yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_editor_v2.h File Reference
#include <map>
#include <memory>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/editor/editor.h"
#include "app/editor/system/panel_manager.h"
#include "app/emu/render/emulator_render_service.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/app/editor_layout.h"
#include "app/gui/widgets/dungeon_object_emulator_preview.h"
#include "app/gui/widgets/palette_editor_widget.h"
#include "dungeon_canvas_viewer.h"
#include "dungeon_room_loader.h"
#include "dungeon_room_selector.h"
#include "imgui/imgui.h"
#include "panels/dungeon_room_graphics_panel.h"
#include "panels/object_editor_panel.h"
#include "rom/rom.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/game_data.h"
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Classes

class  yaze::editor::DungeonEditorV2
 DungeonEditorV2 - Simplified dungeon editor using component delegation. More...
 
struct  yaze::editor::DungeonEditorV2::PendingSwap
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.