#include <array>#include <cstdint>#include <optional>#include <vector>#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_tile.h"Go to the source code of this file.
Classes | |
| class | yaze::gfx::BackgroundBuffer |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
Enumerations | |
| enum class | yaze::gfx::BG1RevealMaskSource : uint8_t { yaze::gfx::kBG2Layout = 1 << 0 , yaze::gfx::kBG2Objects = 1 << 1 } |
Functions | |
| std::optional< std::array< TileInfo, 8 > > | yaze::gfx::DecodeDungeonFloorTilePattern (const std::vector< uint8_t > &rom_data, int tile_address, int tile_address_floor, uint8_t floor_graphics) |