yaze 0.3.2
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yaze::editor::DungeonCustomCollisionAction Class Reference

#include <dungeon_undo_actions.h>

Inheritance diagram for yaze::editor::DungeonCustomCollisionAction:
Collaboration diagram for yaze::editor::DungeonCustomCollisionAction:

Public Types

using RestoreFn
 

Public Member Functions

 DungeonCustomCollisionAction (int room_id, zelda3::CustomCollisionMap before, zelda3::CustomCollisionMap after, RestoreFn restore)
 
absl::Status Undo () override
 
absl::Status Redo () override
 
std::string Description () const override
 Human-readable description (e.g., "Paint 12 tiles on map 5")
 
size_t MemoryUsage () const override
 Approximate memory footprint for budget enforcement.
 
bool CanMergeWith (const UndoAction &) const override
 
- Public Member Functions inherited from yaze::editor::UndoAction
virtual ~UndoAction ()=default
 
virtual void MergeWith (UndoAction &)
 

Private Attributes

int room_id_
 
zelda3::CustomCollisionMap before_
 
zelda3::CustomCollisionMap after_
 
RestoreFn restore_
 

Detailed Description

Definition at line 85 of file dungeon_undo_actions.h.

Member Typedef Documentation

◆ RestoreFn

Initial value:
std::function<void(int room_id, const zelda3::CustomCollisionMap&)>

Definition at line 87 of file dungeon_undo_actions.h.

Constructor & Destructor Documentation

◆ DungeonCustomCollisionAction()

yaze::editor::DungeonCustomCollisionAction::DungeonCustomCollisionAction ( int room_id,
zelda3::CustomCollisionMap before,
zelda3::CustomCollisionMap after,
RestoreFn restore )
inline

Definition at line 90 of file dungeon_undo_actions.h.

Member Function Documentation

◆ Undo()

absl::Status yaze::editor::DungeonCustomCollisionAction::Undo ( )
inlineoverridevirtual

Implements yaze::editor::UndoAction.

Definition at line 98 of file dungeon_undo_actions.h.

References before_, restore_, and room_id_.

◆ Redo()

absl::Status yaze::editor::DungeonCustomCollisionAction::Redo ( )
inlineoverridevirtual

Implements yaze::editor::UndoAction.

Definition at line 107 of file dungeon_undo_actions.h.

References after_, restore_, and room_id_.

◆ Description()

std::string yaze::editor::DungeonCustomCollisionAction::Description ( ) const
inlineoverridevirtual

Human-readable description (e.g., "Paint 12 tiles on map 5")

Implements yaze::editor::UndoAction.

Definition at line 116 of file dungeon_undo_actions.h.

References room_id_.

◆ MemoryUsage()

size_t yaze::editor::DungeonCustomCollisionAction::MemoryUsage ( ) const
inlineoverridevirtual

Approximate memory footprint for budget enforcement.

Reimplemented from yaze::editor::UndoAction.

Definition at line 120 of file dungeon_undo_actions.h.

References after_, and before_.

◆ CanMergeWith()

bool yaze::editor::DungeonCustomCollisionAction::CanMergeWith ( const UndoAction & ) const
inlineoverridevirtual

Whether this action can merge with the previous action on the stack. Called only when both actions have the same concrete type.

Reimplemented from yaze::editor::UndoAction.

Definition at line 124 of file dungeon_undo_actions.h.

Member Data Documentation

◆ room_id_

int yaze::editor::DungeonCustomCollisionAction::room_id_
private

Definition at line 127 of file dungeon_undo_actions.h.

Referenced by Description(), Redo(), and Undo().

◆ before_

zelda3::CustomCollisionMap yaze::editor::DungeonCustomCollisionAction::before_
private

Definition at line 128 of file dungeon_undo_actions.h.

Referenced by MemoryUsage(), and Undo().

◆ after_

zelda3::CustomCollisionMap yaze::editor::DungeonCustomCollisionAction::after_
private

Definition at line 129 of file dungeon_undo_actions.h.

Referenced by MemoryUsage(), and Redo().

◆ restore_

RestoreFn yaze::editor::DungeonCustomCollisionAction::restore_
private

Definition at line 130 of file dungeon_undo_actions.h.

Referenced by Redo(), and Undo().


The documentation for this class was generated from the following file: