Emulation state from Mesen2. More...
#include <mesen_socket_client.h>
Public Attributes | |
| bool | running |
| bool | paused |
| bool | debugging |
| uint64_t | frame |
| double | fps |
| int | console_type |
Emulation state from Mesen2.
Definition at line 41 of file mesen_socket_client.h.
| bool yaze::emu::mesen::MesenState::running |
Definition at line 42 of file mesen_socket_client.h.
Referenced by yaze::emu::mesen::MesenSocketClient::GetState().
| bool yaze::emu::mesen::MesenState::paused |
Definition at line 43 of file mesen_socket_client.h.
Referenced by yaze::editor::MesenDebugPanel::DrawControlButtons(), and yaze::emu::mesen::MesenSocketClient::GetState().
| bool yaze::emu::mesen::MesenState::debugging |
Definition at line 44 of file mesen_socket_client.h.
Referenced by yaze::emu::mesen::MesenSocketClient::GetState().
| uint64_t yaze::emu::mesen::MesenState::frame |
Definition at line 45 of file mesen_socket_client.h.
Referenced by yaze::editor::MesenDebugPanel::DrawGameMode(), and yaze::emu::mesen::MesenSocketClient::GetState().
| double yaze::emu::mesen::MesenState::fps |
Definition at line 46 of file mesen_socket_client.h.
Referenced by yaze::editor::MesenDebugPanel::DrawGameMode(), and yaze::emu::mesen::MesenSocketClient::GetState().
| int yaze::emu::mesen::MesenState::console_type |
Definition at line 47 of file mesen_socket_client.h.
Referenced by yaze::emu::mesen::MesenSocketClient::GetState().