yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_canvas_viewer.h File Reference
#include <functional>
#include <map>
#include "app/editor/editor.h"
#include "app/gfx/backend/irenderer.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/canvas/canvas.h"
#include "dungeon_object_interaction.h"
#include "imgui/imgui.h"
#include "rom/rom.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_layer_manager.h"
#include "zelda3/game_data.h"

Go to the source code of this file.

Classes

class  yaze::editor::DungeonCanvasViewer
 
struct  yaze::editor::DungeonCanvasViewer::ObjectRenderCache
 
struct  yaze::editor::DungeonCanvasViewer::ObjectOutlineToggles
 
struct  yaze::editor::DungeonCanvasViewer::EntityVisibility
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::ObjectRenderMode { yaze::editor::Manual , yaze::editor::Emulator , yaze::editor::Hybrid }
 Handles the main dungeon canvas rendering and interaction. More...