yaze 0.3.2
Link to the Past ROM Editor
 
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graphics_editor_state.h File Reference
#include <cstdint>
#include <functional>
#include <set>
#include <stack>
#include <vector>
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_palette.h"
#include "imgui/imgui.h"

Go to the source code of this file.

Classes

struct  yaze::editor::PixelSelection
 Selection data for copy/paste operations. More...
 
struct  yaze::editor::PixelEditorSnapshot
 Snapshot for undo/redo operations. More...
 
class  yaze::editor::GraphicsEditorState
 Shared state between GraphicsEditor panel components. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::PixelTool {
  yaze::editor::kSelect , yaze::editor::kLasso , yaze::editor::kPencil , yaze::editor::kBrush ,
  yaze::editor::kEraser , yaze::editor::kFill , yaze::editor::kLine , yaze::editor::kRectangle ,
  yaze::editor::kEyedropper
}
 Pixel editing tool types for the graphics editor. More...