yaze 0.3.2
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object_drawer.h File Reference
#include <functional>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/render/background_buffer.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "rom/rom.h"
#include "zelda3/dungeon/door_types.h"
#include "zelda3/dungeon/door_position.h"
#include "zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/dungeon_state.h"
#include "zelda3/dungeon/custom_object.h"

Go to the source code of this file.

Classes

class  yaze::zelda3::ObjectDrawer
 Draws dungeon objects to background buffers using game patterns. More...
 
struct  yaze::zelda3::ObjectDrawer::DoorDef
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.