yaze 0.3.2
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yaze::editor::music::AudioQueueStatus Struct Reference

Audio queue diagnostic status for debug UI. More...

#include <music_player.h>

Public Attributes

bool is_playing = false
 
uint32_t queued_frames = 0
 
uint32_t queued_bytes = 0
 
bool has_underrun = false
 
int sample_rate = 0
 
std::string backend_name
 

Detailed Description

Audio queue diagnostic status for debug UI.

Definition at line 91 of file music_player.h.

Member Data Documentation

◆ is_playing

bool yaze::editor::music::AudioQueueStatus::is_playing = false

◆ queued_frames

uint32_t yaze::editor::music::AudioQueueStatus::queued_frames = 0

◆ queued_bytes

uint32_t yaze::editor::music::AudioQueueStatus::queued_bytes = 0

◆ has_underrun

bool yaze::editor::music::AudioQueueStatus::has_underrun = false

◆ sample_rate

int yaze::editor::music::AudioQueueStatus::sample_rate = 0

◆ backend_name

std::string yaze::editor::music::AudioQueueStatus::backend_name

The documentation for this struct was generated from the following file: