yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_editor_v2.cc File Reference
#include "dungeon_editor_v2.h"
#include <cstdio>
#include <algorithm>
#include <iterator>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "absl/types/span.h"
#include "imgui/imgui.h"
#include "app/editor/agent/agent_ui_theme.h"
#include "app/editor/dungeon/dungeon_canvas_viewer.h"
#include "app/editor/dungeon/panels/custom_collision_panel.h"
#include "app/editor/dungeon/panels/dungeon_entrance_list_panel.h"
#include "app/editor/dungeon/panels/dungeon_entrances_panel.h"
#include "app/editor/dungeon/panels/dungeon_map_panel.h"
#include "app/editor/dungeon/panels/dungeon_palette_editor_panel.h"
#include "app/editor/dungeon/panels/dungeon_room_graphics_panel.h"
#include "app/editor/dungeon/panels/dungeon_room_matrix_panel.h"
#include "app/editor/dungeon/panels/dungeon_room_selector_panel.h"
#include "app/editor/dungeon/panels/dungeon_settings_panel.h"
#include "app/editor/dungeon/panels/dungeon_workbench_panel.h"
#include "app/editor/dungeon/panels/item_editor_panel.h"
#include "app/editor/dungeon/panels/minecart_track_editor_panel.h"
#include "app/editor/dungeon/panels/object_editor_panel.h"
#include "app/editor/dungeon/panels/object_tile_editor_panel.h"
#include "app/editor/dungeon/panels/overlay_manager_panel.h"
#include "app/editor/dungeon/panels/room_tag_editor_panel.h"
#include "app/editor/dungeon/panels/sprite_editor_panel.h"
#include "app/editor/dungeon/panels/water_fill_panel.h"
#include "app/editor/editor_manager.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/system/panel_manager.h"
#include "app/editor/ui/toast_manager.h"
#include "app/emu/mesen/mesen_client_registry.h"
#include "app/emu/mesen/mesen_socket_client.h"
#include "app/emu/render/emulator_render_service.h"
#include "app/gfx/backend/irenderer.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gfx/util/palette_manager.h"
#include "app/gui/core/icons.h"
#include "core/features.h"
#include "core/project.h"
#include "rom/snes.h"
#include "util/log.h"
#include "util/macro.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/dungeon/dungeon_validator.h"
#include "zelda3/dungeon/object_dimensions.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/water_fill_zone.h"
#include "zelda3/resource_labels.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_editor_v2.cc}
 

Functions

absl::Status yaze::editor::anonymous_namespace{dungeon_editor_v2.cc}::SaveWaterFillZones (Rom *rom, std::array< zelda3::Room, 0x128 > &rooms)
 
WaterFillSnapshot yaze::editor::anonymous_namespace{dungeon_editor_v2.cc}::MakeWaterFillSnapshot (const zelda3::Room &room)