#include <functional>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "app/gfx/render/background_buffer.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "rom/rom.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/door_position.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/dungeon/dungeon_state.h"#include "zelda3/dungeon/custom_object.h"Go to the source code of this file.
Classes | |
| class | yaze::zelda3::ObjectDrawer |
| Draws dungeon objects to background buffers using game patterns. More... | |
| struct | yaze::zelda3::ObjectDrawer::DoorDef |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |