147 float available_height = ImGui::GetContentRegionAvail().y;
149 float reserved_height = 120.0f;
151 float grid_height = std::max(150.0f, std::min(400.0f, available_height - reserved_height));
154 float panel_width = ImGui::GetContentRegionAvail().x;
155 float item_size = std::max(36.0f, std::min(48.0f, (panel_width - 40.0f) / 6.0f));
156 int items_per_row = std::max(1,
static_cast<int>(panel_width / (item_size + 8)));
158 ImGui::BeginChild(
"##ItemGrid", ImVec2(0, grid_height),
true,
159 ImGuiWindowFlags_HorizontalScrollbar);
165 ImGui::PushID(
static_cast<int>(i));
170 button_color.x = std::min(1.0f, button_color.x + 0.2f);
171 button_color.y = std::min(1.0f, button_color.y + 0.2f);
172 button_color.z = std::min(1.0f, button_color.z + 0.2f);
177 {ImGuiCol_Button, button_color},
178 {ImGuiCol_ButtonHovered,
179 ImVec4(std::min(1.0f, button_color.x + 0.1f),
180 std::min(1.0f, button_color.y + 0.1f),
181 std::min(1.0f, button_color.z + 0.1f), 1.0f)},
182 {ImGuiCol_ButtonActive,
183 ImVec4(std::min(1.0f, button_color.x + 0.2f),
184 std::min(1.0f, button_color.y + 0.2f),
185 std::min(1.0f, button_color.z + 0.2f), 1.0f)},
191 absl::StrFormat(
"%s\n%02X", icon,
static_cast<int>(i));
192 if (ImGui::Button(label.c_str(), ImVec2(item_size, item_size))) {
197 true,
static_cast<uint8_t
>(i));
202 if (ImGui::IsItemHovered()) {
203 ImGui::SetTooltip(
"%s (0x%02X)\nClick to select for placement",
209 ImVec2 min = ImGui::GetItemRectMin();
210 ImVec2 max = ImGui::GetItemRectMax();
211 ImU32 sel_color = ImGui::ColorConvertFloat4ToU32(theme.dungeon_selection_primary);
212 ImGui::GetWindowDrawList()->AddRect(min, max, sel_color, 0.0f, 0, 2.0f);
218 if (col < items_per_row) {
231 const auto& items = room.GetPotItems();
233 ImGui::Text(
ICON_MD_LIST " Room Items (%zu):", items.size());
236 ImGui::TextColored(theme.text_secondary_gray,
242 float list_height = std::max(120.0f, ImGui::GetContentRegionAvail().y - 10.0f);
243 ImGui::BeginChild(
"##ItemList", ImVec2(0, list_height),
true);
244 for (
size_t i = 0; i < items.size(); ++i) {
245 const auto& item = items[i];
247 ImGui::PushID(
static_cast<int>(i));
253 ImGui::Text(
"[%zu] %s (0x%02X)", i, item_name, item.item);
255 ImGui::TextColored(theme.text_secondary_gray,
256 "@ (%d,%d)", item.GetTileX(), item.GetTileY());
261 mutable_room.GetPotItems().erase(
262 mutable_room.GetPotItems().begin() +
static_cast<long>(i));