#include "dungeon_editor_v2.h"#include <cstdio>#include <iterator>#include <memory>#include <string>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "imgui/imgui.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/panels/dungeon_entrance_list_panel.h"#include "app/editor/dungeon/panels/dungeon_entrances_panel.h"#include "app/editor/dungeon/panels/dungeon_palette_editor_panel.h"#include "app/editor/dungeon/panels/dungeon_room_graphics_panel.h"#include "app/editor/dungeon/panels/dungeon_room_matrix_panel.h"#include "app/editor/dungeon/panels/dungeon_room_selector_panel.h"#include "app/editor/dungeon/panels/item_editor_panel.h"#include "app/editor/dungeon/panels/object_editor_panel.h"#include "app/editor/dungeon/panels/sprite_editor_panel.h"#include "app/editor/system/panel_manager.h"#include "app/emu/render/emulator_render_service.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/util/palette_manager.h"#include "app/gui/core/icons.h"#include "util/log.h"#include "util/macro.h"#include "core/project.h"#include "app/editor/dungeon/panels/minecart_track_editor_panel.h"#include "core/features.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/object_dimensions.h"#include "zelda3/dungeon/room.h"#include "zelda3/resource_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |