yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::ScreenshotPreviewState Struct Reference

Preview state for captured screenshots. More...

#include <agent_state.h>

Public Attributes

void * texture_id = nullptr
 
int width = 0
 
int height = 0
 
bool loaded = false
 
float preview_scale = 1.0f
 
bool show_preview = true
 

Detailed Description

Preview state for captured screenshots.

Definition at line 66 of file agent_state.h.

Member Data Documentation

◆ texture_id

void* yaze::editor::ScreenshotPreviewState::texture_id = nullptr

Definition at line 67 of file agent_state.h.

◆ width

int yaze::editor::ScreenshotPreviewState::width = 0

Definition at line 68 of file agent_state.h.

◆ height

int yaze::editor::ScreenshotPreviewState::height = 0

Definition at line 69 of file agent_state.h.

◆ loaded

bool yaze::editor::ScreenshotPreviewState::loaded = false

Definition at line 70 of file agent_state.h.

◆ preview_scale

float yaze::editor::ScreenshotPreviewState::preview_scale = 1.0f

Definition at line 71 of file agent_state.h.

◆ show_preview

bool yaze::editor::ScreenshotPreviewState::show_preview = true

Definition at line 72 of file agent_state.h.


The documentation for this struct was generated from the following file: