#include <cstdint>#include <string>#include <vector>#include "absl/status/status.h"#include "app/editor/editor.h"#include "app/editor/sprite/panels/sprite_editor_panels.h"#include "app/editor/sprite/sprite_drawer.h"#include "app/editor/sprite/zsprite.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "rom/rom.h"#include "zelda3/sprite/sprite_oam_tables.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::SpriteEditor |
| Allows the user to edit sprites. More... | |
| struct | yaze::editor::SpriteEditor::OAMConfig |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| constexpr ImGuiTabItemFlags | yaze::editor::kSpriteTabFlags |
| constexpr ImGuiTabBarFlags | yaze::editor::kSpriteTabBarFlags |
| constexpr ImGuiTableFlags | yaze::editor::kSpriteTableFlags |