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yaze::zelda3::ObjectDrawer Class Reference

Draws dungeon objects to background buffers using game patterns. More...

#include <object_drawer.h>

Collaboration diagram for yaze::zelda3::ObjectDrawer:

Classes

struct  DoorDef
 
struct  TileTrace
 
struct  TraceContext
 

Public Member Functions

 ObjectDrawer (Rom *rom, int room_id, const uint8_t *room_gfx_buffer=nullptr)
 
absl::Status DrawObject (const RoomObject &object, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const gfx::PaletteGroup &palette_group, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr, gfx::BackgroundBuffer *layout_bg2=nullptr)
 Draw a room object to background buffers.
 
void ResetChestIndex ()
 
void SetBG1RevealMaskSource (gfx::BG1RevealMaskSource source)
 
void SetRoomFloorGraphics (uint8_t floor1, uint8_t floor2)
 
void DrawDoor (const DoorDef &door, int door_index, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr, gfx::BackgroundBuffer *layout_bg2=nullptr)
 Draw a door to background buffers.
 
void DrawPotItem (uint8_t item_id, int x, int y, gfx::BackgroundBuffer &bg)
 Draw a pot item visualization.
 
absl::Status DrawObjectList (const std::vector< RoomObject > &objects, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const gfx::PaletteGroup &palette_group, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr, bool reset_room_event_indices=true, gfx::BackgroundBuffer *layout_bg2=nullptr)
 Draw all objects in a room.
 
int GetDrawRoutineId (int16_t object_id) const
 Get draw routine ID for an object.
 
int GetDrawRoutineCount () const
 Get the total number of registered draw routines.
 
void InitializeDrawRoutines ()
 Initialize draw routine registry Must be called before drawing objects.
 
void DrawTileToBitmap (gfx::Bitmap &bitmap, const gfx::TileInfo &tile_info, int pixel_x, int pixel_y, const uint8_t *tiledata)
 Draw a single tile directly to bitmap.
 
absl::Status DrawRoomDrawObjectData2x2 (uint16_t object_id, int tile_x, int tile_y, RoomObject::LayerType layer, uint16_t room_draw_object_data_offset, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2)
 Draw a fixed 2x2 (16x16) tile pattern from RoomDrawObjectData.
 
std::pair< int, int > CalculateObjectDimensions (const RoomObject &object)
 Calculate the dimensions (width, height) of an object in pixels.
 
void SetTraceCollector (std::vector< TileTrace > *collector, bool trace_only=false)
 
void ClearTraceCollector ()
 
bool TraceOnly () const
 

Protected Types

using DrawRoutine
 

Protected Member Functions

void DrawChest (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawBigChest (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawBigKeyLock (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawNothing (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void CustomDraw (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawRightwards4x4_1to16 (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawRightwardsDecor4x3spaced4_1to16 (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawLargeCanvasObject (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, int width, int height)
 
void DrawCustomObject (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawMissingCustomObjectPlaceholder (gfx::BackgroundBuffer &bg, int tile_x, int tile_y)
 
void DrawUsingRegistryRoutine (int routine_id, const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state)
 
void WriteTile8 (gfx::BackgroundBuffer &bg, int tile_x, int tile_y, const gfx::TileInfo &tile_info)
 
bool IsValidTilePosition (int tile_x, int tile_y) const
 
void MarkBg1RectRevealed (gfx::BackgroundBuffer &bg1, int start_px, int start_py, int pixel_width, int pixel_height)
 
void MarkBg1OpaqueTilePixelsRevealed (gfx::BackgroundBuffer &bg1, const gfx::TileInfo &tile_info, int pixel_x, int pixel_y, const uint8_t *tiledata)
 
void DrawDoorIndicator (gfx::BackgroundBuffer &bg, int tile_x, int tile_y, int width, int height, DoorType type, DoorDirection direction)
 
void SetTraceContext (const RoomObject &object, RoomObject::LayerType layer)
 
void PushTrace (int tile_x, int tile_y, const gfx::TileInfo &tile_info)
 

Static Protected Member Functions

static bool RoutineDrawsToBothBGs (int routine_id)
 
static bool RequiresRectangularBg1Mask (const RoomObject &object)
 
static void TraceHookThunk (gfx::BackgroundBuffer *bg, int tile_x, int tile_y, const gfx::TileInfo &tile_info, void *user_data)
 

Protected Attributes

std::vector< DrawRoutinedraw_routines_
 
bool routines_initialized_ = false
 
TraceContext trace_context_ {}
 
std::vector< TileTrace > * trace_collector_ = nullptr
 
bool trace_only_ = false
 
Romrom_
 
int room_id_
 
int current_chest_index_ = 0
 
int current_room_event_index_ = 0
 
bool has_room_floor_graphics_ = false
 
uint8_t floor1_graphics_ = 0
 
uint8_t floor2_graphics_ = 0
 
gfx::BackgroundBufferregistry_secondary_bg_ = nullptr
 
const gfx::BackgroundBufferregistry_primary_layout_bg_ = nullptr
 
RoomObject::LayerType registry_primary_layer_ = RoomObject::LayerType::BG1
 
RoomObject::LayerType registry_secondary_layer_ = RoomObject::LayerType::BG2
 
gfx::BackgroundBufferactive_object_bg1_mask_ = nullptr
 
gfx::BackgroundBufferactive_layout_bg1_mask_ = nullptr
 
gfx::BackgroundBufferactive_mask_source_bg_ = nullptr
 
gfx::BG1RevealMaskSource bg1_reveal_mask_source_
 
const uint8_t * room_gfx_buffer_
 

Static Protected Attributes

static constexpr int kMaxTilesX = 64
 
static constexpr int kMaxTilesY = 64
 

Detailed Description

Draws dungeon objects to background buffers using game patterns.

This class interprets object IDs and draws them to BG1/BG2 buffers using the patterns extracted from the game's drawing routines. Based on ZScream's DungeonObjectData.cs and Subtype1_Draw.cs patterns.

Architecture:

  1. Load tile data from ROM for the object
  2. Look up draw routine ID from object ID mapping
  3. Execute appropriate draw routine with size/orientation
  4. Write tiles to BackgroundBuffer according to pattern
  5. Handle palette coordination and graphics sheet access

Definition at line 36 of file object_drawer.h.

Member Typedef Documentation

◆ DrawRoutine

Initial value:
std::function<void(
ObjectDrawer*, const RoomObject&, gfx::BackgroundBuffer&,
std::span<const gfx::TileInfo>, const DungeonState*)>
ObjectDrawer(Rom *rom, int room_id, const uint8_t *room_gfx_buffer=nullptr)

Definition at line 215 of file object_drawer.h.

Constructor & Destructor Documentation

◆ ObjectDrawer()

yaze::zelda3::ObjectDrawer::ObjectDrawer ( Rom * rom,
int room_id,
const uint8_t * room_gfx_buffer = nullptr )
explicit

Definition at line 104 of file object_drawer.cc.

References InitializeDrawRoutines().

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Member Function Documentation

◆ DrawObject()

absl::Status yaze::zelda3::ObjectDrawer::DrawObject ( const RoomObject & object,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2,
const gfx::PaletteGroup & palette_group,
const DungeonState * state = nullptr,
gfx::BackgroundBuffer * layout_bg1 = nullptr,
gfx::BackgroundBuffer * layout_bg2 = nullptr )

Draw a room object to background buffers.

Parameters
objectThe object to draw
bg1Background layer 1 buffer (object buffer)
bg2Background layer 2 buffer (object buffer)
palette_groupCurrent palette group for color mapping
layout_bg1Optional upper layout owner for fixed-tilemap mutations
layout_bg2Optional lower layout owner for fixed-tilemap mutations
Returns
Status of the drawing operation

Definition at line 239 of file object_drawer.cc.

References active_layout_bg1_mask_, active_mask_source_bg_, active_object_bg1_mask_, yaze::zelda3::RoomObject::BG1, yaze::zelda3::RoomObject::BG2, yaze::zelda3::DrawRoutineUtils::ClearTraceHook(), yaze::gfx::DecodeDungeonFloorTilePattern(), draw_routines_, DrawCustomObject(), floor1_graphics_, floor2_graphics_, yaze::zelda3::DimensionService::Get(), yaze::zelda3::DrawRoutineRegistry::Get(), yaze::zelda3::ObjectDimensionTable::Get(), GetDrawRoutineId(), yaze::zelda3::DrawRoutineRegistry::GetRoutineInfo(), yaze::zelda3::DimensionService::GetSelectionBoundsPixels(), has_room_floor_graphics_, yaze::zelda3::HasActiveCustomObjectOverride(), yaze::Rom::is_loaded(), yaze::zelda3::object_render_routing::IsMixedStraightInterroomObject(), yaze::zelda3::object_render_routing::IsNorthMixedStraightInterroomObject(), yaze::zelda3::DrawRoutineIds::kAgahnimsAltar, yaze::zelda3::DrawRoutineIds::kAutoStairs, yaze::zelda3::DrawRoutineIds::kFortuneTellerRoom, yaze::zelda3::kRoomObjectTileAddress, yaze::zelda3::kRoomObjectTileAddressFloor, yaze::zelda3::DrawRoutineIds::kSanctuaryWall, yaze::zelda3::DrawRoutineIds::kSpiralStairsGoingDownLower, yaze::zelda3::DrawRoutineIds::kSpiralStairsGoingDownUpper, yaze::zelda3::DrawRoutineIds::kSpiralStairsGoingUpLower, yaze::zelda3::DrawRoutineIds::kSpiralStairsGoingUpUpper, yaze::zelda3::DrawRoutineIds::kStraightInterRoomStairs, yaze::zelda3::ObjectDimensionTable::LoadFromRom(), LOG_DEBUG, LOG_WARN, MarkBg1RectRevealed(), yaze::zelda3::DrawRoutineInfo::min_tiles, yaze::zelda3::DrawRoutineInfo::name, registry_primary_layer_, registry_primary_layout_bg_, registry_secondary_bg_, registry_secondary_layer_, RequiresRectangularBg1Mask(), rom_, RoutineDrawsToBothBGs(), routines_initialized_, yaze::zelda3::RoomObject::SetRom(), SetTraceContext(), yaze::zelda3::DrawRoutineUtils::SetTraceHook(), trace_collector_, trace_only_, TraceHookThunk(), yaze::Rom::vector(), and WriteTile8().

Referenced by yaze::editor::anonymous_namespace{dungeon_canvas_issue_report.cc}::BuildObjectTraceReport(), yaze::zelda3::ObjectTileEditor::CaptureObjectLayout(), DrawObjectList(), yaze::emu::render::EmulatorRenderService::RenderDungeonObjectStatic(), and yaze::editor::TileObjectHandler::RenderGhostPreviewBitmap().

◆ ResetChestIndex()

void yaze::zelda3::ObjectDrawer::ResetChestIndex ( )
inline

Definition at line 76 of file object_drawer.h.

References current_chest_index_, and current_room_event_index_.

Referenced by DrawObjectList().

◆ SetBG1RevealMaskSource()

◆ SetRoomFloorGraphics()

◆ DrawDoor()

void yaze::zelda3::ObjectDrawer::DrawDoor ( const DoorDef & door,
int door_index,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2,
const DungeonState * state = nullptr,
gfx::BackgroundBuffer * layout_bg1 = nullptr,
gfx::BackgroundBuffer * layout_bg2 = nullptr )

Draw a door to background buffers.

Parameters
doorDoor definition (type, direction, position)
bg1Background layer 1 object buffer
bg2Background layer 2 object buffer
layout_bg1Optional upper-layer layout buffer. Door priority promotion is applied to both BG1 owners without repainting pixels.
layout_bg2Optional lower-layer layout buffer for door routines that mutate existing BG2 priority.

Definition at line 1595 of file object_drawer.cc.

References bg1_reveal_mask_source_, yaze::zelda3::BigKeyDoor, yaze::gfx::BackgroundBuffer::bitmap(), yaze::zelda3::BottomShutterLower, yaze::zelda3::BottomSidedShutter, yaze::zelda3::CaveExit, yaze::gfx::BackgroundBuffer::ClearBG1RevealMaskRect(), yaze::zelda3::CurtainDoor, yaze::Rom::data(), yaze::zelda3::ObjectDrawer::DoorDef::direction, yaze::zelda3::DoubleSidedShutter, yaze::zelda3::DoubleSidedShutterLower, DrawDoorIndicator(), DrawTileToBitmap(), yaze::zelda3::DungeonSwapMarker, yaze::zelda3::East, yaze::zelda3::ExitLower, yaze::zelda3::ExitMarker, yaze::zelda3::ExplicitRoomDoor, yaze::zelda3::ExplodingWall, yaze::zelda3::FancyDungeonExit, yaze::zelda3::FancyDungeonExitLower, yaze::zelda3::ObjectDrawer::DoorDef::GetDimensions(), yaze::zelda3::GetDoorDimensions(), yaze::zelda3::GetDoorDirectionName(), yaze::zelda3::GetDoorTypeName(), yaze::zelda3::ObjectDrawer::DoorDef::GetTileCoords(), yaze::Rom::is_loaded(), yaze::zelda3::DungeonState::IsDoorOpen(), yaze::zelda3::DungeonState::IsDoorSwitchActive(), yaze::zelda3::kDoorGfxDown, yaze::zelda3::kDoorGfxLeft, yaze::zelda3::kDoorGfxRight, yaze::zelda3::kDoorGfxUp, yaze::zelda3::LayerSwapMarker, yaze::zelda3::LitCaveExitLower, LOG_DEBUG, yaze::gfx::BackgroundBuffer::mutable_coverage_data(), yaze::gfx::BackgroundBuffer::mutable_priority_data(), yaze::zelda3::NormalDoor, yaze::zelda3::NormalDoorLower, yaze::zelda3::NormalDoorOneSidedShutter, yaze::zelda3::North, yaze::zelda3::ObjectDrawer::DoorDef::position, yaze::zelda3::DoorPositionManager::PositionToRenderTileCoords(), yaze::zelda3::DoorPositionManager::PositionToTileCoords(), rom_, room_gfx_buffer_, room_id_, yaze::gfx::BackgroundBuffer::SetPriorityAt(), yaze::gfx::BackgroundBuffer::SetTileAt(), yaze::Rom::size(), yaze::zelda3::SmallKeyStairsDown, yaze::zelda3::SmallKeyStairsDownLower, yaze::zelda3::SmallKeyStairsUp, yaze::zelda3::SmallKeyStairsUpLower, yaze::zelda3::South, yaze::zelda3::TopShutterLower, yaze::zelda3::TopSidedShutter, yaze::zelda3::ObjectDrawer::DoorDef::type, yaze::zelda3::UnusedCaveExit, yaze::zelda3::WaterfallDoor, yaze::zelda3::West, yaze::zelda3::DoorDimensions::width_tiles, and yaze::gfx::WordToTileInfo().

Referenced by yaze::zelda3::Room::RenderObjectsToBackground().

◆ DrawPotItem()

void yaze::zelda3::ObjectDrawer::DrawPotItem ( uint8_t item_id,
int x,
int y,
gfx::BackgroundBuffer & bg )

Draw a pot item visualization.

Parameters
item_idItem ID
xX coordinate (pixels)
yY coordinate (pixels)
bgBackground buffer

Definition at line 3140 of file object_drawer.cc.

References yaze::gfx::BackgroundBuffer::bitmap(), yaze::gfx::BackgroundBuffer::ClearBG1RevealMaskRect(), and yaze::gfx::BackgroundBuffer::mutable_coverage_data().

Referenced by yaze::zelda3::Room::RenderObjectsToBackground().

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◆ DrawObjectList()

absl::Status yaze::zelda3::ObjectDrawer::DrawObjectList ( const std::vector< RoomObject > & objects,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2,
const gfx::PaletteGroup & palette_group,
const DungeonState * state = nullptr,
gfx::BackgroundBuffer * layout_bg1 = nullptr,
bool reset_room_event_indices = true,
gfx::BackgroundBuffer * layout_bg2 = nullptr )

Draw all objects in a room.

Parameters
objectsVector of room objects
bg1Background layer 1 buffer (object buffer)
bg2Background layer 2 buffer (object buffer)
palette_groupCurrent palette group for color mapping
layout_bg1Optional upper layout owner for fixed-tilemap mutations
reset_room_event_indicesIf true, reset the chest-only and shared chest/lock counters before drawing (set false on subsequent USDASM list passes; see Room::RenderObjectsToBackground)
layout_bg2Optional lower layout owner for fixed-tilemap mutations. Kept after reset_room_event_indices for source compatibility with existing positional callers.
Returns
Status of the drawing operation

Definition at line 523 of file object_drawer.cc.

References yaze::gfx::BackgroundBuffer::bitmap(), DrawObject(), yaze::zelda3::GetEffectiveObjectLayerSemantics(), yaze::zelda3::kBg1, yaze::zelda3::kBg2, yaze::zelda3::kBothBg1Bg2, LOG_DEBUG, and ResetChestIndex().

Referenced by yaze::zelda3::RoomLayout::Draw(), and yaze::zelda3::Room::RenderObjectsToBackground().

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◆ GetDrawRoutineId()

int yaze::zelda3::ObjectDrawer::GetDrawRoutineId ( int16_t object_id) const

Get draw routine ID for an object.

Parameters
object_idThe object ID to look up
Returns
Draw routine ID (0-24) based on ZScream mapping

Definition at line 1586 of file object_drawer.cc.

References yaze::zelda3::DrawRoutineRegistry::Get(), and yaze::zelda3::DrawRoutineRegistry::GetRoutineIdForObject().

Referenced by DrawObject(), and yaze::editor::DungeonObjectSelector::DrawObjectAssetBrowser().

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◆ GetDrawRoutineCount()

int yaze::zelda3::ObjectDrawer::GetDrawRoutineCount ( ) const
inline

Get the total number of registered draw routines.

Definition at line 149 of file object_drawer.h.

References draw_routines_.

◆ InitializeDrawRoutines()

void yaze::zelda3::ObjectDrawer::InitializeDrawRoutines ( )

Initialize draw routine registry Must be called before drawing objects.

Definition at line 582 of file object_drawer.cc.

References draw_routines_, DrawBigKeyLock(), DrawChest(), DrawCustomObject(), DrawNothing(), DrawUsingRegistryRoutine(), yaze::zelda3::RoomObject::id_, yaze::zelda3::DrawRoutineIds::kActual4x4, yaze::zelda3::DrawRoutineIds::kAgahnimsAltar, yaze::zelda3::DrawRoutineIds::kArcheryGameTargetDoor, yaze::zelda3::DrawRoutineIds::kBed4x5, yaze::zelda3::DrawRoutineIds::kBigGrayRock, yaze::zelda3::DrawRoutineIds::kBigLightBeam, yaze::zelda3::DrawRoutineIds::kBigWallDecor, yaze::zelda3::DrawRoutineIds::kBossShell4x4, yaze::zelda3::DrawRoutineIds::kDamFloodGate, yaze::zelda3::DrawRoutineIds::kDownwardsEdge1x1_1to16plus7, yaze::zelda3::DrawRoutineIds::kFloorLight, yaze::zelda3::DrawRoutineIds::kFortuneTellerRoom, yaze::zelda3::DrawRoutineIds::kGanonTriforceFloorDecor, yaze::zelda3::DrawRoutineIds::kHorizontalTurtleRockPipe, yaze::zelda3::DrawRoutineIds::kLightBeam, yaze::zelda3::DrawRoutineIds::kMagicBatAltar, yaze::zelda3::DrawRoutineIds::kRightwards3x6, yaze::zelda3::DrawRoutineIds::kRupeeFloor, yaze::zelda3::DrawRoutineIds::kSanctuaryWall, yaze::zelda3::DrawRoutineIds::kSingle2x2, yaze::zelda3::DrawRoutineIds::kSingle4x3, yaze::zelda3::DrawRoutineIds::kSingle4x4, yaze::zelda3::DrawRoutineIds::kSmithyFurnace, yaze::zelda3::DrawRoutineIds::kSolidWallDecor3x4, yaze::zelda3::DrawRoutineIds::kTableBowl, yaze::zelda3::DrawRoutineIds::kUtility3x5, yaze::zelda3::DrawRoutineIds::kUtility6x3, yaze::zelda3::DrawRoutineIds::kVerticalTurtleRockPipe, yaze::zelda3::DrawRoutineIds::kVitreousGooDamage, yaze::zelda3::DrawRoutineIds::kWaterfall47, yaze::zelda3::DrawRoutineIds::kWaterfall48, yaze::zelda3::DrawRoutineIds::kWaterHopStairsA, yaze::zelda3::DrawRoutineIds::kWaterHopStairsB, yaze::zelda3::DrawRoutineIds::kWeird2x4_1to16, and routines_initialized_.

Referenced by ObjectDrawer(), yaze::emu::render::EmulatorRenderService::RenderDungeonObjectStatic(), and yaze::editor::TileObjectHandler::RenderGhostPreviewBitmap().

◆ DrawTileToBitmap()

void yaze::zelda3::ObjectDrawer::DrawTileToBitmap ( gfx::Bitmap & bitmap,
const gfx::TileInfo & tile_info,
int pixel_x,
int pixel_y,
const uint8_t * tiledata )

Draw a single tile directly to bitmap.

Parameters
bitmapTarget bitmap to draw to
tile_infoTile information (ID, palette, mirroring)
pixel_xX pixel coordinate in bitmap
pixel_yY pixel coordinate in bitmap
tiledataSource graphics data from ROM

Definition at line 2863 of file object_drawer.cc.

References yaze::gfx::Bitmap::height(), yaze::gfx::TileInfo::horizontal_mirror_, yaze::gfx::TileInfo::id_, yaze::gfx::Bitmap::is_active(), LOG_DEBUG, yaze::gfx::Bitmap::mutable_data(), yaze::gfx::TileInfo::palette_, yaze::gfx::Bitmap::set_modified(), yaze::gfx::TileInfo::vertical_mirror_, and yaze::gfx::Bitmap::width().

Referenced by yaze::zelda3::ObjectTileEditor::BuildTile8Atlas(), DrawDoor(), yaze::zelda3::ObjectTileEditor::RenderLayoutToBitmap(), and WriteTile8().

◆ DrawRoomDrawObjectData2x2()

absl::Status yaze::zelda3::ObjectDrawer::DrawRoomDrawObjectData2x2 ( uint16_t object_id,
int tile_x,
int tile_y,
RoomObject::LayerType layer,
uint16_t room_draw_object_data_offset,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2 )

Draw a fixed 2x2 (16x16) tile pattern from RoomDrawObjectData.

USDASM uses hardcoded offsets into RoomDrawObjectData for certain special objects that are NOT part of the room object stream (e.g. pushable blocks and lightable torches). See bank_01.asm: RoomDraw_PushableBlock and RoomDraw_LightableTorch.

Parameters
object_idIdentifier used only for tracing/debugging (not used for routine lookup)
tile_xTop-left X position in tiles
tile_yTop-left Y position in tiles
layerTarget layer (BG1/BG2)
room_draw_object_data_offsetOffset from RoomDrawObjectData base (not an absolute PC address)

Definition at line 2972 of file object_drawer.cc.

References yaze::zelda3::RoomObject::BG2, yaze::Rom::is_loaded(), yaze::zelda3::kRoomObjectTileAddress, rom_, SetTraceContext(), yaze::Rom::vector(), yaze::gfx::WordToTileInfo(), and WriteTile8().

Referenced by yaze::zelda3::Room::RenderObjectsToBackground().

◆ CalculateObjectDimensions()

std::pair< int, int > yaze::zelda3::ObjectDrawer::CalculateObjectDimensions ( const RoomObject & object)

Calculate the dimensions (width, height) of an object in pixels.

Parameters
objectThe object to calculate dimensions for
Returns
Pair of (width, height) in pixels

Definition at line 3042 of file object_drawer.cc.

References yaze::zelda3::DimensionService::Get(), and yaze::zelda3::DimensionService::GetPixelDimensions().

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◆ SetTraceCollector()

void yaze::zelda3::ObjectDrawer::SetTraceCollector ( std::vector< TileTrace > * collector,
bool trace_only = false )

◆ ClearTraceCollector()

void yaze::zelda3::ObjectDrawer::ClearTraceCollector ( )

◆ TraceOnly()

bool yaze::zelda3::ObjectDrawer::TraceOnly ( ) const
inline

Definition at line 211 of file object_drawer.h.

References trace_only_.

◆ DrawChest()

void yaze::zelda3::ObjectDrawer::DrawChest ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawBigChest()

void yaze::zelda3::ObjectDrawer::DrawBigChest ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawBigKeyLock()

void yaze::zelda3::ObjectDrawer::DrawBigKeyLock ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawNothing()

void yaze::zelda3::ObjectDrawer::DrawNothing ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 2624 of file object_drawer.cc.

References yaze::zelda3::RoomObject::id_, and LOG_DEBUG.

Referenced by InitializeDrawRoutines().

◆ CustomDraw()

void yaze::zelda3::ObjectDrawer::CustomDraw ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 2634 of file object_drawer.cc.

References WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

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◆ DrawRightwards4x4_1to16()

void yaze::zelda3::ObjectDrawer::DrawRightwards4x4_1to16 ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawRightwardsDecor4x3spaced4_1to16()

void yaze::zelda3::ObjectDrawer::DrawRightwardsDecor4x3spaced4_1to16 ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 2680 of file object_drawer.cc.

References yaze::zelda3::RoomObject::size_, WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

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◆ DrawLargeCanvasObject()

void yaze::zelda3::ObjectDrawer::DrawLargeCanvasObject ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
int width,
int height )
protected

Definition at line 3025 of file object_drawer.cc.

References WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

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◆ DrawCustomObject()

void yaze::zelda3::ObjectDrawer::DrawCustomObject ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawMissingCustomObjectPlaceholder()

void yaze::zelda3::ObjectDrawer::DrawMissingCustomObjectPlaceholder ( gfx::BackgroundBuffer & bg,
int tile_x,
int tile_y )
protected

◆ DrawUsingRegistryRoutine()

◆ WriteTile8()

◆ IsValidTilePosition()

bool yaze::zelda3::ObjectDrawer::IsValidTilePosition ( int tile_x,
int tile_y ) const
protected

Definition at line 2858 of file object_drawer.cc.

References kMaxTilesY.

Referenced by WriteTile8().

◆ RoutineDrawsToBothBGs()

bool yaze::zelda3::ObjectDrawer::RoutineDrawsToBothBGs ( int routine_id)
staticprotected

Definition at line 573 of file object_drawer.cc.

References yaze::zelda3::DrawRoutineRegistry::Get(), and yaze::zelda3::DrawRoutineRegistry::RoutineDrawsToBothBGs().

Referenced by DrawObject().

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◆ MarkBg1RectRevealed()

void yaze::zelda3::ObjectDrawer::MarkBg1RectRevealed ( gfx::BackgroundBuffer & bg1,
int start_px,
int start_py,
int pixel_width,
int pixel_height )
protected

Definition at line 2710 of file object_drawer.cc.

References bg1_reveal_mask_source_, and yaze::gfx::BackgroundBuffer::SetBG1RevealMaskRect().

Referenced by DrawObject().

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◆ MarkBg1OpaqueTilePixelsRevealed()

void yaze::zelda3::ObjectDrawer::MarkBg1OpaqueTilePixelsRevealed ( gfx::BackgroundBuffer & bg1,
const gfx::TileInfo & tile_info,
int pixel_x,
int pixel_y,
const uint8_t * tiledata )
protected

◆ RequiresRectangularBg1Mask()

bool yaze::zelda3::ObjectDrawer::RequiresRectangularBg1Mask ( const RoomObject & object)
staticprotected

Definition at line 507 of file object_drawer.cc.

Referenced by DrawObject().

◆ DrawDoorIndicator()

◆ SetTraceContext()

◆ PushTrace()

◆ TraceHookThunk()

void yaze::zelda3::ObjectDrawer::TraceHookThunk ( gfx::BackgroundBuffer * bg,
int tile_x,
int tile_y,
const gfx::TileInfo & tile_info,
void * user_data )
staticprotected

Definition at line 153 of file object_drawer.cc.

References PushTrace().

Referenced by DrawObject().

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Member Data Documentation

◆ draw_routines_

std::vector<DrawRoutine> yaze::zelda3::ObjectDrawer::draw_routines_
protected

Definition at line 287 of file object_drawer.h.

Referenced by DrawObject(), GetDrawRoutineCount(), and InitializeDrawRoutines().

◆ routines_initialized_

bool yaze::zelda3::ObjectDrawer::routines_initialized_ = false
protected

Definition at line 288 of file object_drawer.h.

Referenced by DrawObject(), and InitializeDrawRoutines().

◆ trace_context_

TraceContext yaze::zelda3::ObjectDrawer::trace_context_ {}
protected

Definition at line 301 of file object_drawer.h.

Referenced by PushTrace(), and SetTraceContext().

◆ trace_collector_

std::vector<TileTrace>* yaze::zelda3::ObjectDrawer::trace_collector_ = nullptr
protected

Definition at line 302 of file object_drawer.h.

Referenced by ClearTraceCollector(), DrawObject(), PushTrace(), and SetTraceCollector().

◆ trace_only_

bool yaze::zelda3::ObjectDrawer::trace_only_ = false
protected

◆ rom_

Rom* yaze::zelda3::ObjectDrawer::rom_
protected

◆ room_id_

int yaze::zelda3::ObjectDrawer::room_id_
protected

◆ current_chest_index_

int yaze::zelda3::ObjectDrawer::current_chest_index_ = 0
mutableprotected

Definition at line 307 of file object_drawer.h.

Referenced by DrawBigChest(), DrawChest(), and ResetChestIndex().

◆ current_room_event_index_

int yaze::zelda3::ObjectDrawer::current_room_event_index_ = 0
mutableprotected

Definition at line 308 of file object_drawer.h.

Referenced by DrawBigChest(), DrawBigKeyLock(), DrawChest(), and ResetChestIndex().

◆ has_room_floor_graphics_

bool yaze::zelda3::ObjectDrawer::has_room_floor_graphics_ = false
protected

Definition at line 309 of file object_drawer.h.

Referenced by DrawObject(), and SetRoomFloorGraphics().

◆ floor1_graphics_

uint8_t yaze::zelda3::ObjectDrawer::floor1_graphics_ = 0
protected

Definition at line 310 of file object_drawer.h.

Referenced by DrawObject(), and SetRoomFloorGraphics().

◆ floor2_graphics_

uint8_t yaze::zelda3::ObjectDrawer::floor2_graphics_ = 0
protected

Definition at line 311 of file object_drawer.h.

Referenced by DrawObject(), and SetRoomFloorGraphics().

◆ registry_secondary_bg_

gfx::BackgroundBuffer* yaze::zelda3::ObjectDrawer::registry_secondary_bg_ = nullptr
protected

Definition at line 312 of file object_drawer.h.

Referenced by DrawObject(), and DrawUsingRegistryRoutine().

◆ registry_primary_layout_bg_

const gfx::BackgroundBuffer* yaze::zelda3::ObjectDrawer::registry_primary_layout_bg_ = nullptr
protected

Definition at line 313 of file object_drawer.h.

Referenced by DrawObject(), and DrawUsingRegistryRoutine().

◆ registry_primary_layer_

RoomObject::LayerType yaze::zelda3::ObjectDrawer::registry_primary_layer_ = RoomObject::LayerType::BG1
protected

Definition at line 314 of file object_drawer.h.

Referenced by DrawObject(), and DrawUsingRegistryRoutine().

◆ registry_secondary_layer_

RoomObject::LayerType yaze::zelda3::ObjectDrawer::registry_secondary_layer_ = RoomObject::LayerType::BG2
protected

Definition at line 315 of file object_drawer.h.

Referenced by DrawObject(), and DrawUsingRegistryRoutine().

◆ active_object_bg1_mask_

gfx::BackgroundBuffer* yaze::zelda3::ObjectDrawer::active_object_bg1_mask_ = nullptr
protected

Definition at line 316 of file object_drawer.h.

Referenced by DrawObject(), and WriteTile8().

◆ active_layout_bg1_mask_

gfx::BackgroundBuffer* yaze::zelda3::ObjectDrawer::active_layout_bg1_mask_ = nullptr
protected

Definition at line 317 of file object_drawer.h.

Referenced by DrawObject(), and WriteTile8().

◆ active_mask_source_bg_

gfx::BackgroundBuffer* yaze::zelda3::ObjectDrawer::active_mask_source_bg_ = nullptr
protected

Definition at line 318 of file object_drawer.h.

Referenced by DrawObject(), and WriteTile8().

◆ bg1_reveal_mask_source_

◆ room_gfx_buffer_

const uint8_t* yaze::zelda3::ObjectDrawer::room_gfx_buffer_
protected

Definition at line 322 of file object_drawer.h.

Referenced by DrawDoor(), DrawUsingRegistryRoutine(), and WriteTile8().

◆ kMaxTilesX

constexpr int yaze::zelda3::ObjectDrawer::kMaxTilesX = 64
staticconstexprprotected

Definition at line 325 of file object_drawer.h.

◆ kMaxTilesY

constexpr int yaze::zelda3::ObjectDrawer::kMaxTilesY = 64
staticconstexprprotected

Definition at line 326 of file object_drawer.h.

Referenced by IsValidTilePosition().


The documentation for this class was generated from the following files: