#include <cstdint>#include <functional>#include <set>#include <stack>#include <vector>#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "imgui/imgui.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::PixelSelection |
| Selection data for copy/paste operations. More... | |
| struct | yaze::editor::PixelEditorSnapshot |
| Snapshot for undo/redo operations. More... | |
| class | yaze::editor::GraphicsEditorState |
| Shared state between GraphicsEditor panel components. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::PixelTool { yaze::editor::kSelect , yaze::editor::kLasso , yaze::editor::kPencil , yaze::editor::kBrush , yaze::editor::kEraser , yaze::editor::kFill , yaze::editor::kLine , yaze::editor::kRectangle , yaze::editor::kEyedropper } |
| Pixel editing tool types for the graphics editor. More... | |