1#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
2#define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
9#include "absl/status/status.h"
30 "97C05",
"98219",
"9871E",
"98C00",
"99084",
"995AF",
"99DE0",
"9A27E",
31 "9A741",
"9AC31",
"9B07E",
"9B55C",
"9B963",
"9BB99",
"9C009",
"9C4B4",
32 "9C92B",
"9CDD6",
"9D2C2",
"9E037",
"9E527",
"9EA56",
"9EF65",
"9FCD1",
33 "A0193",
"A059E",
"A0B17",
"A0FB6",
"A14A5",
"A1988",
"A1E66",
"A232B",
34 "A27F0",
"A2B6E",
"A302C",
"A3453",
"A38CA",
"A42BB",
"A470C",
"A4BA9",
35 "A5089",
"A5385",
"A5742",
"A5BCC",
"A6017",
"A6361",
"A66F8"};
38 "A8E5D",
"A9435",
"A9934",
"A9D83",
"AA2F1",
"AA6D4",
"AABE4",
"AB127",
39 "AB65A",
"ABBDD",
"AC38D",
"AC797",
"ACCC8",
"AD0AE",
"AD245",
"AD554",
40 "ADAAC",
"ADECC",
"AE453",
"AE9D2",
"AEF40",
"AF3C9",
"AF92E",
"AFE9D",
41 "B03D2",
"B09AC",
"B0F0C",
"B1430",
"B1859",
"B1E01",
"B229A",
"B2854",
42 "B2D27",
"B31D7",
"B3B58",
"B40B5",
"B45A5",
"B4D64",
"B5031",
"B555F",
43 "B5F30",
"B6858",
"B70DD",
"B7526",
"B79EC",
"B7C83",
"B80F7",
"B85CC",
44 "B8A3F",
"B8F97",
"B94F2",
"B9A20",
"B9E9A",
"BA3A2",
"BA8F6",
"BACDC",
45 "BB1F9",
"BB781",
"BBCCA",
"BC26D",
"BC7D4",
"BCBB0",
"BD082",
"BD5FC",
46 "BE115",
"BE5C2",
"BEB63",
"BF0CB",
"BF607",
"BFA55",
"BFD71",
"C017D",
47 "C0567",
"C0981",
"C0BA7",
"C116D",
"C166A",
"C1FE0",
"C24CE",
"C2B19"};
70 absl::Status
Load()
override;
71 absl::Status
Save()
override;
72 absl::Status
Update()
override;
73 absl::Status
Cut()
override {
return absl::UnimplementedError(
"Cut"); }
74 absl::Status
Copy()
override {
return absl::UnimplementedError(
"Copy"); }
75 absl::Status
Paste()
override {
return absl::UnimplementedError(
"Paste"); }
76 absl::Status
Undo()
override {
return absl::UnimplementedError(
"Undo"); }
77 absl::Status
Redo()
override {
return absl::UnimplementedError(
"Redo"); }
78 absl::Status
Find()
override {
return absl::UnimplementedError(
"Find"); }
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Interface for editor classes.
zelda3::GameData * game_data() const
Shared state between GraphicsEditor panel components.
Allows the user to edit graphics sheets from the game or view prototype graphics.
std::vector< uint8_t > scr_data_
GraphicsEditorState state_
absl::Status Save() override
GraphicsEditor(Rom *rom=nullptr)
uint64_t clipboard_offset_
gfx::PaletteGroup col_file_palette_group_
gui::Canvas super_donkey_canvas_
std::string tilemap_file_name_
std::string col_file_path_
std::string cgx_file_path_
absl::Status DrawMemoryEditor()
absl::Status Load() override
std::unique_ptr< GfxGroupEditor > gfx_group_panel_
zelda3::GameData * game_data_
std::unique_ptr< PaletteControlsPanel > palette_controls_panel_
void Initialize() override
std::vector< uint8_t > decoded_cgx_
std::string scr_file_path_
absl::Status Copy() override
absl::Status DecompressSuperDonkey()
gfx::SnesPalette col_file_palette_
std::string col_file_name_
void HandleEditorShortcuts()
absl::Status DrawCgxImport()
std::vector< uint8_t > cgx_data_
std::unique_ptr< PixelEditorPanel > pixel_editor_panel_
absl::Status Redo() override
std::unique_ptr< PolyhedralEditorPanel > polyhedral_panel_
std::unique_ptr< PalettesetEditorPanel > paletteset_panel_
absl::Status Cut() override
std::string obj_file_path_
void DrawPrototypeViewer()
absl::Status DrawFileImport()
std::vector< uint8_t > import_data_
uint64_t current_palette_index_
absl::Status Paste() override
std::vector< SDL_Color > decoded_col_
absl::Status Undo() override
absl::Status DrawTilemapImport()
gfx::SnesPalette z3_rom_palette_
absl::Status Update() override
absl::Status DrawScrImport()
std::string tilemap_file_path_
absl::Status Find() override
std::vector< uint8_t > extra_cgx_data_
std::array< gfx::Bitmap, zelda3::kNumGfxSheets > gfx_sheets_
gui::Canvas import_canvas_
std::vector< uint8_t > decoded_scr_data_
std::string cgx_file_name_
void SetGameData(zelda3::GameData *game_data) override
std::unique_ptr< LinkSpritePanel > link_sprite_panel_
absl::Status DrawObjImport()
absl::Status DrawClipboardImport()
uint64_t num_sheets_to_load_
absl::Status DecompressImportData(int size)
absl::Status DrawExperimentalFeatures()
absl::Status DrawPaletteControls()
std::unique_ptr< SheetBrowserPanel > sheet_browser_panel_
std::string scr_file_name_
Represents a bitmap image optimized for SNES ROM hacking.
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Modern, robust canvas for drawing and manipulating graphics.
const std::string kSuperDonkeySprites[]
const std::string kSuperDonkeyTiles[]
Represents a group of palettes.