#include <map>#include <memory>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/editor/editor.h"#include "app/editor/system/panel_manager.h"#include "app/emu/render/emulator_render_service.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/app/editor_layout.h"#include "app/gui/widgets/dungeon_object_emulator_preview.h"#include "app/gui/widgets/palette_editor_widget.h"#include "dungeon_canvas_viewer.h"#include "dungeon_room_loader.h"#include "dungeon_room_selector.h"#include "imgui/imgui.h"#include "panels/dungeon_room_graphics_panel.h"#include "panels/object_editor_panel.h"#include "rom/rom.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_entrance.h"#include "zelda3/game_data.h"
Go to the source code of this file.
Classes | |
| class | yaze::editor::DungeonEditorV2 |
| DungeonEditorV2 - Simplified dungeon editor using component delegation. More... | |
| struct | yaze::editor::DungeonEditorV2::PendingSwap |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |