#include <sprite_builder.h>
Definition at line 37 of file sprite_builder.h.
◆ Create() [1/2]
| SpriteAction yaze::zelda3::SpriteAction::Create |
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const std::string & | actionName | ) |
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static |
◆ Create() [2/2]
◆ AddInstruction()
◆ AddCustomInstruction()
| SpriteAction & yaze::zelda3::SpriteAction::AddCustomInstruction |
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const std::string & | asmCode | ) |
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◆ SetNextAction()
| SpriteAction & yaze::zelda3::SpriteAction::SetNextAction |
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const std::string & | nextActionName | ) |
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◆ GetConfiguration()
| std::string yaze::zelda3::SpriteAction::GetConfiguration |
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| ) |
const |
◆ name
| std::string yaze::zelda3::SpriteAction::name |
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private |
◆ instructions
| std::vector<std::string> yaze::zelda3::SpriteAction::instructions |
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private |
◆ nextAction
| std::string yaze::zelda3::SpriteAction::nextAction |
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private |
The documentation for this class was generated from the following files: