1#ifndef YAZE_APP_ZELDA3_OVERWORLD_ENTRANCE_H
2#define YAZE_APP_ZELDA3_OVERWORLD_ENTRANCE_H
9#include "absl/status/status.h"
10#include "absl/status/statusor.h"
92 uint16_t map_pos,
bool hole)
101 uint8_t normalized_map_id = map_id % 0x40;
102 int mapX = normalized_map_id % 8;
103 int mapY = normalized_map_id / 8;
106 game_x_ =
static_cast<int>((std::abs(x - (mapX * 512)) / 16));
107 game_y_ =
static_cast<int>((std::abs(y - (mapY * 512)) / 16));
111 const void* context =
nullptr)
override {
116 uint8_t normalized_map_id = map_id % 0x40;
117 int mapX = normalized_map_id % 8;
118 int mapY = normalized_map_id / 8;
121 game_x_ =
static_cast<int>((std::abs(
x_ - (mapX * 512)) / 16));
122 game_y_ =
static_cast<int>((std::abs(
y_ - (mapY * 512)) / 16));
133 std::array<uint16_t, kNumEntranceTileTypes>
low;
134 std::array<uint16_t, kNumEntranceTileTypes>
high;
138absl::StatusOr<std::vector<OverworldEntrance>>
LoadHoles(
Rom* rom);
141 const std::vector<OverworldEntrance>& entrances,
142 bool expanded_entrances);
143absl::Status
SaveHoles(
Rom* rom,
const std::vector<OverworldEntrance>& holes);
151 tiletypes.
low[i] = value_low;
154 tiletypes.
high[i] = value_high;
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
absl::StatusOr< uint16_t > ReadWord(int offset)
Base class for all overworld and dungeon entities.
enum yaze::zelda3::GameEntity::EntityType entity_type_
OverworldEntrance()=default
OverworldEntrance(int x, int y, uint8_t entrance_id, short map_id, uint16_t map_pos, bool hole)
void UpdateMapProperties(uint16_t map_id, const void *context=nullptr) override
Update entity properties based on map position.
#define ASSIGN_OR_RETURN(type_variable_name, expression)
Zelda 3 specific classes and functions.
absl::Status SaveEntrances(Rom *rom, const std::vector< OverworldEntrance > &entrances, bool expanded_entrances)
constexpr int kOverworldHoleArea
constexpr int kOverworldEntrancePos
constexpr int kOverworldHoleEntrance
constexpr int kEntranceFloorEXP
constexpr int kEntranceCameraXTriggerEXP
constexpr int kEntranceTotalEXP
absl::StatusOr< std::vector< OverworldEntrance > > LoadEntrances(Rom *rom)
constexpr int kEntranceScrollEdgeEXP
constexpr int kOverworldEntranceEntranceIdExpanded
constexpr int kEntranceCameraY
constexpr int kNumOverworldHoles
constexpr int kOverworldEntranceEntranceId
constexpr int kOverworldHolePos
constexpr int kOverworldEntranceMap
constexpr int kEntranceLadderBgEXP
constexpr int kEntranceXPositionEXP
constexpr int kNumEntranceTileTypes
constexpr int kEntranceNorthTavern
constexpr int kEntranceCameraYEXP
constexpr int kEntranceRoomEXP
constexpr int kEntranceDungeonEXP
constexpr int kEntranceYPositionEXP
constexpr int kEntranceCameraX
constexpr int kOverworldEntrancePosExpanded
constexpr int kEntranceBlocksetEXP
constexpr int kEntranceCameraYTriggerEXP
constexpr int kEntranceExitEXP
constexpr int kEntranceTileTypePtrHigh
constexpr int kOverworldEntranceMapExpanded
constexpr int kEntranceTileTypePtrLow
absl::Status SaveHoles(Rom *rom, const std::vector< OverworldEntrance > &holes)
absl::StatusOr< OverworldEntranceTileTypes > LoadEntranceTileTypes(Rom *rom)
absl::StatusOr< std::vector< OverworldEntrance > > LoadHoles(Rom *rom)
constexpr int kEntranceScrollQuadrantEXP
constexpr int kOverworldEntranceExpandedFlagPos
constexpr int kEntranceEXP
constexpr int kEntranceTotal
constexpr int kEntranceDoorEXP
constexpr int kNumOverworldEntrances
constexpr int kEntranceExtraEXP
constexpr int kEntranceScrollingEXP
constexpr int kEntranceMusicEXP
constexpr int kEntranceCameraXEXP
constexpr int kEntranceLinkSpawn
std::array< uint16_t, kNumEntranceTileTypes > high
std::array< uint16_t, kNumEntranceTileTypes > low