#include <yaze.h>#include <cstdint>#include <memory>#include <string_view>#include <tuple>#include <utility>#include <vector>#include "app/gfx/render/background_buffer.h"#include "rom/rom.h"#include "zelda3/dungeon/door_position.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/game_data.h"#include "zelda3/dungeon/room_layout.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::LayerMergeType |
| struct | yaze::zelda3::PotItem |
| class | yaze::zelda3::Room |
| struct | yaze::zelda3::Room::Door |
| Represents a door in a dungeon room. More... | |
| struct | yaze::zelda3::RoomSize |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| Room | yaze::zelda3::LoadRoomFromRom (Rom *rom, int room_id) |
| Room | yaze::zelda3::LoadRoomHeaderFromRom (Rom *rom, int room_id) |
| RoomSize | yaze::zelda3::CalculateRoomSize (Rom *rom, int room_id) |