1#ifndef YAZE_APP_EDITOR_GRAPHICS_PALETTESET_EDITOR_PANEL_H_
2#define YAZE_APP_EDITOR_GRAPHICS_PALETTESET_EDITOR_PANEL_H_
6#include "absl/status/status.h"
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Dedicated panel for editing dungeon palette sets.
void DrawPalettesetEditor()
zelda3::GameData * game_data() const
uint8_t selected_paletteset_
void DrawPaletteGrid(gfx::SnesPalette &palette, bool editable=false)
zelda3::GameData * game_data_
void DrawPalettePreview(gfx::SnesPalette &palette, const char *label)
void SetGameData(zelda3::GameData *data)
void DrawPalettesetList()
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).