yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::DungeonRoomSelector Member List

This is the complete list of members for yaze::editor::DungeonRoomSelector, including all inherited members.

active_rooms() constyaze::editor::DungeonRoomSelectorinline
active_rooms_yaze::editor::DungeonRoomSelectorprivate
context() constyaze::editor::DungeonRoomSelectorinline
current_entrance_id() constyaze::editor::DungeonRoomSelectorinline
current_entrance_id_yaze::editor::DungeonRoomSelectorprivate
current_room_id() constyaze::editor::DungeonRoomSelectorinline
current_room_id_yaze::editor::DungeonRoomSelectorprivate
Draw()yaze::editor::DungeonRoomSelector
DrawEntranceSelector()yaze::editor::DungeonRoomSelector
DrawGroupedRoomList(RoomSelectionIntent single_click_intent)yaze::editor::DungeonRoomSelectorprivate
DrawRoomSelector(RoomSelectionIntent single_click_intent=RoomSelectionIntent::kFocusInWorkbench)yaze::editor::DungeonRoomSelector
DungeonRoomSelector(Rom *rom=nullptr)yaze::editor::DungeonRoomSelectorinlineexplicit
entity_type_filter_yaze::editor::DungeonRoomSelectorprivate
EntityTypeFilter enum nameyaze::editor::DungeonRoomSelectorprivate
entrance_filter_yaze::editor::DungeonRoomSelectorprivate
entrance_selected_callback_yaze::editor::DungeonRoomSelectorprivate
entrances_yaze::editor::DungeonRoomSelectorprivate
filtered_entrance_indices_yaze::editor::DungeonRoomSelectorprivate
filtered_room_indices_yaze::editor::DungeonRoomSelectorprivate
game_data() constyaze::editor::DungeonRoomSelectorinline
game_data_yaze::editor::DungeonRoomSelectorprivate
GetBlocksetGroupName(uint8_t blockset)yaze::editor::DungeonRoomSelectorstatic
kFilterAll enum valueyaze::editor::DungeonRoomSelectorprivate
kFilterHasItems enum valueyaze::editor::DungeonRoomSelectorprivate
kFilterHasObjects enum valueyaze::editor::DungeonRoomSelectorprivate
kFilterHasSprites enum valueyaze::editor::DungeonRoomSelectorprivate
kViewGrouped enum valueyaze::editor::DungeonRoomSelectorprivate
kViewList enum valueyaze::editor::DungeonRoomSelectorprivate
last_entrance_filter_yaze::editor::DungeonRoomSelectorprivate
last_room_filter_yaze::editor::DungeonRoomSelectorprivate
mutable_active_rooms()yaze::editor::DungeonRoomSelectorinline
PassesEntityTypeFilter(int room_id) constyaze::editor::DungeonRoomSelectorprivate
RebuildEntranceFilterCache()yaze::editor::DungeonRoomSelectorprivate
RebuildRoomFilterCache()yaze::editor::DungeonRoomSelectorprivate
rom() constyaze::editor::DungeonRoomSelectorinline
rom_yaze::editor::DungeonRoomSelectorprivate
room_filter_yaze::editor::DungeonRoomSelectorprivate
room_intent_callback_yaze::editor::DungeonRoomSelectorprivate
room_selected_callback_yaze::editor::DungeonRoomSelectorprivate
rooms_yaze::editor::DungeonRoomSelectorprivate
set_active_rooms(const ImVector< int > &rooms)yaze::editor::DungeonRoomSelectorinline
set_current_entrance_id(int entrance_id)yaze::editor::DungeonRoomSelectorinline
set_current_room_id(uint16_t room_id)yaze::editor::DungeonRoomSelectorinline
set_entrance_selected_callback(std::function< void(int)> callback)yaze::editor::DungeonRoomSelectorinline
set_entrances(std::array< zelda3::RoomEntrance, 0x8C > *entrances)yaze::editor::DungeonRoomSelectorinline
set_room_selected_callback(std::function< void(int)> callback)yaze::editor::DungeonRoomSelectorinline
set_rooms(std::array< zelda3::Room, 0x128 > *rooms)yaze::editor::DungeonRoomSelectorinline
SetContext(EditorContext ctx)yaze::editor::DungeonRoomSelectorinline
SetEntranceSelectedCallback(std::function< void(int)> callback)yaze::editor::DungeonRoomSelectorinline
SetGameData(zelda3::GameData *game_data)yaze::editor::DungeonRoomSelectorinline
SetRom(Rom *rom)yaze::editor::DungeonRoomSelectorinline
SetRoomSelectedCallback(std::function< void(int)> callback)yaze::editor::DungeonRoomSelectorinline
SetRoomSelectedWithIntentCallback(std::function< void(int, RoomSelectionIntent)> callback)yaze::editor::DungeonRoomSelectorinline
view_mode_yaze::editor::DungeonRoomSelectorprivate
ViewMode enum nameyaze::editor::DungeonRoomSelectorprivate