#include <agent_editor.h>

Classes | |
| struct | Stage |
| struct | ToolPlan |
Public Attributes | |
| std::vector< Stage > | stages |
| int | active_stage = 0 |
| std::vector< std::string > | goals |
| std::string | persona_notes |
| struct yaze::editor::AgentEditor::AgentBuilderState::ToolPlan | tools |
| bool | auto_run_tests = false |
| bool | auto_sync_rom = true |
| bool | auto_focus_proposals = true |
| std::string | blueprint_path |
| bool | ready_for_e2e = false |
Definition at line 136 of file agent_editor.h.
| std::vector<Stage> yaze::editor::AgentEditor::AgentBuilderState::stages |
Definition at line 142 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::AgentEditor(), yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| int yaze::editor::AgentEditor::AgentBuilderState::active_stage = 0 |
Definition at line 143 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel().
| std::vector<std::string> yaze::editor::AgentEditor::AgentBuilderState::goals |
Definition at line 144 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| std::string yaze::editor::AgentEditor::AgentBuilderState::persona_notes |
Definition at line 145 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::AgentEditor(), yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| struct yaze::editor::AgentEditor::AgentBuilderState::ToolPlan yaze::editor::AgentEditor::AgentBuilderState::tools |
| bool yaze::editor::AgentEditor::AgentBuilderState::auto_run_tests = false |
Definition at line 156 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::auto_sync_rom = true |
Definition at line 157 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::auto_focus_proposals = true |
Definition at line 158 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| std::string yaze::editor::AgentEditor::AgentBuilderState::blueprint_path |
Definition at line 159 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ready_for_e2e = false |
Definition at line 160 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().