#include <functional>#include <map>#include "app/editor/editor.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "dungeon_object_interaction.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_layer_manager.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::ObjectRenderMode { yaze::editor::Manual , yaze::editor::Emulator , yaze::editor::Hybrid } |
| Handles the main dungeon canvas rendering and interaction. More... | |