#include <custom_collision.h>
Public Attributes | |
| int | room_id = -1 |
| std::vector< CustomCollisionTileEntry > | tiles |
Definition at line 30 of file custom_collision.h.
| int yaze::zelda3::CustomCollisionRoomEntry::room_id = -1 |
Definition at line 31 of file custom_collision.h.
Referenced by yaze::editor::CustomCollisionPanel::CollectRoomEntries(), yaze::cli::handlers::DungeonExportCustomCollisionJsonCommandHandler::Execute(), and yaze::zelda3::LoadCustomCollisionRoomsFromJsonString().
| std::vector<CustomCollisionTileEntry> yaze::zelda3::CustomCollisionRoomEntry::tiles |
Definition at line 32 of file custom_collision.h.
Referenced by yaze::editor::CustomCollisionPanel::ApplyRoomEntry(), yaze::editor::CustomCollisionPanel::CollectRoomEntries(), yaze::cli::handlers::DungeonExportCustomCollisionJsonCommandHandler::Execute(), and yaze::zelda3::LoadCustomCollisionRoomsFromJsonString().