#include <memory>#include <unordered_map>#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/dungeon_object_selector.h"#include "app/editor/editor.h"#include "app/editor/system/editor_panel.h"#include "app/gfx/backend/irenderer.h"#include "app/gui/app/editor_layout.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/icons.h"#include "app/gui/widgets/dungeon_object_emulator_preview.h"#include "rom/rom.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/dungeon_object_editor.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/object_parser.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/game_data.h"
Go to the source code of this file.
Classes | |
| class | yaze::editor::ObjectEditorPanel |
| Unified panel for dungeon object editing. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |