#include "editor_manager.h"#include <cstdint>#include <cstring>#include <chrono>#include <exception>#include <functional>#include <memory>#include <optional>#include <sstream>#include <string>#include <unordered_set>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "absl/strings/ascii.h"#include "absl/strings/match.h"#include "absl/strings/str_format.h"#include "absl/strings/str_split.h"#include "absl/strings/strip.h"#include "imgui/imgui.h"#include "imgui/imgui_internal.h"#include "app/application.h"#include "app/editor/code/assembly_editor.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/editor.h"#include "app/editor/graphics/graphics_editor.h"#include "app/editor/graphics/screen_editor.h"#include "app/editor/menu/activity_bar.h"#include "app/editor/menu/menu_orchestrator.h"#include "app/editor/music/music_editor.h"#include "app/editor/overworld/overworld_editor.h"#include "app/editor/palette/palette_editor.h"#include "app/editor/session_types.h"#include "app/editor/sprite/sprite_editor.h"#include "app/editor/system/editor_registry.h"#include "app/editor/system/panel_manager.h"#include "app/editor/system/shortcut_configurator.h"#include "app/editor/ui/dashboard_panel.h"#include "app/editor/ui/popup_manager.h"#include "app/editor/ui/project_management_panel.h"#include "app/editor/ui/settings_panel.h"#include "app/editor/ui/toast_manager.h"#include "app/editor/ui/ui_coordinator.h"#include "app/emu/emulator.h"#include "app/gfx/debug/performance/performance_dashboard.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gui/core/icons.h"#include "app/gui/core/theme_manager.h"#include "app/platform/timing.h"#include "app/test/test_manager.h"#include "cli/service/agent/agent_control_server.h"#include "core/features.h"#include "core/project.h"#include "editor/menu/right_panel_manager.h"#include "editor/system/shortcut_manager.h"#include "app/editor/layout/layout_manager.h"#include "editor/ui/rom_load_options_dialog.h"#include "rom/rom.h"#include "util/file_util.h"#include "util/log.h"#include "util/macro.h"#include "yaze_config.h"#include "zelda3/game_data.h"#include "zelda3/resource_labels.h"#include "zelda3/screen/dungeon_map.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{editor_manager.cc} |
Macros | |
| #define | IMGUI_DEFINE_MATH_OPERATORS |
Functions | |
| std::string | yaze::editor::anonymous_namespace{editor_manager.cc}::GetEditorName (EditorType type) |
| std::optional< EditorType > | yaze::editor::anonymous_namespace{editor_manager.cc}::ParseEditorTypeFromString (absl::string_view name) |
| std::string | yaze::editor::anonymous_namespace{editor_manager.cc}::StripSessionPrefix (absl::string_view panel_id) |
| #define IMGUI_DEFINE_MATH_OPERATORS |
Definition at line 21 of file editor_manager.cc.