#include <array>#include <memory>#include <string>#include <vector>#include "absl/status/status.h"#include "app/editor/editor.h"#include "app/editor/graphics/gfx_group_editor.h"#include "app/editor/graphics/graphics_editor_state.h"#include "app/editor/graphics/link_sprite_panel.h"#include "app/editor/graphics/palette_controls_panel.h"#include "app/editor/graphics/paletteset_editor_panel.h"#include "app/editor/graphics/pixel_editor_panel.h"#include "app/editor/graphics/polyhedral_editor_panel.h"#include "app/editor/graphics/sheet_browser_panel.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "rom/rom.h"#include "zelda3/game_data.h"
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Classes | |
| class | yaze::editor::GraphicsEditor |
| Allows the user to edit graphics sheets from the game or view prototype graphics. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| const std::string | yaze::editor::kSuperDonkeyTiles [] |
| const std::string | yaze::editor::kSuperDonkeySprites [] |