#include <cstdint>#include <string>#include <vector>#include <memory>#include <unordered_map>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"
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Classes | |
| struct | yaze::zelda3::CustomObject |
| Represents a decoded custom object (from binary format) More... | |
| struct | yaze::zelda3::CustomObject::TileMapEntry |
| class | yaze::zelda3::CustomObjectManager |
| Manages loading and caching of custom object binary files. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |