yaze 0.3.2
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yaze::editor::AgentConfigurationPanel Class Reference

EditorPanel for AI Configuration panel. More...

#include <agent_configuration_panel.h>

Inheritance diagram for yaze::editor::AgentConfigurationPanel:
Collaboration diagram for yaze::editor::AgentConfigurationPanel:

Classes

struct  Callbacks
 

Public Types

using DrawCallback = std::function<void()>
 

Public Member Functions

 AgentConfigurationPanel ()=default
 
void Draw (AgentUIContext *context, const Callbacks &callbacks, ToastManager *toast_manager)
 
 AgentConfigurationPanel (DrawCallback draw_callback)
 
std::string GetId () const override
 Unique identifier for this panel.
 
std::string GetDisplayName () const override
 Human-readable name shown in menus and title bars.
 
std::string GetIcon () const override
 Material Design icon for this panel.
 
std::string GetEditorCategory () const override
 Editor category this panel belongs to.
 
int GetPriority () const override
 Get display priority for menu ordering.
 
void Draw (bool *p_open) override
 Draw the panel content.
 
- Public Member Functions inherited from yaze::editor::EditorPanel
virtual ~EditorPanel ()=default
 
virtual void OnOpen ()
 Called when panel becomes visible.
 
virtual void OnClose ()
 Called when panel is hidden.
 
virtual void OnFocus ()
 Called when panel receives focus.
 
virtual PanelCategory GetPanelCategory () const
 Get the lifecycle category for this panel.
 
virtual bool IsEnabled () const
 Check if this panel is currently enabled.
 
virtual std::string GetDisabledTooltip () const
 Get tooltip text when panel is disabled.
 
virtual std::string GetShortcutHint () const
 Get keyboard shortcut hint for display.
 
virtual float GetPreferredWidth () const
 Get preferred width for this panel (optional)
 
virtual bool IsVisibleByDefault () const
 Whether this panel should be visible by default.
 
virtual std::string GetParentPanelId () const
 Get parent panel ID for cascade behavior.
 
virtual bool CascadeCloseChildren () const
 Whether closing this panel should close child panels.
 

Private Member Functions

void RenderModelConfigControls (AgentUIContext *context, const Callbacks &callbacks, ToastManager *toast_manager)
 
void RenderModelDeck (AgentUIContext *context, const Callbacks &callbacks, ToastManager *toast_manager)
 
void RenderParameterControls (AgentConfigState &config)
 
void RenderToolingControls (AgentConfigState &config, const Callbacks &callbacks)
 
void RenderChainModeControls (AgentConfigState &config)
 

Private Attributes

DrawCallback draw_callback_
 

Detailed Description

EditorPanel for AI Configuration panel.

Definition at line 14 of file agent_configuration_panel.h.

Member Typedef Documentation

◆ DrawCallback

Definition at line 26 of file agent_editor_panels.h.

Constructor & Destructor Documentation

◆ AgentConfigurationPanel() [1/2]

yaze::editor::AgentConfigurationPanel::AgentConfigurationPanel ( )
default

◆ AgentConfigurationPanel() [2/2]

yaze::editor::AgentConfigurationPanel::AgentConfigurationPanel ( DrawCallback draw_callback)
inlineexplicit

Definition at line 28 of file agent_editor_panels.h.

Member Function Documentation

◆ Draw() [1/2]

◆ RenderModelConfigControls()

◆ RenderModelDeck()

◆ RenderParameterControls()

◆ RenderToolingControls()

◆ RenderChainModeControls()

void yaze::editor::AgentConfigurationPanel::RenderChainModeControls ( AgentConfigState & config)
private

◆ GetId()

std::string yaze::editor::AgentConfigurationPanel::GetId ( ) const
inlineoverridevirtual

Unique identifier for this panel.

Returns
Panel ID in format "{category}.{name}" (e.g., "dungeon.room_selector")

IDs should be:

  • Lowercase with underscores
  • Prefixed with editor category
  • Unique across all panels

Implements yaze::editor::EditorPanel.

Definition at line 31 of file agent_editor_panels.h.

◆ GetDisplayName()

std::string yaze::editor::AgentConfigurationPanel::GetDisplayName ( ) const
inlineoverridevirtual

Human-readable name shown in menus and title bars.

Returns
Display name (e.g., "Room Selector")

Implements yaze::editor::EditorPanel.

Definition at line 32 of file agent_editor_panels.h.

◆ GetIcon()

std::string yaze::editor::AgentConfigurationPanel::GetIcon ( ) const
inlineoverridevirtual

Material Design icon for this panel.

Returns
Icon constant (e.g., ICON_MD_LIST)

Implements yaze::editor::EditorPanel.

Definition at line 33 of file agent_editor_panels.h.

References ICON_MD_SETTINGS.

◆ GetEditorCategory()

std::string yaze::editor::AgentConfigurationPanel::GetEditorCategory ( ) const
inlineoverridevirtual

Editor category this panel belongs to.

Returns
Category name matching EditorType (e.g., "Dungeon", "Overworld")

Implements yaze::editor::EditorPanel.

Definition at line 34 of file agent_editor_panels.h.

◆ GetPriority()

int yaze::editor::AgentConfigurationPanel::GetPriority ( ) const
inlineoverridevirtual

Get display priority for menu ordering.

Returns
Priority value (lower = higher in list, default 50)

Reimplemented from yaze::editor::EditorPanel.

Definition at line 35 of file agent_editor_panels.h.

◆ Draw() [2/2]

void yaze::editor::AgentConfigurationPanel::Draw ( bool * p_open)
inlineoverridevirtual

Draw the panel content.

Parameters
p_openPointer to visibility flag (nullptr if not closable)

Called by PanelManager when the panel is visible. Do NOT call ImGui::Begin/End - the PanelWindow wrapper handles that. Just draw your content directly.

Implements yaze::editor::EditorPanel.

Definition at line 37 of file agent_editor_panels.h.

References draw_callback_.

Member Data Documentation

◆ draw_callback_

DrawCallback yaze::editor::AgentConfigurationPanel::draw_callback_
private

Definition at line 44 of file agent_editor_panels.h.

Referenced by Draw().


The documentation for this class was generated from the following files: