#include <cstdint>#include <deque>#include <functional>#include <memory>#include <string>#include <unordered_map>#include <unordered_set>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/types/snes_palette.h"
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Classes | |
| struct | yaze::gfx::PaletteColorChange |
| Represents a single color change operation. More... | |
| struct | yaze::gfx::PaletteChangeEvent |
| Event notification for palette changes. More... | |
| class | yaze::gfx::PaletteManager |
| Centralized palette management system. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |