#include <array>#include <cstdint>#include <filesystem>#include <memory>#include <optional>#include <string>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::CustomObject |
| Represents a decoded custom object (from binary format) More... | |
| struct | yaze::zelda3::CustomObject::TileMapEntry |
| struct | yaze::zelda3::CustomObject::BoundingBox |
| struct | yaze::zelda3::CustomObjectAsset |
| struct | yaze::zelda3::CustomObjectSlotBinding |
| class | yaze::zelda3::CustomObjectManager |
| Manages loading and caching of custom object binary files. More... | |
| struct | yaze::zelda3::CustomObjectManager::State |
| struct | yaze::zelda3::CustomObjectManager::RuntimeContext |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Enumerations | |
| enum class | yaze::zelda3::CustomObjectMappingOrigin { yaze::zelda3::kDefaultFilename , yaze::zelda3::kConfiguredFilename , yaze::zelda3::kConfiguredSlotUnmapped } |
Functions | |
| absl::StatusOr< CustomObject > | yaze::zelda3::DecodeCustomObjectBinary (const std::vector< uint8_t > &data) |
| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::EncodeCustomObjectBinary (const CustomObject &object) |
| absl::StatusOr< fs::path > | yaze::zelda3::ResolveCustomObjectAssetPath (const std::string &custom_objects_folder, const std::string &filename) |
| absl::StatusOr< CustomObjectAsset > | yaze::zelda3::LoadCustomObjectAsset (const std::string &custom_objects_folder, const std::string &filename) |
| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::PublishCustomObjectBinary (const std::string &custom_objects_folder, const std::string &filename, const CustomObject &object, const std::vector< uint8_t > &expected_source_bytes, const std::filesystem::path &expected_resolved_path) |
| uint16_t | yaze::zelda3::CustomObjectRuntimeTileWord (int object_id, uint16_t source_word) |