yaze 0.3.2
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yaze::editor::DungeonRoomSelector Class Reference

Handles room and entrance selection UI. More...

#include <dungeon_room_selector.h>

Collaboration diagram for yaze::editor::DungeonRoomSelector:

Public Member Functions

 DungeonRoomSelector (Rom *rom=nullptr)
 
void Draw ()
 
void DrawRoomSelector ()
 
void DrawEntranceSelector ()
 
void SetContext (EditorContext ctx)
 
EditorContext context () const
 
void SetRom (Rom *rom)
 
Romrom () const
 
void SetGameData (zelda3::GameData *game_data)
 
zelda3::GameDatagame_data () const
 
void set_current_room_id (uint16_t room_id)
 
int current_room_id () const
 
void set_active_rooms (const ImVector< int > &rooms)
 
const ImVector< int > & active_rooms () const
 
ImVector< int > & mutable_active_rooms ()
 
void set_current_entrance_id (int entrance_id)
 
int current_entrance_id () const
 
void set_rooms (std::array< zelda3::Room, 0x128 > *rooms)
 
void set_entrances (std::array< zelda3::RoomEntrance, 0x8C > *entrances)
 
void SetRoomSelectedCallback (std::function< void(int)> callback)
 
void set_room_selected_callback (std::function< void(int)> callback)
 
void SetEntranceSelectedCallback (std::function< void(int)> callback)
 
void set_entrance_selected_callback (std::function< void(int)> callback)
 

Private Attributes

Romrom_ = nullptr
 
zelda3::GameDatagame_data_ = nullptr
 
uint16_t current_room_id_ = 0
 
int current_entrance_id_ = 0
 
ImVector< int > active_rooms_
 
std::array< zelda3::Room, 0x128 > * rooms_ = nullptr
 
std::array< zelda3::RoomEntrance, 0x8C > * entrances_ = nullptr
 
std::function< void(int)> room_selected_callback_
 
std::function< void(int)> entrance_selected_callback_
 
ImGuiTextFilter room_filter_
 
ImGuiTextFilter entrance_filter_
 

Detailed Description

Handles room and entrance selection UI.

Definition at line 19 of file dungeon_room_selector.h.

Constructor & Destructor Documentation

◆ DungeonRoomSelector()

yaze::editor::DungeonRoomSelector::DungeonRoomSelector ( Rom * rom = nullptr)
inlineexplicit

Definition at line 21 of file dungeon_room_selector.h.

Member Function Documentation

◆ Draw()

void yaze::editor::DungeonRoomSelector::Draw ( )

Definition at line 17 of file dungeon_room_selector.cc.

References DrawRoomSelector().

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◆ DrawRoomSelector()

void yaze::editor::DungeonRoomSelector::DrawRoomSelector ( )

◆ DrawEntranceSelector()

void yaze::editor::DungeonRoomSelector::DrawEntranceSelector ( )

◆ SetContext()

void yaze::editor::DungeonRoomSelector::SetContext ( EditorContext ctx)
inline

◆ context()

EditorContext yaze::editor::DungeonRoomSelector::context ( ) const
inline

Definition at line 32 of file dungeon_room_selector.h.

References game_data_, and rom_.

◆ SetRom()

void yaze::editor::DungeonRoomSelector::SetRom ( Rom * rom)
inline

Definition at line 35 of file dungeon_room_selector.h.

References rom(), and rom_.

Referenced by yaze::editor::DungeonEditorV2::SetRom().

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◆ rom()

Rom * yaze::editor::DungeonRoomSelector::rom ( ) const
inline

Definition at line 36 of file dungeon_room_selector.h.

References rom_.

Referenced by SetRom().

◆ SetGameData()

void yaze::editor::DungeonRoomSelector::SetGameData ( zelda3::GameData * game_data)
inline

Definition at line 37 of file dungeon_room_selector.h.

References game_data(), and game_data_.

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◆ game_data()

zelda3::GameData * yaze::editor::DungeonRoomSelector::game_data ( ) const
inline

Definition at line 38 of file dungeon_room_selector.h.

References game_data_.

Referenced by SetGameData().

◆ set_current_room_id()

void yaze::editor::DungeonRoomSelector::set_current_room_id ( uint16_t room_id)
inline

Definition at line 41 of file dungeon_room_selector.h.

References current_room_id_.

◆ current_room_id()

int yaze::editor::DungeonRoomSelector::current_room_id ( ) const
inline

Definition at line 42 of file dungeon_room_selector.h.

References current_room_id_.

Referenced by yaze::editor::DungeonEditorV2::current_room_id().

◆ set_active_rooms()

void yaze::editor::DungeonRoomSelector::set_active_rooms ( const ImVector< int > & rooms)
inline

◆ active_rooms()

const ImVector< int > & yaze::editor::DungeonRoomSelector::active_rooms ( ) const
inline

Definition at line 45 of file dungeon_room_selector.h.

References active_rooms_.

Referenced by yaze::editor::DungeonEditorV2::active_rooms().

◆ mutable_active_rooms()

ImVector< int > & yaze::editor::DungeonRoomSelector::mutable_active_rooms ( )
inline

Definition at line 46 of file dungeon_room_selector.h.

References active_rooms_.

◆ set_current_entrance_id()

void yaze::editor::DungeonRoomSelector::set_current_entrance_id ( int entrance_id)
inline

Definition at line 49 of file dungeon_room_selector.h.

References current_entrance_id_.

◆ current_entrance_id()

int yaze::editor::DungeonRoomSelector::current_entrance_id ( ) const
inline

Definition at line 52 of file dungeon_room_selector.h.

References current_entrance_id_.

◆ set_rooms()

void yaze::editor::DungeonRoomSelector::set_rooms ( std::array< zelda3::Room, 0x128 > * rooms)
inline

Definition at line 55 of file dungeon_room_selector.h.

References rooms_.

Referenced by yaze::editor::DungeonEditorV2::Load().

◆ set_entrances()

void yaze::editor::DungeonRoomSelector::set_entrances ( std::array< zelda3::RoomEntrance, 0x8C > * entrances)
inline

Definition at line 56 of file dungeon_room_selector.h.

References entrances_.

Referenced by yaze::editor::DungeonEditorV2::Load().

◆ SetRoomSelectedCallback()

void yaze::editor::DungeonRoomSelector::SetRoomSelectedCallback ( std::function< void(int)> callback)
inline

◆ set_room_selected_callback()

void yaze::editor::DungeonRoomSelector::set_room_selected_callback ( std::function< void(int)> callback)
inline

Definition at line 65 of file dungeon_room_selector.h.

References SetRoomSelectedCallback().

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◆ SetEntranceSelectedCallback()

void yaze::editor::DungeonRoomSelector::SetEntranceSelectedCallback ( std::function< void(int)> callback)
inline

◆ set_entrance_selected_callback()

void yaze::editor::DungeonRoomSelector::set_entrance_selected_callback ( std::function< void(int)> callback)
inline

Definition at line 74 of file dungeon_room_selector.h.

References SetEntranceSelectedCallback().

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Member Data Documentation

◆ rom_

Rom* yaze::editor::DungeonRoomSelector::rom_ = nullptr
private

◆ game_data_

zelda3::GameData* yaze::editor::DungeonRoomSelector::game_data_ = nullptr
private

Definition at line 80 of file dungeon_room_selector.h.

Referenced by context(), game_data(), SetContext(), and SetGameData().

◆ current_room_id_

uint16_t yaze::editor::DungeonRoomSelector::current_room_id_ = 0
private

Definition at line 81 of file dungeon_room_selector.h.

Referenced by current_room_id(), DrawRoomSelector(), and set_current_room_id().

◆ current_entrance_id_

int yaze::editor::DungeonRoomSelector::current_entrance_id_ = 0
private

◆ active_rooms_

ImVector<int> yaze::editor::DungeonRoomSelector::active_rooms_
private

Definition at line 83 of file dungeon_room_selector.h.

Referenced by active_rooms(), mutable_active_rooms(), and set_active_rooms().

◆ rooms_

std::array<zelda3::Room, 0x128>* yaze::editor::DungeonRoomSelector::rooms_ = nullptr
private

Definition at line 85 of file dungeon_room_selector.h.

Referenced by set_rooms().

◆ entrances_

std::array<zelda3::RoomEntrance, 0x8C>* yaze::editor::DungeonRoomSelector::entrances_ = nullptr
private

Definition at line 86 of file dungeon_room_selector.h.

Referenced by DrawEntranceSelector(), and set_entrances().

◆ room_selected_callback_

std::function<void(int)> yaze::editor::DungeonRoomSelector::room_selected_callback_
private

◆ entrance_selected_callback_

std::function<void(int)> yaze::editor::DungeonRoomSelector::entrance_selected_callback_
private

Definition at line 92 of file dungeon_room_selector.h.

Referenced by DrawEntranceSelector(), and SetEntranceSelectedCallback().

◆ room_filter_

ImGuiTextFilter yaze::editor::DungeonRoomSelector::room_filter_
private

Definition at line 94 of file dungeon_room_selector.h.

Referenced by DrawRoomSelector().

◆ entrance_filter_

ImGuiTextFilter yaze::editor::DungeonRoomSelector::entrance_filter_
private

Definition at line 95 of file dungeon_room_selector.h.

Referenced by DrawEntranceSelector().


The documentation for this class was generated from the following files: