#include <emulator_types.h>
Public Attributes | |
| uint32_t | game_mode = 0 |
| uint32_t | link_state = 0 |
| uint32_t | link_pos_x = 0 |
| uint32_t | link_pos_y = 0 |
| uint32_t | link_health = 0 |
| std::vector< uint8_t > | screenshot_png |
Definition at line 99 of file emulator_types.h.
| uint32_t yaze::emu::GameSnapshot::game_mode = 0 |
Definition at line 100 of file emulator_types.h.
Referenced by yaze::emu::InternalEmulatorAdapter::GetGameState(), and yaze::emu::mesen::MesenEmulatorAdapter::GetGameState().
| uint32_t yaze::emu::GameSnapshot::link_state = 0 |
Definition at line 101 of file emulator_types.h.
Referenced by yaze::emu::InternalEmulatorAdapter::GetGameState(), and yaze::emu::mesen::MesenEmulatorAdapter::GetGameState().
| uint32_t yaze::emu::GameSnapshot::link_pos_x = 0 |
Definition at line 102 of file emulator_types.h.
Referenced by yaze::emu::InternalEmulatorAdapter::GetGameState(), and yaze::emu::mesen::MesenEmulatorAdapter::GetGameState().
| uint32_t yaze::emu::GameSnapshot::link_pos_y = 0 |
Definition at line 103 of file emulator_types.h.
Referenced by yaze::emu::InternalEmulatorAdapter::GetGameState(), and yaze::emu::mesen::MesenEmulatorAdapter::GetGameState().
| uint32_t yaze::emu::GameSnapshot::link_health = 0 |
Definition at line 104 of file emulator_types.h.
Referenced by yaze::emu::InternalEmulatorAdapter::GetGameState(), and yaze::emu::mesen::MesenEmulatorAdapter::GetGameState().
| std::vector<uint8_t> yaze::emu::GameSnapshot::screenshot_png |
Definition at line 105 of file emulator_types.h.