yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
object_drawer.h
Go to the documentation of this file.
1#ifndef YAZE_APP_ZELDA3_DUNGEON_OBJECT_DRAWER_H
2#define YAZE_APP_ZELDA3_DUNGEON_OBJECT_DRAWER_H
3
4#include <functional>
5#include <unordered_map>
6#include <vector>
7
8#include "absl/status/status.h"
12#include "rom/rom.h"
18
19namespace yaze {
20namespace zelda3 {
21
37 public:
38 explicit ObjectDrawer(Rom* rom, int room_id, const uint8_t* room_gfx_buffer = nullptr);
39
49 absl::Status DrawObject(const RoomObject& object, gfx::BackgroundBuffer& bg1,
51 const gfx::PaletteGroup& palette_group,
52 const DungeonState* state = nullptr,
53 gfx::BackgroundBuffer* layout_bg1 = nullptr);
54
55 struct DoorDef {
58 uint8_t position;
59
60 // Helper to get position coordinates using DoorPositionManager
61 std::pair<int, int> GetTileCoords() const {
63 }
64
65 // Helper to get door dimensions
69 };
70
71 // Chest index tracking for state queries
73
80 void DrawDoor(const DoorDef& door, int door_index, gfx::BackgroundBuffer& bg1,
81 gfx::BackgroundBuffer& bg2, const DungeonState* state = nullptr);
82
90 void DrawPotItem(uint8_t item_id, int x, int y, gfx::BackgroundBuffer& bg);
91
101 absl::Status DrawObjectList(const std::vector<RoomObject>& objects,
104 const gfx::PaletteGroup& palette_group,
105 const DungeonState* state = nullptr,
106 gfx::BackgroundBuffer* layout_bg1 = nullptr);
107
113 int GetDrawRoutineId(int16_t object_id) const;
114
119 return static_cast<int>(draw_routines_.size());
120 }
121
127
136 void DrawTileToBitmap(gfx::Bitmap& bitmap, const gfx::TileInfo& tile_info,
137 int pixel_x, int pixel_y, const uint8_t* tiledata);
138
153 absl::Status DrawRoomDrawObjectData2x2(uint16_t object_id, int tile_x,
154 int tile_y, RoomObject::LayerType layer,
155 uint16_t room_draw_object_data_offset,
158
164 std::pair<int, int> CalculateObjectDimensions(const RoomObject& object);
165
166 struct TileTrace {
167 uint16_t object_id = 0;
168 uint8_t size = 0;
169 uint8_t layer = 0;
170 int16_t x_tile = 0;
171 int16_t y_tile = 0;
172 uint16_t tile_id = 0;
173 uint8_t flags = 0;
174 };
175
176 void SetTraceCollector(std::vector<TileTrace>* collector,
177 bool trace_only = false);
178 void ClearTraceCollector();
179 bool TraceOnly() const { return trace_only_; }
180
181 protected:
182 // Draw routine function type
183 using DrawRoutine = std::function<void(ObjectDrawer*, const RoomObject&,
185 std::span<const gfx::TileInfo>,
186 const DungeonState*)>;
187
188 // Core draw routines (based on ZScream's subtype1_routines table)
189 void DrawChest(const RoomObject& obj, gfx::BackgroundBuffer& bg,
190 std::span<const gfx::TileInfo> tiles,
191 const DungeonState* state = nullptr);
192
193 void DrawNothing(const RoomObject& obj, gfx::BackgroundBuffer& bg,
194 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
197 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
200 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
201 void DrawRightwards2x4_1to16(const RoomObject& obj,
203 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
205 const RoomObject& obj, gfx::BackgroundBuffer& bg,
206 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
208 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
210 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
212 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
215 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
218 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
221 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
223 const RoomObject& obj, gfx::BackgroundBuffer& bg,
224 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
226 const RoomObject& obj, gfx::BackgroundBuffer& bg,
227 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
229 const RoomObject& obj, gfx::BackgroundBuffer& bg,
230 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
232 const RoomObject& obj, gfx::BackgroundBuffer& bg,
233 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
235 const RoomObject& obj, gfx::BackgroundBuffer& bg,
236 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
237 void CustomDraw(const RoomObject& obj, gfx::BackgroundBuffer& bg,
238 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
240 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
243 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
245 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
247 const RoomObject& obj, gfx::BackgroundBuffer& bg,
248 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
250 const RoomObject& obj, gfx::BackgroundBuffer& bg,
251 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
253 const RoomObject& obj, gfx::BackgroundBuffer& bg,
254 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
256 const RoomObject& obj, gfx::BackgroundBuffer& bg,
257 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
259 const RoomObject& obj, gfx::BackgroundBuffer& bg,
260 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
262 const RoomObject& obj, gfx::BackgroundBuffer& bg,
263 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
265 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
267 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
269 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
270
271 // Additional Rightwards draw routines (0x47-0x5E range)
273 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
275 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
277 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
279 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
281 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
282
283 // Corner draw routines
285 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
286
287 // Downwards draw routines
290 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
293 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
296 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
299 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
301 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
303 const RoomObject& obj, gfx::BackgroundBuffer& bg,
304 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
306 const RoomObject& obj, gfx::BackgroundBuffer& bg,
307 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
310 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
312 const RoomObject& obj, gfx::BackgroundBuffer& bg,
313 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
315 const RoomObject& obj, gfx::BackgroundBuffer& bg,
316 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
317
318 // Additional Downwards draw routines (0x70-0x7F range)
321 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
324 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
327 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
330 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
333 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
336 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
339 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
342 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
343
344 // Phase 4 Step 2: Simple Variant Routines (0x80-0x96, 0xB0-0xBD range)
347 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
350 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
353 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
356 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
359 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
362 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
365 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
368 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
371 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
374 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
375
376 // Phase 4 Step 3: Diagonal Ceiling Routines (0xA0-0xAC range)
379 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
382 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
385 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
388 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
389
390 // Phase 4 Step 5: Special Routines (0xC1, 0xCD, 0xCE, 0xDC)
392 std::span<const gfx::TileInfo> tiles);
394 std::span<const gfx::TileInfo> tiles);
396 std::span<const gfx::TileInfo> tiles);
398 std::span<const gfx::TileInfo> tiles);
399
400 // Type 3 / Special Routines
402 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
404 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
406 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
409 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
412 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
414 std::span<const gfx::TileInfo> tiles, int width,
415 int height);
416
417 // Type 2 Special Object Routines (0x122, 0x12C, 0x13E, etc.)
418 void DrawBed4x5(const RoomObject& obj, gfx::BackgroundBuffer& bg,
419 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
421 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
423 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
425 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
426
427 // Type 3 Special Object Routines (pipes, shells, lighting, etc.)
429 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
431 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
433 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
435 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
437 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
439 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
441 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
443 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
445 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
447 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
449 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
451 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
453 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
454
455 // Custom Object Routine
457 std::span<const gfx::TileInfo> tiles, const DungeonState* state = nullptr);
458
459 // Utility methods
460 // Execute a DrawRoutineRegistry routine (pure DrawContext function) but render
461 // via ObjectDrawer::WriteTile8 so output hits the bitmap-backed buffers used
462 // by RoomLayerManager compositing.
463 void DrawUsingRegistryRoutine(int routine_id, const RoomObject& obj,
465 std::span<const gfx::TileInfo> tiles,
466 const DungeonState* state);
467 void WriteTile8(gfx::BackgroundBuffer& bg, int tile_x, int tile_y,
468 const gfx::TileInfo& tile_info);
469 bool IsValidTilePosition(int tile_x, int tile_y) const;
470
471 // Check if a draw routine should render to both BG1 and BG2
472 // Uses metadata instead of hardcoded routine IDs
473 static bool RoutineDrawsToBothBGs(int routine_id);
474
487 void MarkBG1Transparent(gfx::BackgroundBuffer& bg1, int tile_x, int tile_y,
488 int pixel_width, int pixel_height);
489
490 // Door indicator fallback when graphics unavailable
491 void DrawDoorIndicator(gfx::BackgroundBuffer& bg, int tile_x, int tile_y,
492 int width, int height, DoorType type,
493 DoorDirection direction);
494
495 // Draw routine function array (indexed by routine ID from DrawRoutineRegistry)
496 std::vector<DrawRoutine> draw_routines_;
498
500 uint16_t object_id = 0;
501 uint8_t size = 0;
502 uint8_t layer = 0;
503 };
504
505 void SetTraceContext(const RoomObject& object, RoomObject::LayerType layer);
506 void PushTrace(int tile_x, int tile_y, const gfx::TileInfo& tile_info);
507 static void TraceHookThunk(int tile_x, int tile_y,
508 const gfx::TileInfo& tile_info,
509 void* user_data);
510
512 std::vector<TileTrace>* trace_collector_ = nullptr;
513 bool trace_only_ = false;
514
517 mutable int current_chest_index_ = 0;
518 const uint8_t*
519 room_gfx_buffer_; // Room-specific graphics buffer (current_gfx16_)
520
521 // Canvas dimensions in tiles (64x64 = 512x512 pixels)
522 static constexpr int kMaxTilesX = 64;
523 static constexpr int kMaxTilesY = 64;
524};
525
526} // namespace zelda3
527} // namespace yaze
528
529#endif // YAZE_APP_ZELDA3_DUNGEON_OBJECT_DRAWER_H
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Definition rom.h:28
Represents a bitmap image optimized for SNES ROM hacking.
Definition bitmap.h:67
SNES 16-bit tile metadata container.
Definition snes_tile.h:52
static std::pair< int, int > PositionToTileCoords(uint8_t position, DoorDirection direction)
Convert encoded position to tile coordinates.
Interface for accessing dungeon game state.
Draws dungeon objects to background buffers using game patterns.
void DrawDiagonalAcute_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
int GetDrawRoutineId(int16_t object_id) const
Get draw routine ID for an object.
void WriteTile8(gfx::BackgroundBuffer &bg, int tile_x, int tile_y, const gfx::TileInfo &tile_info)
void DrawDiagonalGrave_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawBed4x5(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawClosedChestPlatform(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles)
void DrawRightwards2x4_1to15or26(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards2x4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawTileToBitmap(gfx::Bitmap &bitmap, const gfx::TileInfo &tile_info, int pixel_x, int pixel_y, const uint8_t *tiledata)
Draw a single tile directly to bitmap.
void InitializeDrawRoutines()
Initialize draw routine registry Must be called before drawing objects.
void DrawRightwardsPillar2x4spaced4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsBottomCorners1x2_1to16_plus13(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards4x4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawUtility6x3(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
int GetDrawRoutineCount() const
Get the total number of registered draw routines.
std::vector< TileTrace > * trace_collector_
void DrawRightwardsEdge1x1_1to16plus7(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
std::vector< DrawRoutine > draw_routines_
void DrawUsingRegistryRoutine(int routine_id, const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state)
void DrawRightwardsDecor4x2spaced8_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsHammerPegs2x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsPillar2x4spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawHorizontalTurtleRockPipe(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwards2x2_1to15or32(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDiagonalCeilingBottomRight(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsBlock2x2spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawSingle2x2(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
std::pair< int, int > CalculateObjectDimensions(const RoomObject &object)
Calculate the dimensions (width, height) of an object in pixels.
void SetTraceContext(const RoomObject &object, RoomObject::LayerType layer)
void DrawDoorSwitcherer(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards2x2_1to15or32(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
const uint8_t * room_gfx_buffer_
void DrawUtility3x5(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawSingle4x3(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRupeeFloor(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsEdge1x1_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsBar2x3_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
static bool RoutineDrawsToBothBGs(int routine_id)
void DrawDownwardsDecor2x4spaced8_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawNothing(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
absl::Status DrawObjectList(const std::vector< RoomObject > &objects, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const gfx::PaletteGroup &palette_group, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr)
Draw all objects in a room.
void DrawDownwardsDecor4x2spaced4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsLine1x1_1to16plus1(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDoor(const DoorDef &door, int door_index, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const DungeonState *state=nullptr)
Draw a door to background buffers.
void DrawDiagonalCeilingTopLeft(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsTopCorners1x2_1to16_plus13(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsHasEdge1x1_1to16_plus3(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDiagonalAcute_1to16_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards2x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawPotItem(uint8_t item_id, int x, int y, gfx::BackgroundBuffer &bg)
Draw a pot item visualization.
void DrawDoorIndicator(gfx::BackgroundBuffer &bg, int tile_x, int tile_y, int width, int height, DoorType type, DoorDirection direction)
void DrawLargeCanvasObject(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, int width, int height)
void Draw4x4Corner_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void PushTrace(int tile_x, int tile_y, const gfx::TileInfo &tile_info)
void DrawBigLightBeam(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
static void TraceHookThunk(int tile_x, int tile_y, const gfx::TileInfo &tile_info, void *user_data)
void DrawDownwardsCannonHole3x6_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwards2x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsLine1x1_1to16plus1(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawVerticalTurtleRockPipe(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards4x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawCorner4x4(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsHasEdge1x1_1to16_plus3(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsHammerPegs2x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards2x4_1to16_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawCustomObject(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsStatue2x3spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDiagonalCeilingTopRight(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawWaterFace(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsDecor4x3spaced4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsShelf4x4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDiagonalGrave_1to16_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawMovingWallEast(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles)
void DrawDownwardsPots2x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsFloor4x4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsDecor3x4spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
static constexpr int kMaxTilesX
void DrawRightwardsPots2x2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawActual4x4(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawOpenChestPlatform(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles)
void DrawRightwards1x1Solid_1to16_plus3(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void MarkBG1Transparent(gfx::BackgroundBuffer &bg1, int tile_x, int tile_y, int pixel_width, int pixel_height)
Mark BG1 pixels as transparent where BG2 overlay objects are drawn.
void DrawChest(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsDecor4x4spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void CustomDraw(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawSolidWallDecor3x4(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDiagonalCeilingBottomLeft(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsCannonHole4x3_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawWeirdCornerBottom_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards3x6(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsHasEdge1x1_1to16_plus2(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwards4x2_1to15or26(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
ObjectDrawer(Rom *rom, int room_id, const uint8_t *room_gfx_buffer=nullptr)
void DrawRightwardsDecor4x4spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawSingle4x4(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawLightBeam(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
absl::Status DrawObject(const RoomObject &object, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const gfx::PaletteGroup &palette_group, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr)
Draw a room object to background buffers.
void DrawWeirdCornerTop_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwards4x2_1to16_BothBG(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsDecor3x4spaced4_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsRightCorners2x1_1to16_plus12(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
static constexpr int kMaxTilesY
void DrawRightwardsDoubled2x2spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawBossShell4x4(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
absl::Status DrawRoomDrawObjectData2x2(uint16_t object_id, int tile_x, int tile_y, RoomObject::LayerType layer, uint16_t room_draw_object_data_offset, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2)
Draw a fixed 2x2 (16x16) tile pattern from RoomDrawObjectData.
void DrawRightwardsHasEdge1x1_1to16_plus23(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwards1x2_1to16_plus2(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void SetTraceCollector(std::vector< TileTrace > *collector, bool trace_only=false)
void DrawGanonTriforceFloorDecor(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsBar4x3_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
bool IsValidTilePosition(int tile_x, int tile_y) const
void DrawRightwardsDecor2x2spaced12_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsBlock2x2spaced2_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsHasEdge1x1_1to16_plus23(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
std::function< void(ObjectDrawer *, const RoomObject &, gfx::BackgroundBuffer &, std::span< const gfx::TileInfo >, const DungeonState *)> DrawRoutine
void DrawDownwards1x1Solid_1to16_plus3(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawSomariaLine(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawArcheryGameTargetDoor(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawRightwardsBigRail1x3_1to16plus5(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawMovingWallWest(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles)
void DrawDownwardsLeftCorners2x1_1to16_plus12(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsDecor2x2spaced12_1to16(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
void DrawDownwardsBigRail3x1_1to16plus5(const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
constexpr DoorDimensions GetDoorDimensions(DoorDirection dir)
Get door dimensions based on direction.
Definition door_types.h:192
DoorType
Door types from ALTTP.
Definition door_types.h:33
DoorDirection
Door direction on room walls.
Definition door_types.h:18
Represents a group of palettes.
Door dimensions in tiles (8x8 pixel tiles)
Definition door_types.h:178
std::pair< int, int > GetTileCoords() const
DoorDimensions GetDimensions() const