#include "dungeon_editor_v2.h"#include <cstdio>#include <algorithm>#include <iterator>#include <memory>#include <string>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "absl/types/span.h"#include "imgui/imgui.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/panels/custom_collision_panel.h"#include "app/editor/dungeon/panels/dungeon_entrance_list_panel.h"#include "app/editor/dungeon/panels/dungeon_entrances_panel.h"#include "app/editor/dungeon/panels/dungeon_map_panel.h"#include "app/editor/dungeon/panels/dungeon_palette_editor_panel.h"#include "app/editor/dungeon/panels/dungeon_room_graphics_panel.h"#include "app/editor/dungeon/panels/dungeon_room_matrix_panel.h"#include "app/editor/dungeon/panels/dungeon_room_selector_panel.h"#include "app/editor/dungeon/panels/dungeon_settings_panel.h"#include "app/editor/dungeon/panels/dungeon_workbench_panel.h"#include "app/editor/dungeon/panels/item_editor_panel.h"#include "app/editor/dungeon/panels/minecart_track_editor_panel.h"#include "app/editor/dungeon/panels/object_editor_panel.h"#include "app/editor/dungeon/panels/object_tile_editor_panel.h"#include "app/editor/dungeon/panels/overlay_manager_panel.h"#include "app/editor/dungeon/panels/room_tag_editor_panel.h"#include "app/editor/dungeon/panels/sprite_editor_panel.h"#include "app/editor/dungeon/panels/water_fill_panel.h"#include "app/editor/editor_manager.h"#include "app/editor/graphics/graphics_editor.h"#include "app/editor/system/panel_manager.h"#include "app/editor/ui/toast_manager.h"#include "app/emu/mesen/mesen_client_registry.h"#include "app/emu/mesen/mesen_socket_client.h"#include "app/emu/render/emulator_render_service.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/gfx/util/palette_manager.h"#include "app/gui/core/icons.h"#include "core/features.h"#include "core/project.h"#include "rom/snes.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/dungeon/dungeon_validator.h"#include "zelda3/dungeon/object_dimensions.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/water_fill_zone.h"#include "zelda3/resource_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_editor_v2.cc} |
Functions | |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2.cc}::SaveWaterFillZones (Rom *rom, std::array< zelda3::Room, 0x128 > &rooms) |
| WaterFillSnapshot | yaze::editor::anonymous_namespace{dungeon_editor_v2.cc}::MakeWaterFillSnapshot (const zelda3::Room &room) |