yaze 0.3.2
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yaze::editor::AgentEditor::AgentBuilderState Struct Reference

#include <agent_editor.h>

Collaboration diagram for yaze::editor::AgentEditor::AgentBuilderState:

Classes

struct  Stage
 
struct  ToolPlan
 

Public Attributes

std::vector< Stagestages
 
int active_stage = 0
 
std::vector< std::string > goals
 
std::string persona_notes
 
struct yaze::editor::AgentEditor::AgentBuilderState::ToolPlan tools
 
bool auto_run_tests = false
 
bool auto_sync_rom = true
 
bool auto_focus_proposals = true
 
std::string blueprint_path
 
bool ready_for_e2e = false
 

Detailed Description

Definition at line 136 of file agent_editor.h.

Member Data Documentation

◆ stages

◆ active_stage

int yaze::editor::AgentEditor::AgentBuilderState::active_stage = 0

Definition at line 143 of file agent_editor.h.

Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel().

◆ goals

std::vector<std::string> yaze::editor::AgentEditor::AgentBuilderState::goals

◆ persona_notes

◆ tools

◆ auto_run_tests

bool yaze::editor::AgentEditor::AgentBuilderState::auto_run_tests = false

◆ auto_sync_rom

bool yaze::editor::AgentEditor::AgentBuilderState::auto_sync_rom = true

◆ auto_focus_proposals

bool yaze::editor::AgentEditor::AgentBuilderState::auto_focus_proposals = true

◆ blueprint_path

std::string yaze::editor::AgentEditor::AgentBuilderState::blueprint_path

◆ ready_for_e2e

bool yaze::editor::AgentEditor::AgentBuilderState::ready_for_e2e = false

The documentation for this struct was generated from the following file: