#include <string>#include <vector>#include "app/editor/code/assembly_editor.h"#include "app/editor/code/memory_editor.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/graphics/graphics_editor.h"#include "app/editor/graphics/screen_editor.h"#include "app/editor/message/message_editor.h"#include "app/editor/music/music_editor.h"#include "app/editor/overworld/overworld_editor.h"#include "app/editor/palette/palette_editor.h"#include "app/editor/sprite/sprite_editor.h"#include "app/editor/ui/settings_panel.h"#include "rom/rom.h"#include "zelda3/game_data.h"#include "core/features.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::EditorSet |
| Contains a complete set of editors for a single ROM instance. More... | |
| struct | yaze::editor::RomSession |
| Represents a single session, containing a ROM and its associated editors. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |