nullptr && session->editors.HasPendingGraphicsChanges();
6606 const bool pending_screen_changes =
6607 session !=
nullptr && session->editors.HasPendingScreenChanges();
6609 const size_t pending_palette_colors =
6611 const bool project_dirty = session !=
nullptr && session->project_dirty;
6612 const bool project_editor_draft =
6613 session !=
nullptr && session->editors.HasPendingProjectDraftChanges();
6614 const bool project_file_dirty =
6615 session !=
nullptr && session->project_file_editor_state.initialized &&
6616 session->project_file_editor_state.modified;
6618 std::vector<std::string> work;
6619 if (pending_rooms > 0) {
6620 work.push_back(absl::StrFormat(
"%d unapplied dungeon room%s", pending_rooms,
6621 pending_rooms == 1 ?
"" :
"s"));
6622 }
else if (pending_dungeon_changes) {
6623 work.emplace_back(
"unapplied dungeon metadata");
6625 if (pending_palette_colors > 0) {
6626 work.push_back(absl::StrFormat(
"%zu unapplied palette color%s",
6627 pending_palette_colors,
6628 pending_palette_colors == 1 ?
"" :
"s"));
6630 if (pending_graphics_changes) {
6631 work.emplace_back(
"unapplied graphics sheet edits");
6633 if (pending_screen_changes) {
6634 work.emplace_back(
"unapplied Screen Editor edits");
6637 work.emplace_back(
"unsaved ROM-buffer changes");
6639 if (project_dirty) {
6640 work.emplace_back(
"unsaved project settings");
6642 if (project_editor_draft) {
6643 work.emplace_back(
"an uncommitted project editor draft");
6645 if (project_file_dirty) {
6646 work.emplace_back(
"an unsaved project-file draft");
6648 return work.empty() ?
"unsaved work" : absl::StrJoin(work,
" and ");
6653 if (modified_sessions <= 0) {
6654 return "No sessions have unsaved work.";
6660 return absl::StrFormat(
"Session '%s' has %s.",
6667 return absl::StrFormat(
6668 "%d sessions have unsaved ROM, graphics, screen, dungeon, palette, or "
6682 int pending_editor =
6684 if (pending_editor < 0) {
6690 if (pending_layout < 0) {
6705 EditorType type,
size_t session_index)
const {
6706 const char* base_name =
kEditorNames[
static_cast<int>(type)];
6708 base_name, session_index)
6709 : std::string(base_name);
6715#ifdef YAZE_BUILD_AGENT_UI
6735 absl::StrFormat(
"Failed to prepare %s: %s",
6763 size_t session_index)
6764 : manager_(manager),
6765 prev_rom_(manager->GetCurrentRom()),
6766 prev_editor_set_(manager->GetCurrentEditorSet()),
6767 prev_session_index_(manager->GetCurrentSessionIndex()) {
6774 manager_->session_coordinator_->SwitchToSession(prev_session_index_);
6831 if (session && session->project_file_editor_state.initialized &&
6832 !session->project_file_editor_state.modified &&
6835 session->project_file_editor_state.filepath,
6840 if (session && session->project_file_editor_state.initialized) {
6847 absl::StrFormat(
"Failed to load project file: %s", status.message()),
6864 size_t session_id) {
6880 if (session_index.has_value()) {
6885 if (session->project_context.has_value()) {
6886 deps.
project = &*session->project_context;
static Application & Instance()
void Publish(const T &event)
HandlerId Subscribe(std::function< void(const T &)> handler)
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
project::ResourceLabelManager * resource_label()
absl::StatusOr< uint8_t > ReadByte(int offset) const
void set_dirty(bool dirty)
const auto & vector() const
auto set_filename(std::string_view name)
static TimingManager & Get()
float Update()
Update the timing manager (call once per frame)
float GetElapsedTime() const
Get total elapsed time since first update.
const ProjectRegistry & project_registry() const
bool HasProjectRegistry() const
std::vector< WriteConflict > AnalyzePcWriteRanges(const std::vector< std::pair< uint32_t, uint32_t > > &pc_ranges) const
Analyze a set of PC-offset ranges for write conflicts.
bool loaded() const
Check if the manifest has been loaded.
const BuildPipeline & build_pipeline() const
static RomSettings & Get()
void SetAddressOverrides(const RomAddressOverrides &overrides)
absl::Status InitializeGit()
void set_active(bool active)
AgentChat * GetAgentChat()
AgentConfigState & agent_config()
void SetRomContext(Rom *rom)
AgentUIContext * GetContext()
void SetProjectContext(project::YazeProject *project)
void ApplyUserSettingsDefaults(bool force=false)
void SetAssemblySymbolTableContext(const std::map< std::string, core::AsarSymbol > *table)
AgentEditor * GetAgentEditor()
void Initialize(ToastManager *toast_manager, ProposalDrawer *proposal_drawer, RightDrawerManager *right_drawer_manager, WorkspaceWindowManager *window_manager, UserSettings *user_settings)
void SetAsarWrapperContext(core::AsarWrapper *asar_wrapper)
Snapshot GetSnapshot() const
absl::Status Start(const std::string &command, const std::string &directory)
DungeonEditorV2 - Simplified dungeon editor using component delegation.
void SwitchToEditor(EditorType type, bool force_visible=false, bool from_dialog=false)
Switch to an editor, optionally forcing visibility.
void Initialize(const Dependencies &deps)
SessionScope(EditorManager *manager, size_t session_index)
The EditorManager controls the main editor window and manages the various editor classes.
absl::Status SaveProjectAs()
std::unique_ptr< SessionCoordinator > session_coordinator_
RomLifecycleManager rom_lifecycle_
StartupVisibility welcome_mode_override_
void ConfirmPendingUnsavedSessionActionSaveAndContinue()
void InitializeTestSuites()
std::optional< PendingRomSave > pending_rom_save_
void ApplyDefaultBackupPolicy()
std::vector< EditorType > CollectEditorsToPreload(EditorSet *editor_set) const
void SwitchToEditor(EditorType editor_type, bool force_visible=false, bool from_dialog=false) override
std::unique_ptr< GlobalEditorContext > editor_context_
void RestoreProjectEditingStateForSession(RomSession *session)
bool MaybeGuardPendingSessionAction(PendingUnsavedSessionAction action)
absl::Status SaveRomAs(const std::string &filename)
bool HasAnySessionPendingUnsavedWork() const
absl::Status OpenProjectInternal()
project::YazeProject current_project_
void HandleSessionSwitched(size_t new_index, RomSession *session, bool transient=false)
void QueueBuildCurrentProject()
std::unique_ptr< RightDrawerManager > right_drawer_manager_
void CancelPendingUnsavedSessionAction()
AgentUiController agent_ui_
void SetCurrentEditor(Editor *editor) override
bool SaveLayoutSnapshotAs(const std::string &name)
absl::Status PrepareRawProjectFileSave(const std::string &filepath, const std::string &contents)
absl::Status LoadProjectWithRom()
absl::Status LoadAssetsForMode(uint64_t loading_handle=0)
MenuBuilder menu_builder_
bool IsCurrentProjectDirty() const
float settings_dirty_timestamp_
std::string GetPreferredStartupCategory(const std::string &saved_category, const std::vector< std::string > &available_categories) const
absl::StatusOr< std::string > RunProjectBuildCommand()
absl::Status CheckRomWritePolicy(const std::optional< std::string > &target_filename=std::nullopt)
Save the current ROM file.
void InitializeServices()
void ApplyLayoutDefaultsMigrationIfNeeded()
void SwitchToSession(size_t index)
bool active_project_build_reported_
absl::Status RestoreRomBackup(const std::string &backup_path)
absl::Status EnsureGameDataLoaded()
size_t GetActiveSessionCount() const
bool SessionHasPendingRomWork(size_t session_index) const
bool pending_project_open_transition_
absl::Status OpenProject()
ProjectManager project_manager_
void CloseCurrentSession()
gfx::IRenderer * renderer_
Rom * GetCurrentRom() const override
void CancelPendingRomSave(bool hide_popups=false)
int PendingDungeonRoomCountForSession(size_t session_index) const
bool HasDuplicateSession(const std::string &filepath)
absl::Status RepairCurrentProject()
std::unique_ptr< LayoutManager > layout_manager_
std::unique_ptr< DashboardPanel > dashboard_panel_
void HandleSessionClosed(size_t index)
void ResetAssetState(RomSession *session)
void DrawSecondaryWindows()
void ProcessStartupActions(const AppConfig &config)
std::string GenerateUniqueEditorTitle(EditorType type, size_t session_index) const
core::VersionManager * version_manager_
std::vector< editor::RomFileManager::BackupEntry > GetRomBackups() const
int ModifiedSessionCount() const
std::vector< std::string > ListLayoutSnapshots() const
SharedClipboard shared_clipboard_
bool EditorInitRequiresGameData(EditorType type) const
void SyncEditorContextForCategory(const std::string &category)
void ShowProjectManagement()
Injects dependencies into all editors within an EditorSet.
void SetupWelcomeScreenCallbacks()
absl::Status RunCurrentProject()
Editor * ResolveEditorForCategory(const std::string &category)
void DuplicateCurrentSession()
void Initialize(gfx::IRenderer *renderer, const std::string &filename="")
std::optional< size_t > runtime_feature_flags_session_id_
void MarkCurrentProjectDirty()
EditorRegistry editor_registry_
absl::Status FinalizeNewProject(const std::string &project_name, const std::string &project_path=std::string())
void SetupDialogCallbacks()
std::string DescribeAllPendingUnsavedWork() const
void MarkEditorLoaded(RomSession *session, EditorType type)
absl::Status StartPendingRomSave(const std::optional< std::string > &save_as_filename)
absl::Status CreateNewProjectFromRom(const std::string &template_name, const std::string &rom_path, const std::string &project_name, const std::string &project_path=std::string())
void ApplyStartupVisibilityOverrides()
void ResetWorkspaceLayout()
absl::Status CreateNewProject(const std::string &template_name="Basic ROM Hack")
void ConfirmPendingUnsavedSessionActionDiscardAndContinue()
absl::Status InitializeEditorForType(EditorType type, EditorSet *editor_set, Rom *rom)
ToastManager toast_manager_
LayoutCoordinator layout_coordinator_
absl::Status LoadAssets(uint64_t loading_handle=0)
bool HasPendingUnsavedSessionAction() const
bool pending_layout_defaults_reset_
absl::Status OpenRomOrProjectInternal(const std::string &filename)
std::string startup_editor_hint_
auto GetCurrentEditorSet() const -> EditorSet *
uint64_t project_rom_selection_generation_
void CancelRomWriteConfirm()
bool IsRomBackupRestorePending() const
std::string DescribePendingUnsavedWork(size_t session_index) const
absl::Status PruneRomBackups()
void FinishPendingRomSaveAttempt(const absl::Status &status)
std::unique_ptr< MenuOrchestrator > menu_orchestrator_
void HandleUIActionRequest(UIActionRequestEvent::Action action)
void ResolvePotItemSaveConfirmation(PotItemSaveDecision decision)
absl::Status CommitRawProjectFileSave(const std::string &filepath, const std::string &contents)
absl::Status SwapProjectRom(const std::string &rom_path)
absl::Status SaveActiveProjectEditingWork()
auto GetCurrentEditor() const -> Editor *override
bool HasPendingRomSaveConfirmation() const
void HandleSessionRomLoaded(size_t index, Rom *rom)
ProjectFileEditor project_file_editor_
void HandleHostVisibilityChanged(bool visible)
void ApplyLayoutPreset(const std::string &preset_name)
void RestoreTemporaryLayoutSnapshot(bool clear_after_restore=false)
void ApplyStartupVisibility(const AppConfig &config)
void ExecutePendingUnsavedSessionAction(const PendingUnsavedSessionAction &action)
WorkspaceWindowManager window_manager_
size_t PendingPaletteColorCountForSession(size_t session_index) const
bool show_rom_load_options_
absl::Status SaveProject()
absl::Status SaveRomInternal(const std::optional< std::string > &save_as_filename)
void SetStartupLoadHints(const AppConfig &config)
void RebaseCleanProjectFileDraft(const std::string &filepath)
std::optional< size_t > pending_project_open_previous_session_id_
void CaptureActiveProjectContext()
absl::Status LoadAssetsLazy(uint64_t loading_handle=0)
bool PendingRomSaveMatchesActiveSession() const
absl::StatusOr< std::string > ResolveProjectBuildCommand() const
void SetAssetLoadMode(AssetLoadMode mode)
void DismissEditorSelection() override
absl::Status DiscardPendingRomBackupRestore()
std::atomic< uint64_t > ui_sync_frame_id_
std::optional< size_t > active_project_context_session_id_
std::string GetPendingUnsavedSessionActionContinueLabel() const
std::string GetPendingUnsavedSessionActionPrompt() const
bool ApplyLayoutProfile(const std::string &profile_id)
absl::Status AutosaveActiveSession()
Editor * GetEditorByType(EditorType type, EditorSet *editor_set) const
void UpdateCurrentRomHash()
absl::Status BuildCurrentProject()
StartupVisibility sidebar_mode_override_
RomLoadOptionsDialog rom_load_options_dialog_
absl::Status LoadRom()
Load a ROM file into a new or existing session.
std::vector< std::string > startup_panel_hints_
void SetupComponentCallbacks()
std::vector< std::function< void()> > deferred_actions_
void RegisterEmulatorPanels()
void OpenEditorAndPanelsFromFlags(const std::string &editor_name, const std::string &panels_str)
StartupVisibility dashboard_mode_override_
void BindProjectContextToSession(RomSession *session, const project::YazeProject &project)
void InitializeSubsystems()
std::optional< size_t > ResolveSessionIndexById(size_t session_id) const
void ApplyCurrentProjectRuntimeContext()
void ShowProjectFileEditor()
void RefreshHackWorkflowBackend()
static bool IsPanelBasedEditor(EditorType type)
void ClearPendingWriteConflicts()
absl::Status Update()
Main update loop for the editor application.
void SetupSidebarCallbacks()
size_t GetCurrentSessionIndex() const
absl::StatusOr< std::string > ResolveProjectRunTarget() const
absl::Status ImportProject(const std::string &project_path)
absl::Status ReloadProjectRom()
size_t GetCurrentSessionId() const
Stable workspace identity; unlike the UI index, it does not compact.
bool ProjectFileDraftTargetsCurrentProject() const
void ClearTemporaryLayoutSnapshot()
absl::Status PrepareActiveProjectEditorDraftsForSave()
ProjectWorkflowStatus MakeRunStatus(const std::string &summary, const std::string &detail, ProjectWorkflowState state) const
void QueueDeferredAction(std::function< void()> action)
absl::Status ValidateProjectRomSelection(const std::string &rom_path)
SelectionPropertiesPanel selection_properties_panel_
WindowDelegate window_delegate_
bool DeleteLayoutSnapshot(const std::string &name)
void ConfigureSession(RomSession *session) override
std::unique_ptr< ActivityBar > activity_bar_
ShortcutManager shortcut_manager_
bool IsRomHashMismatch() const
bool RestoreLayoutSnapshot(const std::string &name, bool remove_after_restore=false)
void RefreshResourceLabelProvider()
bool HasPendingDungeonChangesForSession(size_t session_index) const
std::optional< PendingUnsavedSessionAction > pending_unsaved_session_action_
void MarkEditorInitialized(RomSession *session, EditorType type)
bool SessionHasPendingUnsavedWork(size_t session_index) const
void SyncLayoutScopeFromCurrentProject()
std::unique_ptr< BackgroundCommandTask > active_project_build_
bool IsCurrentProjectContextOwnedBySession(size_t session_id) const
UserSettings user_settings_
WorkspaceManager workspace_manager_
yaze::zelda3::Overworld * overworld() const
ProposalDrawer proposal_drawer_
void ConfigureEditorDependencies(EditorSet *editor_set, Rom *rom, size_t session_id)
absl::Status ResumePendingRomSave()
absl::StatusOr< const project::YazeProject * > PrepareActiveProjectContextForSave()
WelcomeScreen welcome_screen_
std::unique_ptr< ProjectManagementPanel > project_management_panel_
std::unique_ptr< workflow::HackWorkflowBackend > hack_workflow_backend_
absl::Status OpenRomOrProject(const std::string &filename)
PopupManager * popup_manager()
void RestoreProjectContextAfterFailedOpen(std::optional< size_t > previous_session_id)
void RemoveSession(size_t index)
absl::Status CheckOracleRomSafetyPreSave(Rom *rom)
void DetachActiveProjectContext()
UiSyncState GetUiSyncStateSnapshot() const
void PollProjectWorkflowTasks()
absl::Status LoadRomInternal()
ProjectWorkflowStatus MakeBuildStatus(const std::string &summary, const std::string &detail, ProjectWorkflowState state, const std::string &output_tail="", bool can_cancel=false) const
void CancelQueuedProjectBuild()
AssetLoadMode asset_load_mode_
absl::Status DiscardProvisionalSessionCreatedSince(size_t previous_session_count)
absl::Status EnsureEditorAssetsLoaded(EditorType type)
std::unique_ptr< PopupManager > popup_manager_
bool RestoreProjectContextForSession(RomSession *session)
std::atomic< int > pending_editor_deferred_actions_
std::unique_ptr< UICoordinator > ui_coordinator_
EditorActivator editor_activator_
absl::Status SetCurrentRom(Rom *rom)
std::string GetPendingUnsavedSessionActionSaveLabel() const
void InitializeShortcutSystem()
std::optional< PendingProjectRomSelection > pending_project_rom_selection_
void CaptureActiveProjectEditingState()
std::unique_ptr< WindowHost > window_host_
void CaptureTemporaryLayoutSnapshot()
void HandleSessionCreated(size_t index, RomSession *session)
bool EditorRequiresGameData(EditorType type) const
ToastManager * toast_manager()
RomFileManager rom_file_manager_
void CaptureRuntimeFeatureFlags()
void ResetCurrentEditorLayout()
absl::Status ReplaceActiveSessionRom(Rom &&rom, const std::string &filepath)
static bool UpdateAllowedWithoutLoadedRom(EditorType type)
static EditorType GetEditorTypeFromCategory(const std::string &category)
static std::vector< std::string > GetAllEditorCategories()
Get all editor categories in display order for sidebar.
static bool IsPanelBasedEditor(EditorType type)
static std::string GetEditorName(EditorType type)
static std::string GetEditorCategory(EditorType type)
Contains a complete set of editors for a single ROM instance.
size_t session_id() const
void ApplyDependencies(const EditorDependencies &dependencies)
Editor * GetEditor(EditorType type) const
void set_user_settings(UserSettings *settings)
GfxGroupWorkspaceState * gfx_group_workspace()
SettingsPanel * GetSettingsPanel() const
std::vector< Editor * > active_editors_
Interface for editor classes.
virtual absl::Status BeginSaveTransaction()
virtual void ContributeStatus(StatusBar *)
virtual absl::Status Redo()=0
virtual absl::Status Undo()=0
void ProcessDeferredActions()
Process all queued deferred actions.
void ResetWorkspaceLayout()
Reset the workspace layout to defaults.
void ProcessLayoutRebuild(EditorType current_editor_type, bool is_emulator_visible)
Process pending layout rebuild requests.
void InitializeEditorLayout(EditorType type)
Initialize layout for an editor type on first activation.
void ResetCurrentEditorLayout(EditorType editor_type, size_t session_id)
Reset current editor layout to its default configuration.
int PendingDeferredActionCount() const
Approximate pending deferred layout actions for sync diagnostics.
void ApplyLayoutPreset(const std::string &preset_name, size_t session_id)
Apply a named layout preset.
void Initialize(const Dependencies &deps)
Initialize with all dependencies.
Centralized definition of default layouts per editor.
static std::vector< std::string > GetDefaultWindows(EditorType type)
absl::Status LoadFile(const std::string &filepath)
Load a project file into the editor.
void SetProject(project::YazeProject *project)
Set the project pointer for label import operations.
ProjectFileEditorState CaptureState() const
void RestoreState(const ProjectFileEditorState &state, project::YazeProject *project)
void set_active(bool active)
Set whether the editor window is active.
absl::Status SaveFile()
Save the current editor contents to disk.
void ResetForProject(project::YazeProject *project)
void SetSaveCompleteCallback(SaveCompleteCallback callback)
void SetToastManager(ToastManager *toast_manager)
Set toast manager for notifications.
const std::string & filepath() const
Get the current filepath.
void SetSaveGuardCallback(SaveGuardCallback callback)
Panel for managing project settings, ROM versions, and snapshots.
void SetBuildStatus(const ProjectWorkflowStatus &status)
void SetRunStatus(const ProjectWorkflowStatus &status)
absl::Status FinalizeProjectCreation(const std::string &project_name, const std::string &project_path)
Complete project creation after ROM is loaded.
absl::Status ValidateProjectCreationTarget(const std::string &project_name, const std::string &project_path=std::string()) const
absl::Status SetProjectRom(const std::string &rom_path)
Set the ROM for the current project.
absl::Status CreateNewProject(const std::string &template_name="")
void CancelPendingProject()
Cancel pending project creation.
bool IsPendingRomSelection() const
Check if project is waiting for ROM selection.
absl::Status ImportProject(const std::string &project_path)
project::YazeProject & GetCurrentProject()
static float GetDefaultDrawerWidth(DrawerType type, EditorType editor=EditorType::kUnknown)
Get the default width for a specific drawer type.
std::vector< BackupEntry > ListBackups(const std::string &rom_filename) const
absl::Status LoadRom(Rom *rom, const std::string &filename)
absl::Status SaveRom(Rom *rom)
absl::Status SaveRomAs(Rom *rom, const std::string &filename)
Manages ROM and project persistence state.
void SetProjectContext(const project::YazeProject *project)
void UpdateCurrentRomHash(Rom *rom)
Recompute the hash of the current ROM.
bool ShouldBypassWriteConflict() const
std::vector< RomFileManager::BackupEntry > GetRomBackups(Rom *rom) const
void SetPotItemConfirmPending(int unloaded_rooms, int total_rooms)
Set pot-item confirmation pending (called by SaveRom when needed).
absl::Status CheckRomWritePolicy(Rom *rom, const std::optional< std::string > &target_filename=std::nullopt)
Enforce project write policy; may set pending_rom_write_confirm.
bool ShouldSuppressPotItemSave() const
bool HasPendingPotItemSaveConfirmation() const
void ResetPendingSaveState()
void CancelRomWriteConfirm()
absl::Status CheckRomOpenPolicy(Rom *rom)
Validate that the loaded ROM is a safe project target to open/edit.
void ClearPotItemBypass()
PotItemSaveDecision ResolvePotItemSaveConfirmation(PotItemSaveDecision decision)
int pending_pot_item_unloaded_rooms() const
void ConsumeWriteConflictBypass()
bool ShouldBypassPotItemConfirm() const
const std::vector< core::WriteConflict > & pending_write_conflicts() const
void SetPendingWriteConflicts(std::vector< core::WriteConflict > conflicts)
absl::Status CheckOracleRomSafetyPreSave(Rom *rom)
Run Oracle-specific ROM safety preflight before saving.
void Initialize(Dependencies deps)
absl::Status PruneRomBackups(Rom *rom)
bool IsRomWriteConfirmPending() const
void ApplyDefaultBackupPolicy(bool enabled, const std::string &folder, int retention_count, bool keep_daily, int keep_daily_days)
Apply default backup policy from user settings.
void Open(Rom *rom, const std::string &rom_filename)
Open the dialog after ROM detection.
void SetConfirmCallback(std::function< void(const LoadOptions &)> callback)
Set callback for when options are confirmed.
void Draw(bool *p_open)
Draw the dialog (wrapper around Show)
The ScreenEditor class allows the user to edit a variety of screens in the game or create a custom me...
void SetAgentCallbacks(std::function< void(const std::string &)> send_callback, std::function< void()> focus_callback)
void ClearSelection()
Clear the current selection.
static bool PathsReferToSameBackingFile(const std::string &lhs, const std::string &rhs)
A session-aware status bar displayed at the bottom of the application.
void ClearProjectWorkflowStatus()
void SetSessionInfo(size_t session_id, size_t total_sessions)
Set session information.
void SetBuildStatus(const ProjectWorkflowStatus &status)
void SetRunStatus(const ProjectWorkflowStatus &status)
void SetRom(Rom *rom)
Set the current ROM for dirty status and filename display.
void SetCustomSegment(const std::string &key, const std::string &value)
Set a custom segment with key-value pair.
void SetEnabled(bool enabled)
Enable or disable the status bar.
void Initialize(GlobalEditorContext *context)
void ClearEditorContributions()
Clear frame-scoped editor contributions.
void Draw()
Draw the status bar.
void SetAgentToggleCallback(std::function< void()> callback)
void SetAgentInfo(const std::string &provider, const std::string &model, bool active)
void Show(const std::string &message, ToastType type=ToastType::kInfo, float ttl_seconds=3.0f)
bool ApplyPanelLayoutDefaultsRevision(int target_revision)
static constexpr int kLatestPanelLayoutDefaultsRevision
void SetNewProjectCallback(std::function< void()> callback)
Set callback for creating new project.
void SetOpenAgentCallback(std::function< void()> callback)
Set callback for opening AI Agent.
void SetOpenAssemblyEditorNoRomCallback(std::function< void()> callback)
Open the assembly editor for file/folder work (no ROM required).
void SetOpenRomCallback(std::function< void()> callback)
Set callback for opening ROM.
void SetOpenPrototypeResearchCallback(std::function< void()> callback)
Open the graphics editor focused on prototype research (no ROM).
void SetOpenProjectDialogCallback(std::function< void()> callback)
Set callback for opening the project file dialog.
void SetOpenProjectManagementCallback(std::function< void()> callback)
Set callback for showing project management.
void SetOpenProjectFileEditorCallback(std::function< void()> callback)
Set callback for showing the project file editor.
void SetNewProjectWithTemplateCallback(std::function< void(const std::string &)> callback)
Set callback for creating project with template.
void SetOpenProjectCallback(std::function< void(const std::string &)> callback)
Set callback for opening project.
void set_apply_preset_callback(std::function< void(const std::string &)> callback)
void set_apply_preset_callback(std::function< void(const std::string &)> callback)
void set_window_manager(WorkspaceWindowManager *manager)
void set_layout_manager(LayoutManager *manager)
void EnableFileBrowser(const std::string &category, const std::string &root_path="")
void SetEventBus(EventBus *event_bus)
size_t GetActiveSessionId() const
void SetSidebarVisible(bool visible, bool notify=true)
std::vector< WindowDescriptor > GetWindowsInCategory(size_t session_id, const std::string &category) const
void TriggerShowShortcuts()
void SetEditorResolver(std::function< Editor *(const std::string &)> resolver)
void RestoreVisibilityState(size_t session_id, const std::unordered_map< std::string, bool > &state, bool publish_events=false)
Restore panel visibility state from persistence.
void SetPanelBrowserCategoryWidthChangedCallback(std::function< void(float)> cb)
const WindowDescriptor * GetWindowDescriptor(size_t session_id, const std::string &base_window_id) const
void ToggleSidebarVisibility()
const std::unordered_map< std::string, WindowDescriptor > & GetAllWindowDescriptors() const
Get all panel descriptors (for layout designer, panel browser, etc.)
void SetActiveCategory(const std::string &category, bool notify=true)
void SetSidebarStateChangedCallback(std::function< void(bool, bool)> cb)
void TriggerShowCommandPalette()
void RegisterRegistryWindowContent(std::unique_ptr< WindowContent > window)
Register a ContentRegistry-managed WindowContent instance.
std::string GetActiveCategory() const
void RegisterWindowContent(std::unique_ptr< WindowContent > window)
Register a WindowContent instance for central drawing.
static constexpr const char * kDashboardCategory
std::vector< std::string > GetVisibleWindowIds(size_t session_id) const
Get list of currently visible panel IDs for a session.
void RegisterWindow(size_t session_id, const WindowDescriptor &descriptor)
void SetStoredSidePanelWidth(float width, bool notify=false)
void SetCategoryChangedCallback(std::function< void(const std::string &)> cb)
void SetFileBrowserPath(const std::string &category, const std::string &path)
void SetOnWindowCategorySelectedCallback(std::function< void(const std::string &)> callback)
void SetOnWindowClickedCallback(std::function< void(const std::string &)> callback)
bool OpenWindow(size_t session_id, const std::string &base_window_id)
void DrawVisibleWindows()
void TriggerShowSettings()
void SetSidePanelWidthChangedCallback(std::function< void(float)> cb)
void SetWindowBrowserCategoryWidth(float width, bool notify=true)
void RegisterRegistryWindowContentsForSession(size_t session_id)
Register descriptors for all registry window contents in a session.
void SetFileClickedCallback(std::function< void(const std::string &category, const std::string &path)> callback)
bool IsSidebarVisible() const
void SetSidebarExpanded(bool expanded, bool notify=true)
bool * GetWindowVisibilityFlag(size_t session_id, const std::string &base_window_id)
void RestorePinnedState(const std::unordered_map< std::string, bool > &state)
Restore pinned panel state from persistence.
void RegisterPanelAlias(const std::string &legacy_base_id, const std::string &canonical_base_id)
Register a legacy panel ID alias that resolves to a canonical ID.
void MarkWindowRecentlyUsed(const std::string &window_id)
ScopedEditorSaveTransactions & operator=(const ScopedEditorSaveTransactions &)=delete
std::vector< Editor * > editors_
absl::Status Begin(Editor *editor)
~ScopedEditorSaveTransactions()
ScopedEditorSaveTransactions(const ScopedEditorSaveTransactions &)=delete
ScopedEditorSaveTransactions()=default
void set_window_manager(editor::WorkspaceWindowManager *manager)
bool is_audio_focus_mode() const
void set_renderer(gfx::IRenderer *renderer)
bool is_snes_initialized() const
auto running() const -> bool
absl::Status ReloadRuntimeRom(const std::vector< uint8_t > &rom_data)
auto mutable_gfx_sheets()
Get mutable reference to all graphics sheets.
Defines an abstract interface for all rendering operations.
bool HasUnsavedChanges() const
Check if there are ANY unsaved changes.
void ActivateSession(zelda3::GameData *game_data)
Select the palette state for a ROM session without resnapshotting it.
void Initialize(zelda3::GameData *game_data)
Initialize the palette manager with GameData.
size_t GetModifiedColorCount() const
Get count of modified colors across all groups.
static PaletteManager & Get()
Get the singleton instance.
void ReleaseSession(const zelda3::GameData *game_data)
Forget all palette tracking for a closing or reloaded ROM session.
static MotionProfile ClampMotionProfile(int raw_profile)
void SetMotionPreferences(bool reduced_motion, MotionProfile profile)
void ClearWorkspaceTransitionState()
RAII guard for ImGui style colors.
void ApplyTheme(const std::string &theme_name)
void SetOnThemeChangedCallback(ThemeChangedCallback callback)
static ThemeManager & Get()
void SetLanguage(const std::string &locale)
static LanguageManager & Get()
void SetOnLanguageChangedCallback(LanguageChangedCallback cb)
static RecentFilesManager & GetInstance()
void SetCurrentRom(Rom *rom)
void DrawTestDashboard(bool *show_dashboard=nullptr)
static TestManager & Get()
void UpdateResourceStats()
static void ShowOpenFileDialogAsync(const FileDialogOptions &options, std::function< void(const std::string &)> callback)
static std::string ShowSaveFileDialog(const std::string &default_name="", const std::string &default_extension="")
ShowSaveFileDialog opens a save file dialog and returns the selected filepath. Uses global feature fl...
static std::string ShowOpenFileDialog()
ShowOpenFileDialog opens a file dialog and returns the selected filepath. Uses global feature flag to...
static std::string ShowOpenFolderDialog()
ShowOpenFolderDialog opens a file dialog and returns the selected folder path. Uses global feature fl...
static const std::vector< std::string > & DefaultSubtypeFilenamesForObject(int object_id)
void SetObjectFileMap(const std::unordered_map< int, std::vector< std::string > > &map)
static CustomObjectManager & Get()
void Initialize(const std::string &custom_objects_folder)
void ClearObjectFileMap()
void RefreshFeatureFlagMappings()
static DrawRoutineRegistry & Get()
Represents the full Overworld data, light and dark world.
std::unordered_map< std::string, LabelMap > ProjectLabels
void SetHackManifest(const core::HackManifest *manifest)
Set the hack manifest reference for ASM-defined labels.
void SetProjectLabels(ProjectLabels *labels)
Set the project labels reference (typically from YazeProject)
int main(int argc, char **argv)
#define ICON_MD_FOLDER_OPEN
#define ICON_MD_VIDEOGAME_ASSET
#define ICON_MD_BUG_REPORT
#define ICON_MD_AUDIOTRACK
#define ICON_MD_DASHBOARD
#define ICON_MD_SPORTS_ESPORTS
#define ICON_MD_AUDIO_FILE
#define ICON_MD_SMART_TOY
#define ICON_MD_MENU_OPEN
#define LOG_DEBUG(category, format,...)
#define LOG_ERROR(category, format,...)
#define LOG_WARN(category, format,...)
#define LOG_INFO(category, format,...)
#define PRINT_IF_ERROR(expression)
#define ASSIGN_OR_RETURN(type_variable_name, expression)
constexpr char kOverworldExpandedPtrHigh[]
constexpr char kOverworldEntrancePosExpanded[]
constexpr char kExpandedMusicHook[]
constexpr char kExpandedMusicMain[]
constexpr char kOverworldExpandedPtrMagic[]
constexpr char kExpandedMessageEnd[]
constexpr char kOverworldExpandedPtrMarker[]
constexpr char kOverworldEntranceMapExpanded[]
constexpr char kOverworldEntranceFlagExpanded[]
constexpr char kExpandedMessageStart[]
constexpr char kOverworldEntranceIdExpanded[]
constexpr char kOverworldExpandedPtrLow[]
constexpr char kExpandedMusicAux[]
void ClearWorkflowHistory()
void SetGlobalContext(GlobalEditorContext *ctx)
void SetShowWorkflowOutputCallback(std::function< void()> callback)
void SetEditorWindowContext(const std::string &category, Editor *editor)
void SetEventBus(::yaze::EventBus *bus)
Set the current EventBus instance.
void SetRom(Rom *rom)
Set the current ROM instance.
void SetGameData(::yaze::zelda3::GameData *data)
Set the current game data instance.
void AppendWorkflowHistory(const ProjectWorkflowHistoryEntry &entry)
void SetRunProjectWorkflowCallback(std::function< void()> callback)
void SetBuildWorkflowStatus(const ProjectWorkflowStatus &status)
void SetCancelBuildWorkflowCallback(std::function< void()> callback)
void SetLayoutManager(LayoutManager *manager)
void SetBuildWorkflowLog(const std::string &output)
void SetStartBuildWorkflowCallback(std::function< void()> callback)
void SetRunWorkflowStatus(const ProjectWorkflowStatus &status)
void SetHackWorkflowBackend(workflow::HackWorkflowBackend *backend)
void SetUserSettings(UserSettings *settings)
void Clear()
Clear all context state.
void SetCurrentProject(::yaze::project::YazeProject *project)
Set the current project instance.
std::vector< std::unique_ptr< WindowContent > > CreateAll()
Create new instances of all registered panels.
bool IsTransientPanelVisibilityId(absl::string_view panel_id)
void UpdateBuildWorkflowStatus(StatusBar *status_bar, ProjectManagementPanel *project_panel, const ProjectWorkflowStatus &status)
void UpdateRunWorkflowStatus(StatusBar *status_bar, ProjectManagementPanel *project_panel, const ProjectWorkflowStatus &status)
constexpr int kTrackCustomObjectId
std::string LastNonEmptyLine(const std::string &text)
bool HasAnyOverride(const core::RomAddressOverrides &overrides, std::initializer_list< const char * > keys)
bool ProjectUsesCustomObjects(const project::YazeProject &project)
void AppendWorkflowHistoryEntry(const std::string &kind, const ProjectWorkflowStatus &status, const std::string &output_log)
std::string StripSessionPrefix(absl::string_view panel_id)
bool SeedLegacyTrackObjectMapping(project::YazeProject *project, std::string *warning)
std::vector< std::string > ValidateRomAddressOverrides(const core::RomAddressOverrides &overrides, const Rom &rom)
void SeedOracleProjectInRecents()
std::unique_ptr< HackWorkflowBackend > CreateHackWorkflowBackendForProject(const project::YazeProject *project)
Editors are the view controllers for the application.
constexpr std::array< const char *, 14 > kEditorNames
std::optional< EditorType > ParseEditorTypeFromString(absl::string_view name)
void ConfigureMenuShortcuts(const ShortcutDependencies &deps, ShortcutManager *shortcut_manager)
void RegisterDefaultEditorFactories(EditorRegistry *registry)
void ConfigurePanelShortcuts(const ShortcutDependencies &deps, ShortcutManager *shortcut_manager)
Register configurable panel shortcuts from user settings.
size_t EditorTypeIndex(EditorType type)
void ConfigureEditorShortcuts(const ShortcutDependencies &deps, ShortcutManager *shortcut_manager)
void ExecuteShortcuts(const ShortcutManager &shortcut_manager)
ImVec4 GetSurfaceContainerHighestVec4()
ImVec4 GetTextSecondaryVec4()
ImVec4 GetSurfaceContainerHighVec4()
DiffSummary ComputeDiffRanges(const std::vector< uint8_t > &before, const std::vector< uint8_t > &after)
void RegisterZ3edTestSuites()
FileDialogOptions MakeRomFileDialogOptions(bool include_all_files)
absl::Status LoadGameData(Rom &rom, GameData &data, const LoadOptions &options)
Loads all Zelda3-specific game data from a generic ROM.
constexpr int kExpandedPtrTableMarker
constexpr int kNumOverworldMaps
void SetPreferHmagicSpriteNames(bool prefer)
constexpr uint8_t kExpandedPtrTableMagic
constexpr int kOverworldEntranceExpandedFlagPos
ResourceLabelProvider & GetResourceLabels()
Get the global ResourceLabelProvider instance.
AssetLoadMode
Asset loading mode for editor resources.
void SetActiveFontIndex(int index)
#define RETURN_IF_ERROR(expr)
Configuration options for the application startup.
std::string startup_editor
StartupVisibility welcome_mode
std::vector< std::string > open_panels
StartupVisibility sidebar_mode
StartupVisibility dashboard_mode
bool kEnableCustomObjects
struct yaze::core::FeatureFlags::Flags::Dungeon dungeon
std::unordered_map< std::string, std::unordered_map< std::string, std::string > > all_resource_labels
std::unordered_map< std::string, uint32_t > addresses
std::optional< uint32_t > GetAddress(const std::string &key) const
LayoutManager * layout_manager
std::function< EditorSet *()> get_current_editor_set
std::function< void(std::function< void()>)> queue_deferred_action
ToastManager * toast_manager
RightDrawerManager * right_drawer_manager
UICoordinator * ui_coordinator
std::function< size_t()> get_current_session_id
std::function< absl::Status(EditorType)> ensure_editor_assets_loaded
WorkspaceWindowManager * window_manager
Unified dependency container for all editor types.
project::YazeProject * project
GlobalEditorContext * global_context
ToastManager * toast_manager
SharedClipboard * shared_clipboard
gfx::IRenderer * renderer
ShortcutManager * shortcut_manager
UserSettings * user_settings
core::VersionManager * version_manager
zelda3::GameData * game_data
WorkspaceWindowManager * window_manager
PopupManager * popup_manager
GfxGroupWorkspaceState * gfx_group_workspace
std::string previous_path
bool layout_rebuild_pending
int pending_layout_actions
int pending_editor_actions
Published after ImGui::NewFrame and dockspace creation.
static JumpToMapRequestEvent Create(int map, size_t session=0)
static JumpToRoomRequestEvent Create(int room, size_t session=0)
All dependencies required by LayoutCoordinator.
ToastManager * toast_manager
UICoordinator * ui_coordinator
LayoutManager * layout_manager
WorkspaceWindowManager * window_manager
RightDrawerManager * right_drawer_manager
Built-in workflow-oriented layout profiles.
Published when panel visibility changes.
bool save_overworld_items
std::string selected_preset
bool save_overworld_exits
bool enable_custom_overworld
bool save_overworld_entrances
Published when a ROM is successfully loaded into a session.
Represents a single session, containing a ROM and its associated editors.
core::FeatureFlags::Flags feature_flags
ProjectFileEditorState project_file_editor_state
size_t session_id() const
std::array< bool, kEditorTypeCount > editor_initialized
zelda3::GameData game_data
std::unique_ptr< core::VersionManager > version_manager
std::array< bool, kEditorTypeCount > editor_assets_loaded
std::optional< project::YazeProject > project_context
Published when a session is closed.
Published when a new session is created.
Published when the active session changes.
UserSettings * user_settings
SessionCoordinator * session_coordinator
WorkspaceManager * workspace_manager
EditorRegistry * editor_registry
MenuOrchestrator * menu_orchestrator
ToastManager * toast_manager
RomFileManager * rom_file_manager
EditorManager * editor_manager
ProjectManager * project_manager
UICoordinator * ui_coordinator
PopupManager * popup_manager
WorkspaceWindowManager * window_manager
Optional behavior for an interactive status bar segment.
Activity bar or menu action request.
float sidebar_panel_width
bool sidebar_panel_expanded
std::unordered_map< std::string, float > right_panel_widths
bool show_welcome_on_startup
std::string last_theme_name
std::string sidebar_active_category
std::unordered_map< std::string, std::unordered_map< std::string, bool > > panel_visibility_state
std::unordered_map< std::string, bool > pinned_panels
bool prefer_hmagic_sprite_names
float panel_browser_category_width
Declarative registration contract for editor windows.
std::string shortcut_hint
Metadata for a dockable editor window (formerly PanelInfo)
std::function< void()> on_show
std::string shortcut_hint
std::function< void()> on_hide
WindowContextScope context_scope
WindowLifecycle window_lifecycle
void DisplayLabels(bool *p_open)
std::unordered_map< std::string, std::unordered_map< std::string, std::string > > labels_
int backup_keep_daily_days
int backup_retention_count
float autosave_interval_secs
std::vector< std::string > recent_files
Modern project structure with comprehensive settings consolidation.
std::string rom_backup_folder
std::unordered_map< int, std::vector< std::string > > custom_object_files
std::string custom_objects_folder
absl::Status RepairProject()
std::string MakeStorageKey(absl::string_view suffix) const
bool project_opened() const
absl::Status LoadFromString(const std::string &content, const std::string &project_path)
std::string git_repository
core::HackManifest hack_manifest
std::unordered_map< std::string, std::unordered_map< std::string, std::string > > resource_labels
std::string assets_folder
std::string labels_filename
std::string GetDisplayName() const
WorkspaceSettings workspace_settings
std::string GetAbsolutePath(const std::string &relative_path) const
absl::Status Open(const std::string &project_path)
absl::Status Validate() const
core::FeatureFlags::Flags feature_flags
core::RomAddressOverrides rom_address_overrides