#include <chrono>#include <memory>#include <string>#include <unordered_map>#include "absl/status/statusor.h"#include "app/editor/code/assembly_editor.h"#include "app/editor/editor.h"#include "app/gui/app/editor_layout.h"#include "rom/rom.h"#include "app/emu/audio/audio_backend.h"#include "imgui/imgui.h"#include "app/editor/music/instrument_editor_view.h"#include "app/editor/music/piano_roll_view.h"#include "app/editor/music/sample_editor_view.h"#include "app/editor/music/song_browser_view.h"#include "app/editor/music/tracker_view.h"#include "zelda3/music/asm_exporter.h"#include "zelda3/music/asm_importer.h"#include "zelda3/music/music_bank.h"#include "zelda3/music/spc_serializer.h"#include "app/editor/music/music_player.h"
Go to the source code of this file.
Classes | |
| class | yaze::editor::MusicEditor |
| A class for editing music data in a Rom. More... | |
| struct | yaze::editor::MusicEditor::UndoState |
| struct | yaze::editor::MusicEditor::SongPianoRollWindow |
Namespaces | |
| namespace | yaze |
| namespace | yaze::emu |
| SNES Emulation and debugging tools. | |
| namespace | yaze::emu::audio |
| namespace | yaze::project |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| const ImGuiTableFlags | yaze::editor::toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit |
| const ImGuiTableFlags | yaze::editor::music_editor_flags_ |